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Snaggle
06-13-2013, 12:15 PM
The current rules don't give any advantage to the skill a Knight excels at. One might as well have given 15 free points to use on any skill rather than 10 with an extra 10 if it's a Non-Combat skill. The rule I propose is that the skill a Knight excels at always uses 15 (up to 20) and always uses 19 after the skill is 20+ to determine skill increase by experience during the Winter phase. This would make that skill significant as the Knight would be truly gifted at it.

Optionally, GM could also allow one or more of the 4 augmentations to be spent on the skill a Knight excels at during during character creation - allowing a Knight to take that skill to 19 to start with.

Morien
06-13-2013, 12:57 PM
I don't like this idea. In general, fiddly rules exceptions are not that nice to have, in my experience, and should be the province of each GM's houserules than part of the official product line.

If you want tougher starting knights, simply give them 5 extra yearly trainings (without increasing their age) and hey presto, you will get knights with Sword 20 or what have you. An option like this would be good if you wish to emulate the 'blood will tell' prodigies that come to Camelot and are almost instantly inducted into the Round Table (after a signature quest where they will trounce the opposition and even some of the RTKs). You'd better give them at least 70 attribute points, too. Now that one I could see in an option box in character generation for those who like more 'high-powered' KAP. Might also include a note of rolling experience checks after each adventure instead of yearly, and the same with Glory & Glory Points, to allow faster in-game-time development, so that these prodigies become puissant knights after a few quests in a year rather than after a decade.

Kilgs
06-13-2013, 02:29 PM
It seems kinda fiddly but I'm not an expert on the rules. I do like systems that allow a Specialization or Favored Use, allowing a reroll once a session or so due to the character "focusing" on that skill. So maybe just a "Notable Skill" that allows a reroll once a session for a single skill? Of course, you could go one step further and allow a "Notable Skill" for every Glory category so incredible knights would have multiple ones... oh dang, I just ruined a decent idea. KABOOM!

Skarpskytten
06-15-2013, 10:11 AM
I don't like this idea. In general, fiddly rules exceptions are not that nice to have, in my experience, and should be the province of each GM's houserules than part of the official product line.

If you want tougher starting knights, simply give them 5 extra yearly trainings (without increasing their age) and hey presto, you will get knights with Sword 20 or what have you. An option like this would be good if you wish to emulate the 'blood will tell' prodigies that come to Camelot and are almost instantly inducted into the Round Table (after a signature quest where they will trounce the opposition and even some of the RTKs). You'd better give them at least 70 attribute points, too. Now that one I could see in an option box in character generation for those who like more 'high-powered' KAP. Might also include a note of rolling experience checks after each adventure instead of yearly, and the same with Glory & Glory Points, to allow faster in-game-time development, so that these prodigies become puissant knights after a few quests in a year rather than after a decade.


+1 Glory.

Just great stuff.

I think it is very important to keep the basic rule clean and simple (and backwards compatible).