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View Full Version : Want to house rule brawling/grappling...



Gavinfoxx
07-28-2009, 08:23 PM
Hey all, I'm new, and I wanted to try and house rule brawling and grappling rules into one knightly skill. I'm thinking of it like this: have grappling be a skill for any close in combat, where you are doing a high risk/high reward maneuver, that maybe uses the unarmed combat skill, the point of it being that, even though you do a very low amount of damage, *armor does not work on this damage in the slightest*. Maybe something that lets a dagger slightly increase the amount of damage you use? Any idea how I would write such a thing up?

Merlin
07-28-2009, 08:47 PM
Have you seen Greg's revised rules for grappling and brawling? They're over here:
http://www.weareallus.com/pendragon/maneuvers.html#grapple
&
http://www.weareallus.com/pendragon/maneuvers.html#brawling

Gavinfoxx
07-28-2009, 08:53 PM
Yes that is what I am starting from when I asked this.

kevlar1818
07-29-2009, 12:19 AM
This is from a post of mine from a while back. Tell me what you think:




Here is my first draft of houserules concerning Grappling:

RULE #1: A Dagger is the only weapon that does not need to be dropped in order to attempt a Grapple. However, if the Grapple is a means of tournament/duel/contest resolution, wielding a dagger in a Grapple is likely prohibited or seen as dishonorable (at most costing 1 point of Honor). The provoker of the Grapple who wields a Dagger gains a -5/+5 reflexive modifier for him and his victim (respectively) to all rolls concerning the Grapple (including the attempt to start a Grapple). This represents that your hand wielding the Dagger is less effective in grappling. Effectively this lessens the reflexive modifier for the STR vs. STR contest to +5/-5 in favor of the grappler.

RULE #2: A partial success for the loser in the initial opposed check (DEX vs. weapon) renders both targets on the ground but otherwise in a successful Grapple. This illustrates how the provoker of the Grapple was forced to dodge/tackle his opponent to complete the Grapple. Since the victim is already on the ground, the following round, the grappler may stand up without provoking an attack or check. If the victim wins a STR vs. STR contest, he breaks the hold and may stand up without provoking an attack or check.

RULE #3: As an alternative to throwing the victim of the Grapple, the grappler can attack his victim with a fist or his Dagger. This is resolved using a Dagger/STR vs. STR contest with the appropriate reflexive modifiers (+10/-10 for brawling, +5/-5 for Dagger). (Note that this damage -- unlike the damage for throwing the victim -- does NOT ignore armor).

Let me know what you think. If nothing else, GMs can use this more deadly version of Grappling with Reckless and/or Cruel enemies, such as the Saxons. I think this will spice up combat against savage foes a bit more 8).

Gavinfoxx
07-29-2009, 09:28 PM
This is from a post of mine from a while back. Tell me what you think:
*snip*


Well lets see... close, but doesn't do exactly what I am thinking of. The weilding a dagger thing is okay. Rule 2 just seems a bit confusing. And grappling with fists or dagger SHOULD ignore armor! That's the whole point! You don't PUNCH someone in armor when you are grappling, you *break their limbs*, which most definitely ignore armor, or you thrust a dagger under their armpits! So I would think maybe that in a grapple, if you get the upper hand, you do 1d6 unsoakable damage, or 2d6 if you are using a dagger, but it is more difficult to get the upper hand if you are using a dagger, since you dont have a hand free? Thoughts?