Log in

View Full Version : How I finally survived the PGC or how it took me 21 years to reach Camlann



Skarpskytten
10-26-2011, 05:44 PM
I just finished the Pendragon Great Campaign. All the years, 485-565. It took me 93 gaming session. I wrote a 432 page long campaign manuscript. The whole thing lasted for two years and ten months (in real life, not fantasy time). Ten players participated at one point or another.

I write this not (only) to brag, but also because I think that many game masters find it very hard to get through the whole Pendragon Great Campaign. Many campaigns seems to be in the 480s and 490s. When I was cleaning up the paperwork for this campaign, I also started leafing through my papers from campaigns of yesterday. While not all of them had the object of reaching the Battle of Camlann, some of them did. But I never managed to pull it off. Read here this sorry tale, which starts in the dark year of 1990:

Attempt One (1st): 492-496. We just discovered the game, and abandoned this campaign to run the 3rd ed instead.

Attempt Two (3rd): 531-561. After 31 sessions, we were all exhausted and bored (I'll get back to why further down). It ended with a whimper.

Attempt Three (3rd): 506-517. I don't even remember this one. Looking at my players, I probably just got bored of them. (I lost my star player from Attempt Two to military service).

Attempt Four (3rd): 509-522. This campaign was plagued by a very difficult player. The rest of us lost heart, to some extent, though I don't know exactly why we didn't get any further.

Attempt Five (4th): 519-541. This was a beer-and-pretzel-campaign with novice role players. No idea what happened to end it.

Attempt Six (5th): 531-557. I though we would make it. But in the end, our commitment wasn't just enough. I grew bored, then my best player went out to sea ... and my players lost their old characters in the Grail Quest - and lost heart a bit. It was abandoned in mutual consent.

Attempt Seven (5th/5.1st): 485-565. I finally made it!

In this last attempt I did things a lot different from the others. This is also the reason that I think that I finally reached the goal line.

Pacing and variation
In my older campaigns I tried to fit everything into a gaming session: feasts, court sessions, hunts, adventure, tourneys. This meant that the pace had to be high, and role playing suffered. Furthermore the sessions became predictable: Pentecost Tourney, Feats, Adventure, repeated session after session after session. All this led to boredom, less commitment - and failed campaigns.

Before attempt seven, I decided that each session would be focused. One (or possibly two) well fleshed out events, but no more. Thus we could dig into all the details, spend a lot of time role playings - and the players did never know what to expect before a gaming session. This required some ruthless railroading from my part. Sometimes I did in media res beginnings - "You are at a place called Terrabil and see a rebel army before you"; wham! Battle!

A positive effect of this was that the players had to prioritize - their characters couldn't do everything they wanted; which is fine, I think, since knights have many obligations and little "free time". Thus they had do decide what was really important to them, hence: better role playing.

Okay, I didn't quite make the one gaming session per year: but 81 years in 93 sessions is pretty close. And this led to another GOOD THING: with the passing of time, things change, which keeps players interested. As the saga unfolded, my players appreciated the passing of time more and more. Keeping a good pace is very important I think, if you want to finish the PGC (and haven't all the time in the world).

Drama - not Groucho Marx
A read T H White when I started running Pendragon. This had, I think, a very adverse effect on my way of running the game. Because, as White realized, the whole genre of Arthuriana is ridiculous. A bunch of knights running around, rescuing maiden, fighting for trifles, talking in a high-flown way. If you ad a bit of anachronism and Monty Python to the mix, it becomes hilarious.

And we had a lot of fun playing like that. But this kind of role playing becomes rather boring after a while. It leads to over acting. It leads to players and game master competing in saying and doing the most inane things. And somewhere along the road, the dark, grand drama of the Arthurians saga becomes lost.

Furthermore, from a role playing perspective, this style of gaming under utilizes was best with Pendragon as a game: the personality system and a setting full of passion, large than life emotions, and drama. We were never using the system to tell stories about the PK knight - just to try to laugh as much as possible.

So before attempt seven, I decided to run a straight faced campaign. Laughing and making jokes would be ok, of course, but in a small amount at appropriate times. Instead we would play knights torn apart by conflicting passions, divided loyalties and crushed between incompatible demands. We would use the system to tell dramatic stories about larger than life characters, forging their destinies for good or bad.

It worked wonderful. I have never experienced so good role playing, so much heartfelt drama, so many heroic and tragic character fates in 30 years of role playing.


* * *

From this two points of view, I reinvented this game for myself. For the first time I realized how grand it can be. And I stuck to it for almost three years and I finally got to run the Battle of Camlann.


* * *

Okay, a bit pretentious, perhaps. But if it has given some inspiration or food for thought, I am happy.

My epic campaign manuscript is - alas - written in Swedish. But if anyone want to take a look at it, just lemme know.

Merlin
10-26-2011, 05:57 PM
Fantastic! You are to be congratulated Sir!

We started my first and only attempt in June 2006. We're still playing it now and have only reached 514AD! We get to play maybe 3 times every two months, and then only 2 hours a time and so its slow progress. We keep getting distracted too, with frustratingly one game year regularly spanning 3 or 4 of these gatherings, but still we press on. One day we too will finish. But until then I take courage from those who have gone before us like yourself.

Murt
10-26-2011, 06:07 PM
If you have posted your tale on a website, I'll be interested to read it : my swedish is probably very poor now, but I think that I should understand some sentences !!!

Greg Stafford
10-26-2011, 06:07 PM
Nicely said
Congratulations
I took lots of notes for when I rewrite the introduction, as far as the variation

just btw, it took me 3 or 4 starts before I got to the end of the campaign the first time, too

and yes, we would love to link to your site from the offi8cial page
I am confident that the Web Page Officer will set one up to proudly display links to completed campaigns (as well as ongoing!)
Your Swedish can join the Spanish :)

Earl De La Warr
10-26-2011, 07:57 PM
Congratulations!

Great to hear that the task is not impossible. Thank you for the tips on running the GPC. I am strongly support the 1 year per session and mixing up the action.

So, what will you be doing next?

Merlin
10-26-2011, 09:04 PM
So, what will you be doing next?


Start again surely! ;D

Hzark10
10-27-2011, 01:32 AM
Congrats!

I find I run one session a year for the majority, two sessions of year when there is a lot going on and the players really get into the role-playing at court. I had one year take 4 sessions (495) but pivotal for events going forward.

I find my players help dictate the time passing, but in most cases, they are ok with one per year.

Robert Schroeder

MrUkpyr
10-27-2011, 03:58 PM
VIVAT !! VIVAT !! VIVAT !!

Congrats on completing the campaign.

I've recently restarted running GPC, 2 sessions per month with 1 year(ish) per session. I'll be using some of your ideas "focusing on 1 or 2 major events per year" definitely.

My players have promised to stick with it for at least a year, so we'll see what happens.

Congrats again. Great to see it can be done!

Skarpskytten
10-27-2011, 07:14 PM
Fantastic! You are to be congratulated Sir!


Nicely said Congratulations


Congratulations!


Congrats!


VIVAT !! VIVAT !! VIVAT !!
Congrats on completing the campaign.

Thanks!



We started my first and only attempt in June 2006. We're still playing it now and have only reached 514AD! We get to play maybe 3 times every two months, and then only 2 hours a time and so its slow progress. We keep getting distracted too, with frustratingly one game year regularly spanning 3 or 4 of these gatherings, but still we press on. One day we too will finish. But until then I take courage from those who have gone before us like yourself.



Great to hear that the task is not impossible. Thank you for the tips on running the GPC. I am strongly support the 1 year per session and mixing up the action.



I find I run one session a year for the majority, two sessions of year when there is a lot going on and the players really get into the role-playing at court. I had one year take 4 sessions (495) but pivotal for events going forward.
I find my players help dictate the time passing, but in most cases, they are ok with one per year.



I've recently restarted running GPC, 2 sessions per month with 1 year(ish) per session. I'll be using some of your ideas "focusing on 1 or 2 major events per year" definitely. My players have promised to stick with it for at least a year, so we'll see what happens.

I think that if you can run a year in six to eight hours of play, you're on the right track. Unless you have oceans of time, which I think many of us don't.

I gave some years two or even three sessions (510, 514, 554 among others), but other only got half a session.



If you have posted your tale on a website, I'll be interested to read it : my swedish is probably very poor now, but I think that I should understand some sentences !!!


Sorry, I haven't. Or rather, I have used my local gaming club's internet forum.

I tried to post the file here, but it's to big!

Just contact me through a message or an e-mail, and I will reply. Hzark10 already did!





So, what will you be doing next?

Start again surely! ;D


No, I think I will have to let it rest a while :P

I'll take a vacation from being a game master for half a year. And then there is that new Lord of the Rings RPG. And Mouse Guard. And Trail of Cthulhu. And I have three half completed home made role playing games on my computer. And ...

But I do solemnly swear to return to Pendragon one day.



I took lots of notes for when I rewrite the introduction, as far as the variation

:D

Taliesin
10-28-2011, 12:48 AM
Awesome! I too would love to see your chronicle. Congrats!


T.

doorknobdeity
10-28-2011, 01:15 AM
21 years ago my parents were still trying to keep me from eating dice

Skarpskytten
10-28-2011, 05:20 PM
21 years ago my parents were still trying to keep me from eating dice


Some of us on this forum are old. Or as a legendary role playing acquaintance of mine once concluded an argument: "I have pants that are older than you are"!.

DarrenHill
11-03-2011, 05:27 PM
My experience is the reverse! My first campaign ran from beginning to end, taking 2-3 years real time (playing every week), and covered 493 to 665, and then a brief fun reprise when the players returned with Arthur in the middle of the 22nd century.

That was over 20 years ago. I have started a campaign several times since then, but the pressures of marssalling several adult players with families and other commitments for the long haul have defeated us.

There is good advice in that first post for when I try again.

panzer-attack
11-06-2011, 10:37 PM
Well done, that's quite a feat. I'm on my second attempt at getting through the whole campaign at the moment. We've been playng it in chunks, taking breaks in-between. We've managed to get up to 526 this time, so we're about halfway there!

Skarpskytten
11-07-2011, 08:20 PM
Well done, that's quite a feat. I'm on my second attempt at getting through the whole campaign at the moment. We've been playng it in chunks, taking breaks in-between. We've managed to get up to 526 this time, so we're about halfway there!


Hang in there!

Breaks is another important thing that I forgot to include above. We took about a months break between each era. This gave me some breathing space and my players time to build up a healthy appetite for more.

Hzark10
11-09-2011, 03:03 AM
I have had a couple of breaks - the players wanted to try something else for a bit, but wanted to come back. WE seemed to be rejuvenated as well. So I would recommend to take a couple to wind down, work on lose ends, plan new plots, and so on.

Bob Schroeder