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View Full Version : How to simulate “Win one for the Gipper”?



Gideon13
04-03-2011, 05:31 PM
Good gentles,

Say you have an eschille of 10 knights facing a task or Battle round that’s so important they draw on their Passions for an extra combat skill boost. Your classic “win one for the Gipper” situation. Normally everybody would simply roll for Inspiration.

Problem: Say all ten have the relevant Passion at 18. Even at that level, odds are that nine would fight like madmen, but the tenth would either fight worse than before or run screaming off the field.

Losing some of your team at the worst possible time is not what I imagine after the team receives an Inspirational Speech or the unit spots its Hated Foe. And yet the “their team won because they wanted it more” effect is very, very real.

Is there a way to add in the effect of fighting for something you’re Passionate about without either losing part of your unit or nerfing passions’ downsides?

Thank you very much.

Greg Stafford
04-03-2011, 06:25 PM
My first thought:
Have the Coach Unit Leader first attempt to Inspire everyone by using his Loyalty (Followers) passion
If he succeeds, then everyone gets a +5 bonus to their Passion roll
If he crits, everyone gets +10

This is very powerful, and I would only allow it under special circumstances
Perhaps everyone in the unit must have the same Hate passion
If someone in the unit suddenly wants to get that Passion, do it entirely at random, say 3d6



Good gentles,

Say you have an eschille of 10 knights facing a task or Battle round that’s so important they draw on their Passions for an extra combat skill boost. Your classic “win one for the Gipper” situation. Normally everybody would simply roll for Inspiration.

Problem: Say all ten have the relevant Passion at 18. Even at that level, odds are that nine would fight like madmen, but the tenth would either fight worse than before or run screaming off the field.

Losing some of your team at the worst possible time is not what I imagine after the team receives an Inspirational Speech or the unit spots its Hated Foe. And yet the “their team won because they wanted it more” effect is very, very real.

Is there a way to add in the effect of fighting for something you’re Passionate about without either losing part of your unit or nerfing passions’ downsides?

Thank you very much.

villagereaver@hotmail.com
04-04-2011, 07:09 PM
My first thought:
Have the Coach Unit Leader first attempt to Inspire everyone by using his Loyalty (Followers) passion
If he succeeds, then everyone gets a +5 bonus to their Passion roll
If he crits, everyone gets +10

This is very powerful, and I would only allow it under special circumstances
Perhaps everyone in the unit must have the same Hate passion
If someone in the unit suddenly wants to get that Passion, do it entirely at random, say 3d6



In other games, I have used (as GM) a very biased intepetation of how the player makes his/her speech. Starting with a base -2 for "I want to roll a speech check" to +3 for an inspired (at least as inspired as the player can perform) and impassioned speech. It is entirely subjective and patently unfair to those who don't choose to RP in a RPG. But I never penalise a player with an 8 Chutzpah when playing a character with a 16 Chutzpah--if that makes any sense.

Sounds like the time for Sir Ysgarran ap Rhufon (with his Hate: Saxons of 26) to lead the eschille instead of Sir Caletus of the magical underpants (the Roman political hack). Maybe even need to overcome that 18 modesty to do so! Ah, the RP possibilities!