bigsteveuk
07-01-2009, 10:51 AM
Hi Guys,
As I said fate is a fickle thing and it reared its head again during our game last night.
As I said in my original post (Help with an Omen)
http://www.weareallus.com/theroundtable/index.php?topic=252.0
I was thinking of giving the players a hint about what is going to happen at St Albans.
Last night one of my players was to fight a Saxon in a duel and he fumbled his passion roll and fled the field out of his mind, much to the disgust of my player (who stated his knight would never do such a thing and he would rather die!!!).
Anyhow I got his knight to roll on the maddened table out of the GPC and he got the one where you?re found by friars and as irony would have it, get 1d3 prophecies.
I am changing the prophets for a fey or pagan spirit, but I am pondering have him return to the field Just before the battle of St Albans. Probably in some new dapper gear and a new symbol of a dove on his shield. The Earl will be fuming but will allow him to fight as he needs all the men he can get. I have a couple of ideas
1. Die but save friends
She will tell him he can die and save his friends, this will entail him meeting the same Saxon on the field again and probably beating him, but he?s going to die either during or at the end of the battle. He has told his squire he wishes to have a funeral pyre that night on the sport where he fell. So they will attend the feast for a bit and those that wish will leave to honour him thus saving them.
2. Save everyone (who listens)
She will tell them that his friends will die the night of the feast, but she can save them. When he sees the sign of the crow he must bring them to the ring of stones and she will save them. He cannot tell them about the prophecy or her. So he has to try and convince them to leave without telling them why. When they get to the stones nobody is there, but she has saved them.
3. The choice save yourself or your friends.
He is given the choice he can save himself or sacrifice himself for his friends.
4. Bring him back in the anarchy period maybe in the Savage Forest
Any input, ideas or comments would be cool.
Regards,
BigSteveUK
As I said fate is a fickle thing and it reared its head again during our game last night.
As I said in my original post (Help with an Omen)
http://www.weareallus.com/theroundtable/index.php?topic=252.0
I was thinking of giving the players a hint about what is going to happen at St Albans.
Last night one of my players was to fight a Saxon in a duel and he fumbled his passion roll and fled the field out of his mind, much to the disgust of my player (who stated his knight would never do such a thing and he would rather die!!!).
Anyhow I got his knight to roll on the maddened table out of the GPC and he got the one where you?re found by friars and as irony would have it, get 1d3 prophecies.
I am changing the prophets for a fey or pagan spirit, but I am pondering have him return to the field Just before the battle of St Albans. Probably in some new dapper gear and a new symbol of a dove on his shield. The Earl will be fuming but will allow him to fight as he needs all the men he can get. I have a couple of ideas
1. Die but save friends
She will tell him he can die and save his friends, this will entail him meeting the same Saxon on the field again and probably beating him, but he?s going to die either during or at the end of the battle. He has told his squire he wishes to have a funeral pyre that night on the sport where he fell. So they will attend the feast for a bit and those that wish will leave to honour him thus saving them.
2. Save everyone (who listens)
She will tell them that his friends will die the night of the feast, but she can save them. When he sees the sign of the crow he must bring them to the ring of stones and she will save them. He cannot tell them about the prophecy or her. So he has to try and convince them to leave without telling them why. When they get to the stones nobody is there, but she has saved them.
3. The choice save yourself or your friends.
He is given the choice he can save himself or sacrifice himself for his friends.
4. Bring him back in the anarchy period maybe in the Savage Forest
Any input, ideas or comments would be cool.
Regards,
BigSteveUK