Taliesin
01-23-2012, 04:14 AM
I'm trying to figure out what the default configuration of the "standard" manor is, right down to personnel. I think it's:
In the Manor House
The PK and his family
A squire for the knight
A handmaiden for the lady
The famuli. Might include:
Bailiff or reeve
Bottler
Cook
Ewerer
Groom
Housekeeper
Kitchen wench
Lackey
Laundress
Leatherworker
Page
Stable Boy
Tailor
Miscellaneous Assets
Various outhouses and sheds
Dog kennel with 10-12 dogs
A herd of about 20 horses
Cows, cowherds and dairy maids
Pigs, chickens and geese
Fruit tree orchard
Small sheep herd, shepherds to tend them
Common Structures/People
Baker (w/bakery)
Miller (w/mill)
Improvements
This is a little confusing because, by definition, an improvement is not default or standard. But the descriptions of these items suggest that some of them are and some of them aren't. I would suggest that the ones that are be listed under "Common Structures" on the next revision.
Blacksmith (w/smithy)
Stable master (w/stable—confused on this one, because in BotM 2ed. we're told the Stable master is a specialist, but that every manor has a horse herd. Wouldn't they need a stable and a caretaker?)
Carpenter (with workshop—although this structure is not mentioned in the rules, it stands to reason)
Cooper (w/ workshop—again, not mentioned but inevitable)
Holy Folk
Village Church (w/ porter and itinerant priest)
Common Healers
Wisewoman
Is that about it? I'm trying to consolidate all this data in one place. My wife particularly enjoys this aspect of the game, so I mean to flesh out this community. Gotta make sure my basic inventory is correct, for this, and future situations!
Ah--one more thing: the upkeep level provided for all the different people in their descriptions is if you want to hire additional help—beyond those that come with the "standard-issue" population above, correct? It is assumed that the cost of all these are subsumed in the "Money You Never See" part of the manor economics, I imagine?
Thanks,
T.
In the Manor House
The PK and his family
A squire for the knight
A handmaiden for the lady
The famuli. Might include:
Bailiff or reeve
Bottler
Cook
Ewerer
Groom
Housekeeper
Kitchen wench
Lackey
Laundress
Leatherworker
Page
Stable Boy
Tailor
Miscellaneous Assets
Various outhouses and sheds
Dog kennel with 10-12 dogs
A herd of about 20 horses
Cows, cowherds and dairy maids
Pigs, chickens and geese
Fruit tree orchard
Small sheep herd, shepherds to tend them
Common Structures/People
Baker (w/bakery)
Miller (w/mill)
Improvements
This is a little confusing because, by definition, an improvement is not default or standard. But the descriptions of these items suggest that some of them are and some of them aren't. I would suggest that the ones that are be listed under "Common Structures" on the next revision.
Blacksmith (w/smithy)
Stable master (w/stable—confused on this one, because in BotM 2ed. we're told the Stable master is a specialist, but that every manor has a horse herd. Wouldn't they need a stable and a caretaker?)
Carpenter (with workshop—although this structure is not mentioned in the rules, it stands to reason)
Cooper (w/ workshop—again, not mentioned but inevitable)
Holy Folk
Village Church (w/ porter and itinerant priest)
Common Healers
Wisewoman
Is that about it? I'm trying to consolidate all this data in one place. My wife particularly enjoys this aspect of the game, so I mean to flesh out this community. Gotta make sure my basic inventory is correct, for this, and future situations!
Ah--one more thing: the upkeep level provided for all the different people in their descriptions is if you want to hire additional help—beyond those that come with the "standard-issue" population above, correct? It is assumed that the cost of all these are subsumed in the "Money You Never See" part of the manor economics, I imagine?
Thanks,
T.