Taliesin
09-11-2011, 05:00 AM
Well...that went rather poorly.
So we tee up our very first "real" battle after having practiced 4-5 bouts. Everything went swimmingly when figuring the First Charge Intensity.
We started with the (rumored new rule) default opening Battle Intensity of 20. I gave a -5 for homeland being invaded (this was not mentioned in GPC, but I thought it was appropriate), and -5 for superior troops (per GPC). Then we rolled Battle Events and I got a -4! Adjusting for +5 Battle Zone and -20 Unit Cohesion yielded at First Charge Intensity of -9. Uther made the First Charge bonus, rolling against AElle's Battle skill, but the Lance bonus was cancelled when the PK rolled Veteran Spearmen (Great Spears) on the enemies table. It very quickly went down hill from there.
We went straight to combat since it was First Charge. Now, mind you, I'm playing a 1:1 Campaign with my wife as the lone PK. She had two "buddy knights". So she rolled for Passion for all of them. Her PK, Sir Bran, FUMBLED with a 20 and the other two failed as well. At this point they were at -5 to all skills (disheartened) but +5 for mounted vs afoot. I decided to worry about the madness after the battle. She failed her Lance roll, and her Saxon foe CRITTED with a natural 20! Holy crap! Bran was unhorsed, with a Major Wound to boot. He managed to stay conscious and even made the Valorous roll with a -5 mod (should it have been -10 for the Major Wound)? So, I ruled he was able to get on his horse and retreat in the extended combat round. I missed the "Rescue a Friend" rules because he's only 1 PK and all.
To continue with the account: Buddy Knight #1 lost his round but only took 6 its since his Saxon foe rolled a normal success. Buddy Knight #2's foe ALSO CRITTED! Howls of pain! He was unhorsed, knocked unconscious, and reduced to -1 HP.
All the squires made their rolls, so Buddy Knight #2's squire was actually able to retrieve his master's body and, thanks to his Love (Buddy Knight) Passion, evade the Flashy Warriors that stood in his way in a heroic rescue.
Back at the camp, Bran and Buddy Knight #1 tried exchanging First Aid. They both failed. Then I rolled for Healing and Chirurgery skill (in-camp talent), got a 14 and 11, respectively. The First Aid failed, so no help for poor Bran. Then the Chirurgist FUMBLED! Gave Bran another 4 points of damage and another 2 for deterioration on Sunday, leaving him with just 2 points. Jesu Christ!
Neither healing, nor chirurgery were able to save Buddy Knight #2, who passed that night.
So I gave Bran 7 glory for the charge against the Veteran Spearmen, and then another 150 because GPC lists 30 per round, and states the battle was 5 rounds. Was I right to do so? He survived the battle after all, and an indecisive victory is supposed to bring 1x the stated Glory award. I figured it was the least I could do.
So, here's another question: what do I do when my PK is knocked out of the action, as are the buddy knights? Should I continue to fill in slots with "stock" buddies so I can maintain the three knight minimum needed to determine the outcome of the battle? In this case, where there's only 1 PK, how can I proceed with the battle when he's knocked out of the action? Luckily, the outcome of Mearcred Creek was scripted in GPC, so I just said the battle raged for 5 hours with no clear winner.
We rolled for lost ATT due to Bran's Major Wound and he got a reduction to APP. And now, of course, he's maddened. He happened to be carrying his family heirloom, a blessed lance. Perhaps I'll rule he lost it too in the charge, hence the madness. Of course, he can't really get very far on just 2 HP, so I think the madness is going to have to be part of his convalescence story. Maybe he shuts himself in a tower and won't be seen by anyone save his squire for the next year. Course, that's gonna make for a poor Winter Phase...
Helluva way to kick-off a campaign. Now I gotta figure out how to make some lemonade from this very sour harvest. I think I did everything "right" except for missing the rescue of Bran, but I don't know how I coulda made that work—use the Buddy Knight #1 to attempt the rescue? Hell, since their unit was disordered from the "Crush" result, I doubt the guy could had pulled out the rescue even if I'd thought of it.
One bright side: On the way from Castle Vagon to be knighted, Bran and his buddies encountered the faerie Needy Boy, from GPC pg 401 and was Generous. Maybe this faerie can cure him of his madness and maybe even some additional supernatural compensation since this went so horribly wrong.
T.
UPDATE: Now that I review this more carefully, it looks like I screwed up the Saxon's crit on the first charge. They have a 22 and so I added 2 to my roll, which was an 18—a CRIT (20), right? Wrong. I forgot to subtract the -5 reflex mod for afoot vs. mounted. This would have made the skill a 17 and the 18 a FAILURE. Dammit. What would you guys do in this case? A "do over", since I made a clear mistake? Or should I just roll with it and chalk it up to a story telling challenge. I kinda don't like do-overs because these rules systems are so complex, it's very easy to do something like this. You'd be constantly redoing stuff. On the other hand, I could start the next session with Bran waking from a nightmare on the morning of the Battle of Mearcred Creek...give him another chance.
So we tee up our very first "real" battle after having practiced 4-5 bouts. Everything went swimmingly when figuring the First Charge Intensity.
We started with the (rumored new rule) default opening Battle Intensity of 20. I gave a -5 for homeland being invaded (this was not mentioned in GPC, but I thought it was appropriate), and -5 for superior troops (per GPC). Then we rolled Battle Events and I got a -4! Adjusting for +5 Battle Zone and -20 Unit Cohesion yielded at First Charge Intensity of -9. Uther made the First Charge bonus, rolling against AElle's Battle skill, but the Lance bonus was cancelled when the PK rolled Veteran Spearmen (Great Spears) on the enemies table. It very quickly went down hill from there.
We went straight to combat since it was First Charge. Now, mind you, I'm playing a 1:1 Campaign with my wife as the lone PK. She had two "buddy knights". So she rolled for Passion for all of them. Her PK, Sir Bran, FUMBLED with a 20 and the other two failed as well. At this point they were at -5 to all skills (disheartened) but +5 for mounted vs afoot. I decided to worry about the madness after the battle. She failed her Lance roll, and her Saxon foe CRITTED with a natural 20! Holy crap! Bran was unhorsed, with a Major Wound to boot. He managed to stay conscious and even made the Valorous roll with a -5 mod (should it have been -10 for the Major Wound)? So, I ruled he was able to get on his horse and retreat in the extended combat round. I missed the "Rescue a Friend" rules because he's only 1 PK and all.
To continue with the account: Buddy Knight #1 lost his round but only took 6 its since his Saxon foe rolled a normal success. Buddy Knight #2's foe ALSO CRITTED! Howls of pain! He was unhorsed, knocked unconscious, and reduced to -1 HP.
All the squires made their rolls, so Buddy Knight #2's squire was actually able to retrieve his master's body and, thanks to his Love (Buddy Knight) Passion, evade the Flashy Warriors that stood in his way in a heroic rescue.
Back at the camp, Bran and Buddy Knight #1 tried exchanging First Aid. They both failed. Then I rolled for Healing and Chirurgery skill (in-camp talent), got a 14 and 11, respectively. The First Aid failed, so no help for poor Bran. Then the Chirurgist FUMBLED! Gave Bran another 4 points of damage and another 2 for deterioration on Sunday, leaving him with just 2 points. Jesu Christ!
Neither healing, nor chirurgery were able to save Buddy Knight #2, who passed that night.
So I gave Bran 7 glory for the charge against the Veteran Spearmen, and then another 150 because GPC lists 30 per round, and states the battle was 5 rounds. Was I right to do so? He survived the battle after all, and an indecisive victory is supposed to bring 1x the stated Glory award. I figured it was the least I could do.
So, here's another question: what do I do when my PK is knocked out of the action, as are the buddy knights? Should I continue to fill in slots with "stock" buddies so I can maintain the three knight minimum needed to determine the outcome of the battle? In this case, where there's only 1 PK, how can I proceed with the battle when he's knocked out of the action? Luckily, the outcome of Mearcred Creek was scripted in GPC, so I just said the battle raged for 5 hours with no clear winner.
We rolled for lost ATT due to Bran's Major Wound and he got a reduction to APP. And now, of course, he's maddened. He happened to be carrying his family heirloom, a blessed lance. Perhaps I'll rule he lost it too in the charge, hence the madness. Of course, he can't really get very far on just 2 HP, so I think the madness is going to have to be part of his convalescence story. Maybe he shuts himself in a tower and won't be seen by anyone save his squire for the next year. Course, that's gonna make for a poor Winter Phase...
Helluva way to kick-off a campaign. Now I gotta figure out how to make some lemonade from this very sour harvest. I think I did everything "right" except for missing the rescue of Bran, but I don't know how I coulda made that work—use the Buddy Knight #1 to attempt the rescue? Hell, since their unit was disordered from the "Crush" result, I doubt the guy could had pulled out the rescue even if I'd thought of it.
One bright side: On the way from Castle Vagon to be knighted, Bran and his buddies encountered the faerie Needy Boy, from GPC pg 401 and was Generous. Maybe this faerie can cure him of his madness and maybe even some additional supernatural compensation since this went so horribly wrong.
T.
UPDATE: Now that I review this more carefully, it looks like I screwed up the Saxon's crit on the first charge. They have a 22 and so I added 2 to my roll, which was an 18—a CRIT (20), right? Wrong. I forgot to subtract the -5 reflex mod for afoot vs. mounted. This would have made the skill a 17 and the 18 a FAILURE. Dammit. What would you guys do in this case? A "do over", since I made a clear mistake? Or should I just roll with it and chalk it up to a story telling challenge. I kinda don't like do-overs because these rules systems are so complex, it's very easy to do something like this. You'd be constantly redoing stuff. On the other hand, I could start the next session with Bran waking from a nightmare on the morning of the Battle of Mearcred Creek...give him another chance.