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fbnaulin
05-23-2013, 09:29 PM
The Guide to Glorantha (http://www.kickstarter.com/projects/224590870/the-guide-to-glorantha) was a sucessful Kickstarter campaign, just to pick a similar example to Pendragon between the popular crowdfunding RPG like Fate Core or Numenera.

So, why not a King Arthur Pendragon Kickstarter? It sounds wonderful to me, I'm sure it would beat even our most optimistic expectations. It could be some kind of definitive edition, the ultimate Pendragon library. Just think about it:

KAP 5.1 Core Book HC
A new GPC 5.1 + GM Characters
Book of Armies, Knights & Ladies, Entourage, Manor and Battles in one Volume
Gamemaster Screen (maybe be the french one (http://fr.ulule.com/ecran-pendragon/), but in english)


Would you back a KAP Kickstarter? What do you think about this idea?

SirBrastias
05-23-2013, 10:09 PM
I'd back a KAP 6th Ed. Kickstarter, yes.

captainhedges
05-23-2013, 11:14 PM
I would as well back a 6th eddtion Kick starter provided we get to choose or vote what would go in it!

Taliesin
05-24-2013, 02:29 AM
The idea has been thrown around. No solid plans as of this writing. It's a bit surprising that a 6th Edition is suggested as the prize, since a 6th Edition book scored so poorly on our little poll. But it might be fun to discuss what you'd like to see in such a book. I'll start a new thread!


T.

Merlin
05-24-2013, 10:25 AM
I'd certainly throw money at a KAP Kickstarter, partly for the product, but as much to help generate interest in KAP outside the current core players.



The idea has been thrown around. No solid plans as of this writing. It's a bit surprising that a 6th Edition is suggested as the prize, since a 6th Edition book scored so poorly on our little poll.


This quote follows from my comments above - most of us don't realy 'need' KAP 6th Ed. - but Kickstarter at the moment has the power to pull in large numbers of new folks into something. Kickstart a supplement, it will do ok I'm sure, but not pull in new faces. Kickstart a new Edition, especially something fancy, and you'll pull in all sorts of people if done well. The challenge would be in the need for constant updates and communication which is what successful Kictstarters thrive on.

Zarkov
05-24-2013, 10:23 PM
Just in case this ever gets anywhere – if, some day, you're serious about this, give Luke Crane a call. He's the guy responsible for the games section over at Kickstarter, and I'm sure he will be glad to point out some of the hidden pitfalls many otherwise succesful projects have stumbled over (or into, rather). A good number of project have effectively killed themselves with swag and stretch goals and higher-than-expected success. (Note how his own Kickstarter has no stretch goals at all, and basically no swag, just the book: http://www.kickstarter.com/projects/burningwheel/torchbearer )

(Luke Crane is also rather fond of Pendragon, apparently and by the way.)

SirBrastias
05-25-2013, 01:36 AM
Very interesting, Zarkov. I'd love to hear those stories.

SDLeary
05-25-2013, 05:06 PM
Just in case this ever gets anywhere – if, some day, you're serious about this, give Luke Crane a call. He's the guy responsible for the games section over at Kickstarter, and I'm sure he will be glad to point out some of the hidden pitfalls many otherwise succesful projects have stumbled over (or into, rather). A good number of project have effectively killed themselves with swag and stretch goals and higher-than-expected success. (Note how his own Kickstarter has no stretch goals at all, and basically no swag, just the book: http://www.kickstarter.com/projects/burningwheel/torchbearer )

(Luke Crane is also rather fond of Pendragon, apparently and by the way.)


I would also suggest talking to Fred Hicks and Chris Hanrahan (FATE Core). A VERY successful Kickstarter on their part.

SDLeary

Zarkov
05-25-2013, 05:53 PM
Very interesting, Zarkov. I'd love to hear those stories.


One example of too much success is Steve Jackson's Ogre kickstarter. That raised a bit less than a million $US, but only because they stopped adding stretch goals – they could easily have raised more, I think. However, the back side of this success was the huge amount of additional components, which also increased the size of the box and made shipping more expensive.

All those components (lots of quasi-3D models among them) eat up a lot of manpower and ressources to produce. And I mean, a lot – the game has still not shipped one whole year later. In fact, it became so expensive to make that it is probably going to turn into a loss for the company. Luckily, this is a pet project for Steve Jackson, and it seems he is glad to shell out some extra cash in return for seeing this admittedly awesome super-de-luxe edition on the shelves. (Also, he can apparently afford it, what with the mountains of money Munchkin is bringing in.)

Curiously, the thing that held up the game most appears to have been a plastic inlay tray for all the assembled bits and pieces. Quote Steve Jackson: “That wasn't supposed to be the hard part.”

Long story short: stretch goals and swag can eat up so much money and effort that they can put the product itself at risk. (Unless you are Steve Jackson and have a small, but experienced company behind you, ready to leap into the fray, and enough cash to plug the gaps yourself.)

That's why Luke Crane decided to go with just the book in my example above, instead of getting into the business of also producing T-shirts, dice, stickers, headbands, doilies and what not to satisfy all the fans. It is hard enough to just make a decent book.

SirBrastias
05-26-2013, 06:18 PM
Interesting stuff, thanks for that.

Greg Stafford
05-30-2013, 01:19 AM
First, we do not have any immediate plans on doing this.


...provided we get to choose or vote what would go in it!

While we would be happy to entertain suggestions, there is no way that I would hand over any control whatsoever.
If anyone is not confident in my 38 years of experience, they ought not donate.

Morningkiller
05-30-2013, 03:15 AM
Very interesting, Zarkov. I'd love to hear those stories.


One example of too much success is Steve Jackson's Ogre kickstarter. That raised a bit less than a million $US, but only because they stopped adding stretch goals – they could easily have raised more, I think. However, the back side of this success was the huge amount of additional components, which also increased the size of the box and made shipping more expensive.

All those components (lots of quasi-3D models among them) eat up a lot of manpower and ressources to produce. And I mean, a lot – the game has still not shipped one whole year later. In fact, it became so expensive to make that it is probably going to turn into a loss for the company. Luckily, this is a pet project for Steve Jackson, and it seems he is glad to shell out some extra cash in return for seeing this admittedly awesome super-de-luxe edition on the shelves. (Also, he can apparently afford it, what with the mountains of money Munchkin is bringing in.)

Curiously, the thing that held up the game most appears to have been a plastic inlay tray for all the assembled bits and pieces. Quote Steve Jackson: “That wasn't supposed to be the hard part.”

Long story short: stretch goals and swag can eat up so much money and effort that they can put the product itself at risk. (Unless you are Steve Jackson and have a small, but experienced company behind you, ready to leap into the fray, and enough cash to plug the gaps yourself.)

That's why Luke Crane decided to go with just the book in my example above, instead of getting into the business of also producing T-shirts, dice, stickers, headbands, doilies and what not to satisfy all the fans. It is hard enough to just make a decent book.


Sticking to making a kickass rpg product - perhaps with some rocking art - is likely wise.

captainhedges
05-30-2013, 07:45 PM
While we would be happy to entertain suggestions, there is no way that I would hand over any control whatsoever.
If anyone is not confident in my 38 years of experience, they ought not donate.


Greg Never meaning it in that way of course were confident in your gaming experiance, and no one here is asking for control over KAP but like other's have said sevral sorces have the same rules with a different twist or perhaps more refind or clerified but that's just it sometimes you repet some of the same things over and over, and leave other things out and while I realise you can't please some of the people all of the time we are just saying that we would like to see an over all game that had a core set of rules to follow for my self i find your economics system for pendragon quite confusing, but maybe that is just me I may not be understanding how it works either. Just saying we would like to have maybe an over all core rule book that would provide perhaps a more simplified version of the game or at least have simplified explations in lamions terms.

SirBrastias
05-30-2013, 08:16 PM
First, we do not have any immediate plans on doing this.


...provided we get to choose or vote what would go in it!

While we would be happy to entertain suggestions, there is no way that I would hand over any control whatsoever.
If anyone is not confident in my 38 years of experience, they ought not donate.


Ah, but if you are the king, who is your heir? Pendragon is a multi-generational epic RPG, after all! ;)

I kid, though. I would not have it any other way. You have earned that right through all the hard work you've poured into this thing. I'm still sort of in awe of that, to be honest.

Greg Stafford
05-31-2013, 05:50 PM
Ah, but if you are the king, who is your heir? Pendragon is a multi-generational epic RPG, after all! ;)

In truth, I wonder this myself
I'd love to have a cadre of heirs who are publishing material for the game now, so that when I stop the game will carry on


I kid, though. I would not have it any other way. You have earned that right through all the hard work you've poured into this thing. I'm still sort of in awe of that, to be honest.

Thank you