Greg Stafford
06-10-2014, 01:36 AM
Friends
Here is my schedule of events for GenCon.
I hope you can make it!
GenCon Schedule
Thursday
12:00. SEM1465786
Gaming as Mythic Exploration
How does the act of creating, exploring, and defining a game world resemble the creation and exploration of myth, both as ritual and as scripture or literature?
Lilian Cohen-Moore, Kenneth Hite, Greg Stafford
Friday
10:00 SEM1465798
Starting Game Companies
Something a lot of people want, few achieve, even less break even. War stories and examples from those doing it.
James Ernest, Jeff Martin, Mike Selinker, Greg Stafford, Jordan Weisman
4:00 SEM1465793
Playing God
Whether using an existing setting or a world of your own, involving the divine can be challenging. How can you make religions feel real? How do you involve deities without undermining players?
Keith Baker, Steve Kenson, Greg Stafford
Saturday
2:00 SEM1465792
"King Arthur Pendragon", 30 Years After
Published in 1985 (thus, of course, written and designed in 1984), this RPG remains ahead of its time and continues to influence other designers. How did it come about? What does it give us now?
Here is my schedule of events for GenCon.
I hope you can make it!
GenCon Schedule
Thursday
12:00. SEM1465786
Gaming as Mythic Exploration
How does the act of creating, exploring, and defining a game world resemble the creation and exploration of myth, both as ritual and as scripture or literature?
Lilian Cohen-Moore, Kenneth Hite, Greg Stafford
Friday
10:00 SEM1465798
Starting Game Companies
Something a lot of people want, few achieve, even less break even. War stories and examples from those doing it.
James Ernest, Jeff Martin, Mike Selinker, Greg Stafford, Jordan Weisman
4:00 SEM1465793
Playing God
Whether using an existing setting or a world of your own, involving the divine can be challenging. How can you make religions feel real? How do you involve deities without undermining players?
Keith Baker, Steve Kenson, Greg Stafford
Saturday
2:00 SEM1465792
"King Arthur Pendragon", 30 Years After
Published in 1985 (thus, of course, written and designed in 1984), this RPG remains ahead of its time and continues to influence other designers. How did it come about? What does it give us now?