Zarkov
07-10-2013, 08:49 PM
I just noticed that the Double D20 System on p. 24 of the GPC is not doing what I think it is supposed to. The problem is that the probability for the GM’s roll is constant – before rolling any of the two dice, he has always a chance of 52.5 % to succeed (including critical success). In other words, the „undefined [skill] value“ mentioned by said rule is always the same, just slightly lower than 11.
Or is this the intent of the rule? The effect is about equal to flipping a coin.
If this is not the intent, I suggest changing this rule: instruct the GM to simply assign a value to whatever danger the PC is facing, analogue to a skill value, and then roll for that.
(I checked with two of my friends to be sure – for two dice with n sides, the probability for the second die to roll higher than or equal to the first die is (n²/2)+(n/2) = (n+1)/(2n). Assuming a D20, that's (20+1)/(2*20) = 21/40 = 0.525 = 52.5 %.)
Or is this the intent of the rule? The effect is about equal to flipping a coin.
If this is not the intent, I suggest changing this rule: instruct the GM to simply assign a value to whatever danger the PC is facing, analogue to a skill value, and then roll for that.
(I checked with two of my friends to be sure – for two dice with n sides, the probability for the second die to roll higher than or equal to the first die is (n²/2)+(n/2) = (n+1)/(2n). Assuming a D20, that's (20+1)/(2*20) = 21/40 = 0.525 = 52.5 %.)