Sir Escadur
02-01-2012, 10:35 PM
I'm thinking of giving the following a try in my next Pendragon campaign. I can't take credit for it however: I found it online on a page detailing a Pendragon campaign called "Requiem":
Each player knight will begin with 3 Plot Points which can be used in the following ways:
-Automatically succeed in Inspiring a Passion or succeeding normally with a skill
-Minimize damage done to you from a single blow with a weapon. The PK must declare that he is spending a Plot Point before dmg is rolled
-Automatically score a critical success with a weapon in combat
-Automatically receive a critical success with First Aid for maximum Hit Points (6)
A PK may be awarded an additional Plot Point for some extraordinary heroic action
Additionally, I'm thinking of awarding PKs with 1 Plot Point per 1,000 Glory Points (e.g. the PK receives an additional Plot Point at the same time he receives a Bonus Point during the Winter Phase).
These are really what most would call "Hero Points"...not sure why they're called "Plot Points". Maybe because it helps prevent holes in the plot from forming when a PK dies...?
I think this could work well since the players only get a limited amount of them and they're not easy to come by. And it doesn't outright prevent a PK from dying; but instead gives the PK some flexibility when faced with long odds and/or bad luck. It also places the onus of survival on the player instead of the GM. "Should I use a Plot Point now to reduce the damage I take from this hit, or do I spend one on my next strike for the crit and hope i take out this baddie..."
Each player knight will begin with 3 Plot Points which can be used in the following ways:
-Automatically succeed in Inspiring a Passion or succeeding normally with a skill
-Minimize damage done to you from a single blow with a weapon. The PK must declare that he is spending a Plot Point before dmg is rolled
-Automatically score a critical success with a weapon in combat
-Automatically receive a critical success with First Aid for maximum Hit Points (6)
A PK may be awarded an additional Plot Point for some extraordinary heroic action
Additionally, I'm thinking of awarding PKs with 1 Plot Point per 1,000 Glory Points (e.g. the PK receives an additional Plot Point at the same time he receives a Bonus Point during the Winter Phase).
These are really what most would call "Hero Points"...not sure why they're called "Plot Points". Maybe because it helps prevent holes in the plot from forming when a PK dies...?
I think this could work well since the players only get a limited amount of them and they're not easy to come by. And it doesn't outright prevent a PK from dying; but instead gives the PK some flexibility when faced with long odds and/or bad luck. It also places the onus of survival on the player instead of the GM. "Should I use a Plot Point now to reduce the damage I take from this hit, or do I spend one on my next strike for the crit and hope i take out this baddie..."