Jaymuse
03-10-2016, 05:19 AM
I have been reading through some of the earlier supplements to gather information on areas outside of Logress, and general story ideas. My reading of the the Beyond the Wall supplement has left me with one Rules Question and a more general secondary question where I will solicit the advice, and opinions of the forum in general.
In Beyond the Wall I was interested in and a little confused by the contacting of spirits and the related bonuses. For example the Ysbryos frequently appear to provide a bonus and a negative. For example the fog/mist gives a +1 DEX, but also a -1d6 to damage, Rain gives a +1 DEX, but -1 STR, and Ash gives +2 STR, -2 DEX. Are both the bonus and the negative applied to the player character? If not does the player character apply the negative to an enemy?
Additionally, while I certainly can exclude these spirits from my game entirely (especially considering this is a 4th edition supplement) I am considering including them because I find them interesting and think they could add flavor. What bothers me isn't the clan Samhladhs whose benefits replace the religious bonus, and the family trait but that access to Ysbryos on top of the clan spirit can hypothetically shift the mechanical balance a little too far in the favor of the Picts (even if the negative modifiers are applied to the PK). While PK followers of a pagan or heathen faith could theoretically during a journey north of the wall get access to a spirit tattoo regardless of their cultural background (I am at a loss to find a reason that would absolutely prohibit it) I have difficulty seeing most Christian PKs of other cultures who pay more then lip service to their faith willingly getting a spirit tattoo(there may be some give on this for British Christians but there would be little or none for most other flavors of Christianity).
The tattoo's could gift a Pict PK with allot of flexibility realistically unavailable to the other PKs accept under unique circumstances (especially the Christian ones). I won't go so far as to say it would break the game (unless a Pict PK is allowed to gather an obscene number of tattoos) but as someone who is both a player and a GM I can see how it might be viewed as unbalanced. Am I wrong in this? If I am not wrong but would still like to include this is my game anyway does anyone have any recommendation on how to restore the balance?
I would be interested in anyone's opinions and thoughts on this.
In Beyond the Wall I was interested in and a little confused by the contacting of spirits and the related bonuses. For example the Ysbryos frequently appear to provide a bonus and a negative. For example the fog/mist gives a +1 DEX, but also a -1d6 to damage, Rain gives a +1 DEX, but -1 STR, and Ash gives +2 STR, -2 DEX. Are both the bonus and the negative applied to the player character? If not does the player character apply the negative to an enemy?
Additionally, while I certainly can exclude these spirits from my game entirely (especially considering this is a 4th edition supplement) I am considering including them because I find them interesting and think they could add flavor. What bothers me isn't the clan Samhladhs whose benefits replace the religious bonus, and the family trait but that access to Ysbryos on top of the clan spirit can hypothetically shift the mechanical balance a little too far in the favor of the Picts (even if the negative modifiers are applied to the PK). While PK followers of a pagan or heathen faith could theoretically during a journey north of the wall get access to a spirit tattoo regardless of their cultural background (I am at a loss to find a reason that would absolutely prohibit it) I have difficulty seeing most Christian PKs of other cultures who pay more then lip service to their faith willingly getting a spirit tattoo(there may be some give on this for British Christians but there would be little or none for most other flavors of Christianity).
The tattoo's could gift a Pict PK with allot of flexibility realistically unavailable to the other PKs accept under unique circumstances (especially the Christian ones). I won't go so far as to say it would break the game (unless a Pict PK is allowed to gather an obscene number of tattoos) but as someone who is both a player and a GM I can see how it might be viewed as unbalanced. Am I wrong in this? If I am not wrong but would still like to include this is my game anyway does anyone have any recommendation on how to restore the balance?
I would be interested in anyone's opinions and thoughts on this.