Stranger
09-08-2011, 03:09 PM
Using my new copy of the Book of Knights & Ladies (such a fantastic book!) my players decided to start a new campaign after a long while of playing other games, this time rolling their characters randomly for a more interesting and realistic game. I have three players for this campaign. In the interest of not revealing their real names (some of which I don't even know how to spell using English letters), and since we are already in theme, they shall be referred to from now on as Alein, Briant and Clegis.
As we understood it, and please correct us if we were wrong, random Attributes for new characters are generated thus:
SIZ is 3d6+4
STR, DEX, CON and APP are 3d6+1.
Dice were rolled, and presented here are the raw results:
Alein: SIZ 14,DEX 10, CON 9, STR 10, APP 11
Briant: SIZ 21, DEX 9, CON 9, STR 10, APP 14
Clegis: SIZ 22, DEX 12, CON 17, STR 17, APP 16
The ranges are... somewhat different, as you can see. In case you are wondering, the Attribute point totals we are dealing here with are 54 for Alein, 63, for Briant, and a mind boggling 84 for Clegis.
Now, I know Clegis since we were in the seventh grade. He didn't cheat. I would have caught him if he did, he isn't smart enough to (...) and it is completely unlike him in personality, anyway. He's just not the kind of guy who cheats on his attribute rolls during character generation for a roleplaying game. He was simply amazingly lucky on this particular evening (which is amusing, because generally he is by far the least lucky of us all).
As GM, you can see why this presents me with a problem. He rolled fairly, and by the method of essentially betting, has "won" those rolls rightfully. He risked getting very low results and had the good luck of getting extremely high ones. I can't just come and take away this character, or artificially reduce it's stats. It wouldn't be fair towards Clegis. What did he do wrong, after all? Nobody should be punished for being lucky with the dice, it's absurd.
But, I mean, just look at the character, by attributes. This thing isn't human. Clegis may consider playing a Saxon, and what would we do then? He would have a base damage of 7d6 easily, and as a Saxon who uses mainly two-handed weapons, that would be 8d6 most of the time... And think about the critical hits. Horses will be cut in half. A character like that crosses the line from "big human" to "small giant". It's borderline ridiculous.
If I let his character into the game such as this, the other players would never stand a chance. Sir Superknight of Kryptonshire will be racking all the Glory left and right before they can even get to the battlefield. If the both of them tried to fight him in the same time, they would probably lose! This... creature, is just that powerful. It's an inhuman demigod.
I need to choose between ruining Alein and Briant's enjoyment of the game and being unreasonably mean and unjust with Clegis. Both choices aren't very positive, in my opinion.
Do you have any suggestions as for what I should and can do?
As we understood it, and please correct us if we were wrong, random Attributes for new characters are generated thus:
SIZ is 3d6+4
STR, DEX, CON and APP are 3d6+1.
Dice were rolled, and presented here are the raw results:
Alein: SIZ 14,DEX 10, CON 9, STR 10, APP 11
Briant: SIZ 21, DEX 9, CON 9, STR 10, APP 14
Clegis: SIZ 22, DEX 12, CON 17, STR 17, APP 16
The ranges are... somewhat different, as you can see. In case you are wondering, the Attribute point totals we are dealing here with are 54 for Alein, 63, for Briant, and a mind boggling 84 for Clegis.
Now, I know Clegis since we were in the seventh grade. He didn't cheat. I would have caught him if he did, he isn't smart enough to (...) and it is completely unlike him in personality, anyway. He's just not the kind of guy who cheats on his attribute rolls during character generation for a roleplaying game. He was simply amazingly lucky on this particular evening (which is amusing, because generally he is by far the least lucky of us all).
As GM, you can see why this presents me with a problem. He rolled fairly, and by the method of essentially betting, has "won" those rolls rightfully. He risked getting very low results and had the good luck of getting extremely high ones. I can't just come and take away this character, or artificially reduce it's stats. It wouldn't be fair towards Clegis. What did he do wrong, after all? Nobody should be punished for being lucky with the dice, it's absurd.
But, I mean, just look at the character, by attributes. This thing isn't human. Clegis may consider playing a Saxon, and what would we do then? He would have a base damage of 7d6 easily, and as a Saxon who uses mainly two-handed weapons, that would be 8d6 most of the time... And think about the critical hits. Horses will be cut in half. A character like that crosses the line from "big human" to "small giant". It's borderline ridiculous.
If I let his character into the game such as this, the other players would never stand a chance. Sir Superknight of Kryptonshire will be racking all the Glory left and right before they can even get to the battlefield. If the both of them tried to fight him in the same time, they would probably lose! This... creature, is just that powerful. It's an inhuman demigod.
I need to choose between ruining Alein and Briant's enjoyment of the game and being unreasonably mean and unjust with Clegis. Both choices aren't very positive, in my opinion.
Do you have any suggestions as for what I should and can do?