Morien
08-05-2014, 10:21 PM
Using Book of the Estate, we have 1-2 death chance on 1d20 until 8 and 2.5% after that until 21. Maintenance doesn't matter until you hit Famine, Pestilence or Plague, so that simplifies things. We assume a peaceful, plentiful land etc.
The probability of child survival until 8: 47.8%
The probability of child survival until 16: 39.1%
The probability of child survival until 20: 34.4%
So we can see from the above that about 4 in 10 girls survive long enough to get married, and about 1 in 3 boys survive to be knighted... Those are pretty depressing numbers, especially when you consider that the typical wife has around 3-4 children during her lifetime (using Greg's new childbirth tables, unmodified). Again, this puts you below sustainability as far as the species are concerned, even without having disturbances, wars, famine... And these people are the nobility! One shudders to think of the death toll amongst the peasantry!
The problem is that you keep rolling each year, so even a small probability becomes cumulative. If you have 10% chance of snuffing it, you have 50/50 chance to make it to your 8th year. That is not really ideal.
Given that pretty much the whole point in Pendragon is to play a family line, do we really wish to make it this hard? Having the default PK to be a vassal knight (which looks like to be a Rich lifestyle to my eye) helps a bit, but the child survival roll is the true bottleneck, and as Rules are at this stage, the maintenance doesn't help child survival.
So, how to 'fix' the child survival? Well, lets start by halving all probabilities across the board and see how that goes?
1-7: 5% chance per year => 70% survive this stage instead of 50% as before, an improvement of 40%.
8-20: 1.25% chance per year => 59% of the starting population survive to be 20, instead of about 34%.
Together with the adjusted childbirth table (see the Women's survival thread), we'd now get a median children surviving to be adults per woman to be about: 5*0.6 = 3 children per woman. Hooray, we have saved the species!
This means there will be more surviving children which means more dynastic play (with spares) which means much more fun for the players (and money sinks to siphon off the excess loot). All good things in my book.
Should the grade of maintenance influence the survival of the kids? Sure, why not. It is a bit more difficult to do, but lets say that the Rich would take 20% off the death chance, and Superlative 40%. So the probabilities become:
Rich
1-7: 4% / year => 75% survive, not a huge change over the Ordinary, but it is something.
8-20: 1% / year => 66% survive, so in the end, 10% change over the Ordinary. Hmm. Might do something a bit more dramatic.
Lets try 30% drop?
Rich (30% drop in lethality)
1-7: 3.5% / year => 78% survive, about 10% more than Ordinary
8-20: 0.875% / year => 70% survive or 15% more than Ordinary. Most importantly, it cuts the death toll by 25%.
Superlative (lets beef it to 50% drop in lethality)
1-7: 2.75% / year => 84% survive (still, 1 in 6 die so infant mortality is definitely there)
8-20: 0.625% / year => 77% survive, or cutting the death toll by half. Sounds about right. In other words, 1 in 4 children might die but the others survive.
Given that Rich and Superlative families tend to produce more children as well, the PKs are almost guaranteed to have spares for the next generation... who need to be equipped or dowried...
Also, note that those numbers did not take into account the modifiers from wars or disease or famine. All of those will wreck havoc amongst the populace, pretty much plunging it back to the bad old days of 1/3 surviving. Of course, it would need to be a constant low level threat or a harder shock.
The probability of child survival until 8: 47.8%
The probability of child survival until 16: 39.1%
The probability of child survival until 20: 34.4%
So we can see from the above that about 4 in 10 girls survive long enough to get married, and about 1 in 3 boys survive to be knighted... Those are pretty depressing numbers, especially when you consider that the typical wife has around 3-4 children during her lifetime (using Greg's new childbirth tables, unmodified). Again, this puts you below sustainability as far as the species are concerned, even without having disturbances, wars, famine... And these people are the nobility! One shudders to think of the death toll amongst the peasantry!
The problem is that you keep rolling each year, so even a small probability becomes cumulative. If you have 10% chance of snuffing it, you have 50/50 chance to make it to your 8th year. That is not really ideal.
Given that pretty much the whole point in Pendragon is to play a family line, do we really wish to make it this hard? Having the default PK to be a vassal knight (which looks like to be a Rich lifestyle to my eye) helps a bit, but the child survival roll is the true bottleneck, and as Rules are at this stage, the maintenance doesn't help child survival.
So, how to 'fix' the child survival? Well, lets start by halving all probabilities across the board and see how that goes?
1-7: 5% chance per year => 70% survive this stage instead of 50% as before, an improvement of 40%.
8-20: 1.25% chance per year => 59% of the starting population survive to be 20, instead of about 34%.
Together with the adjusted childbirth table (see the Women's survival thread), we'd now get a median children surviving to be adults per woman to be about: 5*0.6 = 3 children per woman. Hooray, we have saved the species!
This means there will be more surviving children which means more dynastic play (with spares) which means much more fun for the players (and money sinks to siphon off the excess loot). All good things in my book.
Should the grade of maintenance influence the survival of the kids? Sure, why not. It is a bit more difficult to do, but lets say that the Rich would take 20% off the death chance, and Superlative 40%. So the probabilities become:
Rich
1-7: 4% / year => 75% survive, not a huge change over the Ordinary, but it is something.
8-20: 1% / year => 66% survive, so in the end, 10% change over the Ordinary. Hmm. Might do something a bit more dramatic.
Lets try 30% drop?
Rich (30% drop in lethality)
1-7: 3.5% / year => 78% survive, about 10% more than Ordinary
8-20: 0.875% / year => 70% survive or 15% more than Ordinary. Most importantly, it cuts the death toll by 25%.
Superlative (lets beef it to 50% drop in lethality)
1-7: 2.75% / year => 84% survive (still, 1 in 6 die so infant mortality is definitely there)
8-20: 0.625% / year => 77% survive, or cutting the death toll by half. Sounds about right. In other words, 1 in 4 children might die but the others survive.
Given that Rich and Superlative families tend to produce more children as well, the PKs are almost guaranteed to have spares for the next generation... who need to be equipped or dowried...
Also, note that those numbers did not take into account the modifiers from wars or disease or famine. All of those will wreck havoc amongst the populace, pretty much plunging it back to the bad old days of 1/3 surviving. Of course, it would need to be a constant low level threat or a harder shock.