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Sir Pramalot
05-08-2009, 10:20 AM
Has anyone used adventures from other gaming systems and adapted them to Pendragon? I'm running a campaign, which is only just creeping into AD485, and while I have lots of material in the GPC, I would like to add some more variety by adding a few more non GPC adventures.

I've adapted the CoC Dark Ages adventure "Malevolence" from Worlds of Cthulhu #3 (which I think will work quite well) and wondered what else is out there that would be of use... Harn and Ars Magica spring to mind, but I have no material from either of these and I don't want to buy them in blind hope.

aramis
05-09-2009, 12:43 AM
I, Mordred, from Avalanche Press.

Morien
05-13-2009, 12:16 PM
Just my couple of cents based on my meagre experience...

Ars Magica adventures tend to be much more about mages and magic than about the hangers-on (custodes/guards, i.e. the fighters). Hence, I doubt that most of the adventures would be suitable for knights. Indeed, the few I have read have been much more about the details of medieval alchemy or some such, rather than anything I'd find useful in a Pendragon game.

By the same token, I find most of the fantasy RPG adventures to be unsatisfying, too. Many of them assume a lot about the prevelancy of magical items and spells, as well as various monsters (orcs, goblins, and so forth), or even about the politics ('Go and fetch the fabled crown of the highest Emperor Fluffyboots...'). That makes some painful to adapt, more trouble than they are worth in my book.

Some, actually, might work easily enough. I think there was an example adventure in the back of the old MERP book where a bunch of trolls were living in a nearby forest and the son of the local Innkeeper had gone missing. Replace the Inn with a Castle and instead of a son, have a daughter who was kidnapped by the dastardly trolls while she was out riding with her ladies-in-waiting, and hey presto, you have the standard Damsel-in-Distress Rescue Mission right there, with ready maps and everything.

A lot of the Pendragon adventures tend to revolve around 'Go forth and slay this monster/bandit'. Not saying that it is bad, necessarely, since it gives the players something to bash, but perhaps you meant something different from this in your plea for variety? PKs can be challenged by moral tests (traits) or by other skill tests (awareness, courtesy, dancing, intrigue, orate, play(lute), singing...), instead of, or should I say in addition to, fighting. After all, fighting is the knights' vocation...