Random GM
03-19-2014, 07:55 PM
I’m planning on running the GPC in a post-apocalyptic setting, something along the lines of Dies the Fire or One Second After, and wanted to get some ideas/feedback from those on the forum. My plan so far:
- The apocalypse takes place in the present day, or a short time in the future. I’m picturing a scenario where terrorist strikes, a limited nuclear exchange, EMP devices, and cyberwarfare result in global chaos. Most electronics are ruined, transportation and communication is pretty much non-existent, and mass starvation and disease sets in within a couple of weeks.
- The game itself takes place 85 years after the apocalypse, as society is being slowly rebuilt. Weapons from the old world (guns, aircraft, etc.) have been either used up or rendered useless long ago, and replacements require too much specialized equipment, knowledge, and materials to construct. The societies that survived are those that were able to fall back on technology that was effective and practical to use given the circumstances. For the most part this means medieval level weaponry.
- Feudalism is the norm. People who survived did so by banding together and following a strong leader. The Pendragon passions of Loyalty (Lord) and Love (Family) were crucially important to surviving, and became imbedded in culture. The same for Hospitality, as offering or accepting food and shelter became very significant gestures.
- I’m planning on using many of the characters and political divisions from the GPC. I think they map onto the new setting quite well. Uther is a strong but petty ruler, Earl Robert is a good man in a dark world, King Lot has an uncomfortable relationship with the hordes to the north, etc.
- The dangers will be similar as well. The Saxons survived by taking supplies by force from other survivors, and this led to a violent warrior culture. The Picts survived by – and still practice – cannibalism, and are consequently fierce, vicious, and generally small and malnourished.
- There are all sorts of interesting options for adventures. The PKs could wander into the ruins of London to search for abandoned technology or clear out a bandit nest or scout for high rise buildings that could be dismantled for the stone and steel. They could encounter Praetor Syagrius, a representative from a warlord trying to reform Rome, and make a strong ally or lifelong enemy.
So right now I’m brainstorming ideas for how to tweak the GPC. What do you think I should change, and what could stay the same?
- The apocalypse takes place in the present day, or a short time in the future. I’m picturing a scenario where terrorist strikes, a limited nuclear exchange, EMP devices, and cyberwarfare result in global chaos. Most electronics are ruined, transportation and communication is pretty much non-existent, and mass starvation and disease sets in within a couple of weeks.
- The game itself takes place 85 years after the apocalypse, as society is being slowly rebuilt. Weapons from the old world (guns, aircraft, etc.) have been either used up or rendered useless long ago, and replacements require too much specialized equipment, knowledge, and materials to construct. The societies that survived are those that were able to fall back on technology that was effective and practical to use given the circumstances. For the most part this means medieval level weaponry.
- Feudalism is the norm. People who survived did so by banding together and following a strong leader. The Pendragon passions of Loyalty (Lord) and Love (Family) were crucially important to surviving, and became imbedded in culture. The same for Hospitality, as offering or accepting food and shelter became very significant gestures.
- I’m planning on using many of the characters and political divisions from the GPC. I think they map onto the new setting quite well. Uther is a strong but petty ruler, Earl Robert is a good man in a dark world, King Lot has an uncomfortable relationship with the hordes to the north, etc.
- The dangers will be similar as well. The Saxons survived by taking supplies by force from other survivors, and this led to a violent warrior culture. The Picts survived by – and still practice – cannibalism, and are consequently fierce, vicious, and generally small and malnourished.
- There are all sorts of interesting options for adventures. The PKs could wander into the ruins of London to search for abandoned technology or clear out a bandit nest or scout for high rise buildings that could be dismantled for the stone and steel. They could encounter Praetor Syagrius, a representative from a warlord trying to reform Rome, and make a strong ally or lifelong enemy.
So right now I’m brainstorming ideas for how to tweak the GPC. What do you think I should change, and what could stay the same?