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View Full Version : Knights Character sheet Java 7.0 (Generator and record keeper)



Lupus
05-30-2013, 09:27 PM
Hi All,

This is a project I've been working on for a few days. I'm a player in Sir MorningKiller's campaign. Love the game but I find the record-keeping arduos. I'm currently a second year computer science student and this was fun to put together and I'd appreciate feedback.

The project was built using NetBeans IDE 7.2.1, it creates a saveKnight.txt file into the same directory that you save the jar.exe when you first save and then loads all from there

At the moment the random number generators are very simple (random 1-20 etc) I'll update these in later versions

Taliesin
05-31-2013, 12:01 AM
Wow, that's pretty great! I design interfaces for a living. Would you be interested in implementing a different "skin" if I designed it? What would be really awesome is if you could generate different knights by "quality" (Average, Notable, Famous, etc.) which would mean a starting default for various traits and skills, based on the knight's experience. It would also be nice to generate their homeland and religion (as an option).

Have other ideas, too! Depends on how slick you want to make it. Oh, and I have a list of 1,000 Cymric names!


T.

Lupus
05-31-2013, 01:24 AM
Wow, that's pretty great! I design interfaces for a living. Would you be interested in implementing a different "skin" if I designed it? What would be really awesome is if you could generate different knights by "quality" (Average, Notable, Famous, etc.) which would mean a starting default for various traits and skills, based on the knight's experience. It would also be nice to generate their homeland and religion (as an option).

Have other ideas, too! Depends on how slick you want to make it. Oh, and I have a list of 1,000 Cymric names!


T.


Hi Thanks for the feedback, I could certainly have a look and try to implement your interface but don't forget I'm only learning how to do this stuff and this was mostly me trying to put into practice coding lessons that I learned this year. So I'm not entirely sure how I'd implement your "skin" but I could certainly have a go...

I've already considered ways to implement different quality knights, that will probably be the next update. The default starting states are easy enough to get in but I'm having difficulty thinking of an algorithm that would prioritse training and practice every year if. It's something I'll be speaking to MorningKiller about this weekend.

The random name generator should be easy enough to implement. A list of 1,000 cymric names would certainly be handy for that ;)


Ultimately I'd like to tie this into a seperate sheet that runs The Book of the Manor, and at that point I'd hope Greg (or White Wolf or whoever ) doesn't sue me for copyright breach ;)

Kilgs
05-31-2013, 01:42 AM
For some reason, I can't adjust the window or scroll down so part of the window is inaccessible. What am I doing wrong?

Lupus
05-31-2013, 02:03 AM
The main screen is set to size 1250x950 with resizeable turned off. So if your resolution is lower than that it will probably run off screen. (I'll see if I can change those settings so its more fluid resizeable later )

If its the index screen of the save file, I'm not sure why it's not working as intended for you...

Kilgs
05-31-2013, 05:40 AM
Yep. My laptop screen was too small. Works fine on desktop. Would be nice to be able to window it, adjust size, so that it can run alongside other programs. But looks great!

I noticed that the other fields (Squires/horses) aren't working. Not sure if they're supposed to.

It's a pretty neat program though. How is the print quality/look? Also, it would be a little smoother if Traits were capped at 20, so if you set one at 18, the opposing trait automatically reverts to 2. Minor, minor thing.

That's pretty awesome for a few days work!

Lupus
05-31-2013, 07:36 AM
I noticed that the other fields (Squires/horses) aren't working. Not sure if they're supposed to.

It's a pretty neat program though. How is the print quality/look?



Squires and horses are just there as placeholders for now. I hope to have them in future updates.

To be honest I have no idea how the print quality looks, I imagine quite poor.

I'll think about setting the traits fields to auto update as you suggest. I've a feeling it may bloat the program though and cause performance issues. Worth testing though :) oh and it's possible that as a knight develops, they get a trait to 20+ through glory and critical success at winter phase, so it's coded in to allow for that and to allow for manual editing.