View Full Version : BOKL Personality Traits: Random Method vs. Standard Method
Undead Trout
02-19-2011, 11:57 PM
In section 2.D., Modifiers To Standard And Random Traits, a player may promote one Trait to 16 and spend up to six points to adjust Traits. However, under section 2.B., Random Determination, a player using that method may spend up to three points to adjust Traits. Does this mean a player who uses the Random Method gets both, for a total of nine points with which to adjust Traits?
Greg Stafford
02-22-2011, 04:04 PM
In section 2.D., Modifiers To Standard And Random Traits, a player may promote one Trait to 16 and spend up to six points to adjust Traits. However, under section 2.B., Random Determination, a player using that method may spend up to three points to adjust Traits. Does this mean a player who uses the Random Method gets both, for a total of nine points with which to adjust Traits?
The revised version in the Book of Britons is as follows:
following a list of the average Traits, then the regional modifiers, is this section.
Individual Differences
In addition:
1. Choose one Trait to start at 16, if desired
2. Add up to 6 points to any Trait or Traits desired. However, no trait can be made greater than 19. Otherwise, put them all in one Trait, or distribute between six, or whatever is desired.
Random
1. Roll 3d6 for each Trait in the left-hand column.
2. Modify the Trait by the Religious Virtues, which are underlined in the examples above, by adding or subtracting 3 points as appropriate.
3. Adjust according to the Regional Trait Modifiers (above).
4. Allocate three (3) discretionary points amongst any of these Traits. No Trait may be raised above 19 in this manner.
5. Fill in the right-hand column by inserting the difference of 20 minus the value in the left-hand column.
Intentional
Study what the traits each mean, and then simply write down the values desired.
Be warned! Having high Trait scores has many advantages, such as getting the Religious bonus and extra Glory each year, but it also requires that this stat be rolled in any circumstances the Gamemaster considers necessary. This takes control away from the player, and will bring you character into many dangerous situations.
Undead Trout
02-22-2011, 10:54 PM
Great, thanks Greg. Think I'll have to house-rule this one so my players aren't completely hosed by their lousy Trait rolls. Most have ended up with notable right-hand Traits rather than left-hand ones.
Greg Stafford
02-23-2011, 01:41 AM
Great, thanks Greg. Think I'll have to house-rule this one so my players aren't completely hosed by their lousy Trait rolls. Most have ended up with notable right-hand Traits rather than left-hand ones.
As desired, although if they are experienced characters, and they choose random generation, I do not feel compelled to let them get off the hook.
If they are not going to USE the results of random, then just choose what you want.
Morien
02-23-2011, 02:28 AM
Great, thanks Greg. Think I'll have to house-rule this one so my players aren't completely hosed by their lousy Trait rolls.
May I suggest using like 1d6+7 for the left-handed traits? And then add the religious and other modifiers, plus some extra points. That worked well in our first campaign, since it did give some character to the knights, but did not cripple them with poor rolls or exalt them too high.
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