luckythirteen
08-29-2014, 10:27 PM
As mentioned in another thread (http://nocturnal-media.com/forum/index.php?topic=2441.msg18776#msg18776), I'd like some clarification about the Book of the Estate rules. First, let me state that I really like BotE. I love the concept of finding a way to provide massive amounts of depth and a strong historical feel without getting bogged down in minutiae. The book is gorgeous and the data inside of it is facinating. My comments are as a fan that wants to see this book be everything I think it can be, not as someone that doesn't like the book!
I think I have two core issues with the book as written today. First, I get the feeling BotE is creating a framework for a Pendragon economy (which is awesome), but this economy doesn't appear to be consistently applied, particularly in some of the examples. In many cases it feels like the economy is built "from the top down" where the examples are built to fit an end result, rather than "from the bottom up" where there are rules used to generate the example data and they happen to match up with the "top down" numbers. The "bottom up" approach is easier to tear apart (and therefore, to scale), so I'd love it if we could marry the two approaches up.
Second, for such a simple system, there is a *ton* of information in this book and all sorts of new terms that are confusing at first (render, assized rent, etc). Because of the volume of information, it is not immediately obvious how simple this system really is. Personally, I had to read the book cover to cover twice before I realized how simple a system it is, and based on anecdotal evidence from my PKs and other forum posts, this seems to be a somewhat common issue.
In short, I feel BotE as written today is a fantastic reference book if you as a GM play "fast and loose" with the rules, but I feel it could be improved as a rule book.
As a result, I would like to see the following:
A clear explanation of the foundations of the Economy. This could be as simple as a price sheet. This is what I meant from a "bottom up" approach to building the economy. I'd even be OK if the price sheet was listed as a percentage of total income, so long as it is consistently applied so that I can scale it across estates of any size.
Any "rules" or "exceptions" that should be followed need to be explained. The sample estates are *fantastic* and make my life as a GM much easier, but when my PK asks why estate #1 has a Steward and estate #2 doesn't, I need to be able to explain it.
A summary of the rules in "rules format" (rather than essay format) would be useful. My background is primarily with board games and computer strategy games. I've played a few role playing games over the years so I realize the need for more flexibility in the role playing rule set, but I think a simple rules summary (in one place!) could help players realize how easy and fast this system really is.
Now, on to some details. I'm just going through the book and writing out questions that I have. Some of these might be answered or obvious, but I figured there would be some value in documenting questions as they come up. I'm sure that if I still have these questions after 4 times reading this book, someone else probably has the same questions as well. :)
1. Clarify if 10 Libra Manors are "Estates" in BotE: One of the biggest sources of confusion that I have with BotE is that manors and estates are different types of holdings, but from a rules system perspective, if you are using the BotE system, it appears *all* holdings may be considered "estates" (from a rules perspective only). I think the confusion comes from pages 7, 9, and 13 where it defines the average monetary values of each type of holding. Originally, I was not applying any of the BotE rules to any holding that was less than 30 libra (the smallest estate described on page 7 and 13). Thus, I assumed that if one did not have a 30 libra estate, they did not have a "rich" standard of living, or follow any other "estate" specific rules. This is a big reason a lot of the math didn't make sense to me. If I say that the 10 libra manor is a "manor estate" and use the BotE rules, the math works better, but it doesn't match the "estates start at 30 libra" pricing given elsewhere. Clarification as to whether or not the 10 libra manor uses the "Estate" rules when using BotE would be appreciated. I *think* the answer is that everything you do with BotE uses "estate" rules, but I'd like to be certain.
2. Standard of Living: If I use the BotE rules for the 10 libra "manor estates", this means the starting Standard of Living (SoL) for PKs should be "rich" instead of "ordinary."
I think this was confusing for me for a few reasons.
I wasn't applying the "Estate" rules for the 10 libra manor as discussed above.
Page 3 describes the "standard manor" as providing 10 libra instead of 6, so I assumed that the "ordinary" SoL would follow the same ratio. I guess I just assumed that the default starting value of the manor increasing would *also* mean the starting value for the SoL increased as well. I didn't expect that using BotE PKs would get an automatic "free" bump up into the "Rich" category. Clarfication about this would be useful.
Using the 10 libra per manor system, I don't see how my PKs could afford 2 squires like KAP 5.1 describes in the "Rich" SoL. It also feels odd the PK's should get "free" glory each year, etc (KAP 5.1 page 157). In short, it just feels really weird to make the starting players live the wealthy lifestyle right out of the gate. It almost feels like the 10 libra "manor estate" is in a weird hybrid zone.
Perhaps some clarification about the Standard of Living with the 10 libra estate could help? If it really is the intent that PKs be "rich" at the start of the game (which I understand, being a land holder of a manor was a really big deal!) maybe just a brief explanation to that effect would be useful? Also, if they aren't expected to keep two squires that might need some clarification too. I'm totally cool with BotE replacing the rules of KAP 5.1, but if a rule has been replaced it would be good to clarify that.
In summary, a brief section on the Standard of Living, particularly for the 10 libra "manor estate" would be really helpful. I'm *still* not entirely sure I have this right. :)
3. Discretionary Cash should be consistent. If it's 2%, it should be 2% in all the examples. For example, on page 38 the discretionary fund is listed as being 0.85 libra, but it should be 0.2. Maybe the easy way to fix this is to not include discretionary income in the "budget" per se, and just say that the PKs get to "skim 2% off the top for free" so to speak. You just say "you get 0.2 discretionary income for every 10 libra", similar to how everyone adjusts for the loss of one or two lots of damage. Or just make the math work and add that .2 in somewhere! :D
4. Examples (page 38-43). HEEEELLLLPPP!!! This more than any other area is the part that is confusing me. Right now I'm just hand waving it and saying "this is what you get for your 10 libra estate" but it really bothers me that I can't figure out how to line all of this up with the rules.
First, it's called a 10 libra manor, but all the total expenses are 20 libra. How does this work exactly? At first I assumed it must be listing all of the expenses and income, which conveniently would equal 20 libra (10 income, 10 expense), but that math doesn't work out. There is clearly 20 libra of income and expenses. Next I thought maybe the 10 libra represents the income the PK would make from the estate for his own expenses, but that didn't work out either (Lord and Lady expenses on page 38 are 12.75 (corrected in errata to 12, not 10). Then I thought it was the cost of the PK by himself (without the cost of the wife), but that math doesn't work out either. What exactly am I looking at in these examples? What exactly does a "10 libra" estate mean? I have the same issue with the 50 libra estate (which has 100 libra in expenses), etc. I'm probably just missing something, but would appreciate some clarification on this!
Page 43 suggests that a Player (or GM I guess) can extrapolate from the samples to figure out the amount of expenses for manors of various sizes.This is useful, but all I know is how much I have "in the budget" to spend. I don't know what anything costs. I can try and extrapolate from the examples, but it's difficult because everything is sort of merged together. Perhaps this data in a different book that I don't own (Bot Entourage for example)?. I know that ultimately it doesn't matter because the income and expenses cancel each other out, but I'd like to be able to tell my PKs what they "get" as part of their estate. If the prices are listed in Book of the Entourage, it would be nice to have a note that says "if you want prices or details, see the other book").
Even if there were a price sheet, I am struggling to figure out exactly when it is expected that I add things. For example, when an Estate reaches a value of 20 libra, do I just look at the amount of money I get based on the percentages on page 43 and then simply "go down the list" of Duties in the order listed on page 30 (starting with a Steward, then a Constable, then the Major Domo, etc)? Can PK's pick and choose how they want to spend that income so long as they stay within the "budget" on page 43?
5. Additional manors. The way I have been trying to use the BotE is that if/when the PKs gain additional estates, they just add value to the PK's primary estate. This reduces paperwork and speeds gameplay. Thus, if a PK has 3 manors, it is treated as 1 30 libra estate, rather than 3 separate 10 libra estates. Things brings up a number of questions:
First, is this even the right way to do things. Would it be more appropriate to have 3 separate 10 libra estates?
Assuming it's OK to combine them, how do they merge together? Do I need a Steward now? When do I split up my Kitchen staff to Kitchener, Larderer, and Hunstman? When do I need to start assigning titles? Said differently, when do I manage things like a single estate instead of 3 separate manors? What advantages are there to the player for doing this?
Assuming I begin gaining holdings all over Logres, to keep things simple do I only track raids on my primary holding? Do I determine the value in lots of each of my holdings and then assign damage in percentage from there? Is this yet another reason to keep those holdings as separate estates?
6. The early game "footman and garrison" exception. Page 36 says we don't need to pay for footmen and garrison infantrymen in the early phase. Does this mean that a 10 libra estate will cost MORE in the mid and late game phases? Does it mean that Knights cost more in the early game phase? I understand wanting to match with history here and perhaps this requirement doesn't match the time periods represented in the early eara, but this is an area I would GLADLY choose gameplay consistency over historical accuracy. Either that, or perhaps a statement explaining that although it isn't required in the early game phase, the costs are the same in all eras (similar to how PKs still have to pay for the Wife's expenses even if they are not married). I like the 1 knight and 2 foot soldiers per 10 libra rule. This is easy for me to understand and keep track of and scales nicely. If I sub-enfeoff, it doesn't break anything. If I add new manors, it doesn't break anything. I like the consistency here. :)
7. Raids. For the most part I really like the raiding rules, the concept of "lots" of damage, etc. I did have a few questions, but am not certain that these need clarification. This could be user comprehension errors on my part. :o
As discussed earlier, if I have multiple holdings in different territories, how do I determine the effects if just that single holding was raided?
Is there any advantage to building defensive structures to help prevent raids? Obviously I know the impact if I run an adventure to defend against the raid, but outside of an adventure/siege/battle is there any reason for a PK to build defensive structures? Said differently, are there any rules that say "if you have a defensive value of x you can reduce the likelihood of being raided" or something like that?
As discussed elsewhere, explanation that the "temporary" and "permanent" lots are not meant to be totaled together (temporary is what you loose that year, permanent is what stays "broken" until repaired) would be useful.
8. A Rules summary. As I understand the BotE system, it's pretty simple. You calculate out the total value of your holdings (this is the "Assized Rent right?"), figure out "how you are spending your money" using the data on page 43, and then figure out "what you get" based on those values (this is where Book of the Entourage becomes useful). After this you add up all of your investments and subtract any "damage in lots." From here you calculate your discretionary income, and then you can spend that income on repairs, new improvements, feasts, clothes, etc. It's SO simple, but with all of the terms like "render", "assized rent", and "outliers" being thrown about, it seems a lot more complicated than it really is. I think a 1/2 page summary "putting this all together" would help people see how easy and fast this system really is!
I am sorry about the length. I really like the concept of this book and any way that we can clarify it (or at a minimum, help me understand how to use it as written :o) would be appreciated. I *don't* want to get into the "game of spreadsheets" like Book of the Manor (I love the speed and theoretical scalability of the BotE rules), but I would like a little more help on how to appropriately scale the system. I think it's really close, but I just haven't quite been able to "get it." :D
I think I have two core issues with the book as written today. First, I get the feeling BotE is creating a framework for a Pendragon economy (which is awesome), but this economy doesn't appear to be consistently applied, particularly in some of the examples. In many cases it feels like the economy is built "from the top down" where the examples are built to fit an end result, rather than "from the bottom up" where there are rules used to generate the example data and they happen to match up with the "top down" numbers. The "bottom up" approach is easier to tear apart (and therefore, to scale), so I'd love it if we could marry the two approaches up.
Second, for such a simple system, there is a *ton* of information in this book and all sorts of new terms that are confusing at first (render, assized rent, etc). Because of the volume of information, it is not immediately obvious how simple this system really is. Personally, I had to read the book cover to cover twice before I realized how simple a system it is, and based on anecdotal evidence from my PKs and other forum posts, this seems to be a somewhat common issue.
In short, I feel BotE as written today is a fantastic reference book if you as a GM play "fast and loose" with the rules, but I feel it could be improved as a rule book.
As a result, I would like to see the following:
A clear explanation of the foundations of the Economy. This could be as simple as a price sheet. This is what I meant from a "bottom up" approach to building the economy. I'd even be OK if the price sheet was listed as a percentage of total income, so long as it is consistently applied so that I can scale it across estates of any size.
Any "rules" or "exceptions" that should be followed need to be explained. The sample estates are *fantastic* and make my life as a GM much easier, but when my PK asks why estate #1 has a Steward and estate #2 doesn't, I need to be able to explain it.
A summary of the rules in "rules format" (rather than essay format) would be useful. My background is primarily with board games and computer strategy games. I've played a few role playing games over the years so I realize the need for more flexibility in the role playing rule set, but I think a simple rules summary (in one place!) could help players realize how easy and fast this system really is.
Now, on to some details. I'm just going through the book and writing out questions that I have. Some of these might be answered or obvious, but I figured there would be some value in documenting questions as they come up. I'm sure that if I still have these questions after 4 times reading this book, someone else probably has the same questions as well. :)
1. Clarify if 10 Libra Manors are "Estates" in BotE: One of the biggest sources of confusion that I have with BotE is that manors and estates are different types of holdings, but from a rules system perspective, if you are using the BotE system, it appears *all* holdings may be considered "estates" (from a rules perspective only). I think the confusion comes from pages 7, 9, and 13 where it defines the average monetary values of each type of holding. Originally, I was not applying any of the BotE rules to any holding that was less than 30 libra (the smallest estate described on page 7 and 13). Thus, I assumed that if one did not have a 30 libra estate, they did not have a "rich" standard of living, or follow any other "estate" specific rules. This is a big reason a lot of the math didn't make sense to me. If I say that the 10 libra manor is a "manor estate" and use the BotE rules, the math works better, but it doesn't match the "estates start at 30 libra" pricing given elsewhere. Clarification as to whether or not the 10 libra manor uses the "Estate" rules when using BotE would be appreciated. I *think* the answer is that everything you do with BotE uses "estate" rules, but I'd like to be certain.
2. Standard of Living: If I use the BotE rules for the 10 libra "manor estates", this means the starting Standard of Living (SoL) for PKs should be "rich" instead of "ordinary."
I think this was confusing for me for a few reasons.
I wasn't applying the "Estate" rules for the 10 libra manor as discussed above.
Page 3 describes the "standard manor" as providing 10 libra instead of 6, so I assumed that the "ordinary" SoL would follow the same ratio. I guess I just assumed that the default starting value of the manor increasing would *also* mean the starting value for the SoL increased as well. I didn't expect that using BotE PKs would get an automatic "free" bump up into the "Rich" category. Clarfication about this would be useful.
Using the 10 libra per manor system, I don't see how my PKs could afford 2 squires like KAP 5.1 describes in the "Rich" SoL. It also feels odd the PK's should get "free" glory each year, etc (KAP 5.1 page 157). In short, it just feels really weird to make the starting players live the wealthy lifestyle right out of the gate. It almost feels like the 10 libra "manor estate" is in a weird hybrid zone.
Perhaps some clarification about the Standard of Living with the 10 libra estate could help? If it really is the intent that PKs be "rich" at the start of the game (which I understand, being a land holder of a manor was a really big deal!) maybe just a brief explanation to that effect would be useful? Also, if they aren't expected to keep two squires that might need some clarification too. I'm totally cool with BotE replacing the rules of KAP 5.1, but if a rule has been replaced it would be good to clarify that.
In summary, a brief section on the Standard of Living, particularly for the 10 libra "manor estate" would be really helpful. I'm *still* not entirely sure I have this right. :)
3. Discretionary Cash should be consistent. If it's 2%, it should be 2% in all the examples. For example, on page 38 the discretionary fund is listed as being 0.85 libra, but it should be 0.2. Maybe the easy way to fix this is to not include discretionary income in the "budget" per se, and just say that the PKs get to "skim 2% off the top for free" so to speak. You just say "you get 0.2 discretionary income for every 10 libra", similar to how everyone adjusts for the loss of one or two lots of damage. Or just make the math work and add that .2 in somewhere! :D
4. Examples (page 38-43). HEEEELLLLPPP!!! This more than any other area is the part that is confusing me. Right now I'm just hand waving it and saying "this is what you get for your 10 libra estate" but it really bothers me that I can't figure out how to line all of this up with the rules.
First, it's called a 10 libra manor, but all the total expenses are 20 libra. How does this work exactly? At first I assumed it must be listing all of the expenses and income, which conveniently would equal 20 libra (10 income, 10 expense), but that math doesn't work out. There is clearly 20 libra of income and expenses. Next I thought maybe the 10 libra represents the income the PK would make from the estate for his own expenses, but that didn't work out either (Lord and Lady expenses on page 38 are 12.75 (corrected in errata to 12, not 10). Then I thought it was the cost of the PK by himself (without the cost of the wife), but that math doesn't work out either. What exactly am I looking at in these examples? What exactly does a "10 libra" estate mean? I have the same issue with the 50 libra estate (which has 100 libra in expenses), etc. I'm probably just missing something, but would appreciate some clarification on this!
Page 43 suggests that a Player (or GM I guess) can extrapolate from the samples to figure out the amount of expenses for manors of various sizes.This is useful, but all I know is how much I have "in the budget" to spend. I don't know what anything costs. I can try and extrapolate from the examples, but it's difficult because everything is sort of merged together. Perhaps this data in a different book that I don't own (Bot Entourage for example)?. I know that ultimately it doesn't matter because the income and expenses cancel each other out, but I'd like to be able to tell my PKs what they "get" as part of their estate. If the prices are listed in Book of the Entourage, it would be nice to have a note that says "if you want prices or details, see the other book").
Even if there were a price sheet, I am struggling to figure out exactly when it is expected that I add things. For example, when an Estate reaches a value of 20 libra, do I just look at the amount of money I get based on the percentages on page 43 and then simply "go down the list" of Duties in the order listed on page 30 (starting with a Steward, then a Constable, then the Major Domo, etc)? Can PK's pick and choose how they want to spend that income so long as they stay within the "budget" on page 43?
5. Additional manors. The way I have been trying to use the BotE is that if/when the PKs gain additional estates, they just add value to the PK's primary estate. This reduces paperwork and speeds gameplay. Thus, if a PK has 3 manors, it is treated as 1 30 libra estate, rather than 3 separate 10 libra estates. Things brings up a number of questions:
First, is this even the right way to do things. Would it be more appropriate to have 3 separate 10 libra estates?
Assuming it's OK to combine them, how do they merge together? Do I need a Steward now? When do I split up my Kitchen staff to Kitchener, Larderer, and Hunstman? When do I need to start assigning titles? Said differently, when do I manage things like a single estate instead of 3 separate manors? What advantages are there to the player for doing this?
Assuming I begin gaining holdings all over Logres, to keep things simple do I only track raids on my primary holding? Do I determine the value in lots of each of my holdings and then assign damage in percentage from there? Is this yet another reason to keep those holdings as separate estates?
6. The early game "footman and garrison" exception. Page 36 says we don't need to pay for footmen and garrison infantrymen in the early phase. Does this mean that a 10 libra estate will cost MORE in the mid and late game phases? Does it mean that Knights cost more in the early game phase? I understand wanting to match with history here and perhaps this requirement doesn't match the time periods represented in the early eara, but this is an area I would GLADLY choose gameplay consistency over historical accuracy. Either that, or perhaps a statement explaining that although it isn't required in the early game phase, the costs are the same in all eras (similar to how PKs still have to pay for the Wife's expenses even if they are not married). I like the 1 knight and 2 foot soldiers per 10 libra rule. This is easy for me to understand and keep track of and scales nicely. If I sub-enfeoff, it doesn't break anything. If I add new manors, it doesn't break anything. I like the consistency here. :)
7. Raids. For the most part I really like the raiding rules, the concept of "lots" of damage, etc. I did have a few questions, but am not certain that these need clarification. This could be user comprehension errors on my part. :o
As discussed earlier, if I have multiple holdings in different territories, how do I determine the effects if just that single holding was raided?
Is there any advantage to building defensive structures to help prevent raids? Obviously I know the impact if I run an adventure to defend against the raid, but outside of an adventure/siege/battle is there any reason for a PK to build defensive structures? Said differently, are there any rules that say "if you have a defensive value of x you can reduce the likelihood of being raided" or something like that?
As discussed elsewhere, explanation that the "temporary" and "permanent" lots are not meant to be totaled together (temporary is what you loose that year, permanent is what stays "broken" until repaired) would be useful.
8. A Rules summary. As I understand the BotE system, it's pretty simple. You calculate out the total value of your holdings (this is the "Assized Rent right?"), figure out "how you are spending your money" using the data on page 43, and then figure out "what you get" based on those values (this is where Book of the Entourage becomes useful). After this you add up all of your investments and subtract any "damage in lots." From here you calculate your discretionary income, and then you can spend that income on repairs, new improvements, feasts, clothes, etc. It's SO simple, but with all of the terms like "render", "assized rent", and "outliers" being thrown about, it seems a lot more complicated than it really is. I think a 1/2 page summary "putting this all together" would help people see how easy and fast this system really is!
I am sorry about the length. I really like the concept of this book and any way that we can clarify it (or at a minimum, help me understand how to use it as written :o) would be appreciated. I *don't* want to get into the "game of spreadsheets" like Book of the Manor (I love the speed and theoretical scalability of the BotE rules), but I would like a little more help on how to appropriately scale the system. I think it's really close, but I just haven't quite been able to "get it." :D