Morien
02-17-2015, 06:10 PM
I think this topic has been broached before, but I couldn't find a thread with a quick search that would address this particular point. In another thread, a poster mentioned that Pendragon's system is lethal. And I admit, it is, but only up to a point. And it very much depends on your assumptions.
In the campaigns I have GMed, the PK death has been a relatively rare occurrence, by and large. It is also pretty clear to see the trends what have lead to those deaths. So I will try to talk about the lethality of Pendragon system based on those GMing experiences, and invite others to post their experiences and comments.
First of all, something to underline a lot: in Pendragon, unless hit by so massive amounts of damage at once that the GM simply declares that you got turned into pink mist, you are not dead as soon as you reach 0 hit points. You are simply DYING. And you have, by the rules, time still sundown or something like that to get to a healer or more likely, your friends to get a healer to you.
Secondly, you can perform first aid on each and every wound you have suffered in that particular fight, which hasn't already had first aid tried on it. Yes, this does mean that a good healer (particularly first aid), is a life-saver, something that my players have noticed and in one group, even budget for (shared 'combat healer' with good horsemanship to keep up, very high First Aid and a high-ish Chirurgery for those times that they are stuck in the middle of a forest somewhere). In the other group, they have a healer lady player character, who is even better than a hireling.
Thirdly, there is the unconscious buffer, HP/4. So any hit that is able to kill you will have to pretty much cause at least that much damage, since otherwise, you'd not be up fighting anymore but already unconscious. (Oh, I should add, that we use a house rule that you do not take 1d6 of damage when falling from horseback, if you are already unconscious. This doesn't skew the results too much though, since the PKs all have Armor of Honor (3 pts), and usually do not either take damage or have whatever minor damage first aided afterwards.)
These all three points lead to the situation where you are unlikely to get 'nibbled to death' by many small wounds, since all of those wounds get first aid and you are unlikely to hit minus hit points before going unconscious first. Instead, it is the big hits that kill you.
In our campaigns, the deaths have been overwhelmingly due to:
1) Enemy rolling a critical when you are already at low hit points, usually when you have gotten into a fight already badly injured from previous combat (thus, those minor wounds have already been first aided and do not provide an additional buffer).
2) Enemy being a monster hitting well above the human norm (8d6+) and/or even rolling a critical. Even then, it usually takes a couple of hits unless it is a critical.
3) Group healer not being present and someone failing their First Aid skill of 10.
4) There was a one case of 'enemy has no mercy' where the fallen PK was pretty much executed by a fiend.
Numbers 1 and 3 are something that the player / PK can (try to) control. Points 2 and 4 are fully in GM's hands, and the GM can influence 1 and 3, too.
So if you feel that Pendragon is too lethal for you, my advice would be:
1) Encourage players to think about whether or not it is smart to fight on if they are already barely clinging to consciousness, or if they are already at half hit points to even start with. This connects to number 4, below.
2) Use 'normal' opponents. Other knights, bandits, Saxon raiders, and so forth. Their damage is much more forgiving. Note, Saxon Berserkers with Great Axes are starting to be in the monster category...
3) Make sure that the PKs have access to a healer. If they don't have their own one, there could be a manor close-by, with a lady of some healing skill. Or perhaps a beautiful damsel who would make a good Amor for the healed knight...
4) Introduce enemies who are unwilling to just kill the defeated PKs. Knights are worth money in ransom. They might be used as political counters, hostages to get treaties or something else. Enemies that have some measure of honor are also more fun to play with: not every villain needs to be a psychopath. Even many villainous knights in the tales kidnapped and imprisoned good knights rather than killed them (although counter-examples exist, too).
5) The more fights you have in a game-year, the more chances per year you have that a character dies in a fight. It is a tautology, I know, but worth mentioning. A couple of the characters in our campaign have died due to a 'random' duel: one simply got insulted at a party and things escalated from there, while another, a Lustful pagan, spent a few days waiting for another player character in a harbor town by trying to seduce local ladies. After some unfortunate rolling, the husband came barging in with his morning star, catching his wife and the PK in flagrante delecto, and in the ensuing fight, the philandering PK got smashed up without his armor on.
With our houserule of the Glory Point (fate) save negating enemy criticals, and with expert healers available to the PKs, it is actually pretty hard to die in our campaigns without hard hitting opponents, like, as it was said, monsters. This is especially true in the later periods, when the plate armors start becoming common, increasing the protection that the PKs enjoy past 20 points.
What are your experiences with Pendragon lethality?
In the campaigns I have GMed, the PK death has been a relatively rare occurrence, by and large. It is also pretty clear to see the trends what have lead to those deaths. So I will try to talk about the lethality of Pendragon system based on those GMing experiences, and invite others to post their experiences and comments.
First of all, something to underline a lot: in Pendragon, unless hit by so massive amounts of damage at once that the GM simply declares that you got turned into pink mist, you are not dead as soon as you reach 0 hit points. You are simply DYING. And you have, by the rules, time still sundown or something like that to get to a healer or more likely, your friends to get a healer to you.
Secondly, you can perform first aid on each and every wound you have suffered in that particular fight, which hasn't already had first aid tried on it. Yes, this does mean that a good healer (particularly first aid), is a life-saver, something that my players have noticed and in one group, even budget for (shared 'combat healer' with good horsemanship to keep up, very high First Aid and a high-ish Chirurgery for those times that they are stuck in the middle of a forest somewhere). In the other group, they have a healer lady player character, who is even better than a hireling.
Thirdly, there is the unconscious buffer, HP/4. So any hit that is able to kill you will have to pretty much cause at least that much damage, since otherwise, you'd not be up fighting anymore but already unconscious. (Oh, I should add, that we use a house rule that you do not take 1d6 of damage when falling from horseback, if you are already unconscious. This doesn't skew the results too much though, since the PKs all have Armor of Honor (3 pts), and usually do not either take damage or have whatever minor damage first aided afterwards.)
These all three points lead to the situation where you are unlikely to get 'nibbled to death' by many small wounds, since all of those wounds get first aid and you are unlikely to hit minus hit points before going unconscious first. Instead, it is the big hits that kill you.
In our campaigns, the deaths have been overwhelmingly due to:
1) Enemy rolling a critical when you are already at low hit points, usually when you have gotten into a fight already badly injured from previous combat (thus, those minor wounds have already been first aided and do not provide an additional buffer).
2) Enemy being a monster hitting well above the human norm (8d6+) and/or even rolling a critical. Even then, it usually takes a couple of hits unless it is a critical.
3) Group healer not being present and someone failing their First Aid skill of 10.
4) There was a one case of 'enemy has no mercy' where the fallen PK was pretty much executed by a fiend.
Numbers 1 and 3 are something that the player / PK can (try to) control. Points 2 and 4 are fully in GM's hands, and the GM can influence 1 and 3, too.
So if you feel that Pendragon is too lethal for you, my advice would be:
1) Encourage players to think about whether or not it is smart to fight on if they are already barely clinging to consciousness, or if they are already at half hit points to even start with. This connects to number 4, below.
2) Use 'normal' opponents. Other knights, bandits, Saxon raiders, and so forth. Their damage is much more forgiving. Note, Saxon Berserkers with Great Axes are starting to be in the monster category...
3) Make sure that the PKs have access to a healer. If they don't have their own one, there could be a manor close-by, with a lady of some healing skill. Or perhaps a beautiful damsel who would make a good Amor for the healed knight...
4) Introduce enemies who are unwilling to just kill the defeated PKs. Knights are worth money in ransom. They might be used as political counters, hostages to get treaties or something else. Enemies that have some measure of honor are also more fun to play with: not every villain needs to be a psychopath. Even many villainous knights in the tales kidnapped and imprisoned good knights rather than killed them (although counter-examples exist, too).
5) The more fights you have in a game-year, the more chances per year you have that a character dies in a fight. It is a tautology, I know, but worth mentioning. A couple of the characters in our campaign have died due to a 'random' duel: one simply got insulted at a party and things escalated from there, while another, a Lustful pagan, spent a few days waiting for another player character in a harbor town by trying to seduce local ladies. After some unfortunate rolling, the husband came barging in with his morning star, catching his wife and the PK in flagrante delecto, and in the ensuing fight, the philandering PK got smashed up without his armor on.
With our houserule of the Glory Point (fate) save negating enemy criticals, and with expert healers available to the PKs, it is actually pretty hard to die in our campaigns without hard hitting opponents, like, as it was said, monsters. This is especially true in the later periods, when the plate armors start becoming common, increasing the protection that the PKs enjoy past 20 points.
What are your experiences with Pendragon lethality?