Dux Bellorum
03-10-2017, 06:34 PM
My group and I played through our first battle (Battle of Salisbury) using BOB2 rules last night (actually this was our second run-through to try to get to grips with the rules) and we are struggling with a few areas that hopefully somebody can help us with.
Maneuver Choices in UI Critical Success Scenarios (middle column p.33)
UI critical success, Unit Commander partial success
Is 'Stand vs. Two the only maneuver possible in this scenario? This seems to be the case based on the text on p.42 stating that "these maneuvers...can't be chosen voluntarily, but are imposed on the unit after parricularly bad die rolls. If they occur, they're always imposed." Or, does this text mean that if the Unit Commander chooses to Stand that, because the pre-requisite of UI critical applies, then the Stand is a Stand vs. Two? However, the Unit Commander is still permitted to choose to Attack vs. Two, Pull Back or Run Away?
UI critical success, Unit Commander failure
Similarly, Is 'Stand vs. Two the only maneuver possible in this scenario? Or, is this only when the Unit Commander chooses to Stand and he is still permitted to choose to Run Away?
Alone Knights
Should a unit result be determined for an Alone knight? The first paragraph of Unit Results on p.69 states that "A unit victory or loss is determined by the cumulative results of all (and at least three) of the (player) combatants in a unit in a round" which suggests 'No'. However, only a few sentences later is the seemingly contradictory statement "If only one knight is attached, or the unit is made up of only a single individual, then it has no chance of Triumph" which suggests 'Yes'.
If 'Yes', how does an Alone knight determine a unit result? It seems Loss is not a possible outcome - is that correct?
Against a single foe: successful melee roll = Win; failure/fumble = Crush?
Against two foes: 1 or 2 successful melee rolls = Win; 2 failure/fumbles = Crush?
If 'No', how does an Alone knight achieve anything?
Can an Alone knight be 'Disordered' or suffer any other negative Unit Cohesion modifiers? "Unit Cohesion isn't about individuals, but rather how those individuals work together" (p.30). Or, does +10 to UI for 'Alone in Battle' override all other possible Unit Cohesion modifiers?
Maneuver Choices in UI Critical Success Scenarios (middle column p.33)
UI critical success, Unit Commander partial success
Is 'Stand vs. Two the only maneuver possible in this scenario? This seems to be the case based on the text on p.42 stating that "these maneuvers...can't be chosen voluntarily, but are imposed on the unit after parricularly bad die rolls. If they occur, they're always imposed." Or, does this text mean that if the Unit Commander chooses to Stand that, because the pre-requisite of UI critical applies, then the Stand is a Stand vs. Two? However, the Unit Commander is still permitted to choose to Attack vs. Two, Pull Back or Run Away?
UI critical success, Unit Commander failure
Similarly, Is 'Stand vs. Two the only maneuver possible in this scenario? Or, is this only when the Unit Commander chooses to Stand and he is still permitted to choose to Run Away?
Alone Knights
Should a unit result be determined for an Alone knight? The first paragraph of Unit Results on p.69 states that "A unit victory or loss is determined by the cumulative results of all (and at least three) of the (player) combatants in a unit in a round" which suggests 'No'. However, only a few sentences later is the seemingly contradictory statement "If only one knight is attached, or the unit is made up of only a single individual, then it has no chance of Triumph" which suggests 'Yes'.
If 'Yes', how does an Alone knight determine a unit result? It seems Loss is not a possible outcome - is that correct?
Against a single foe: successful melee roll = Win; failure/fumble = Crush?
Against two foes: 1 or 2 successful melee rolls = Win; 2 failure/fumbles = Crush?
If 'No', how does an Alone knight achieve anything?
Can an Alone knight be 'Disordered' or suffer any other negative Unit Cohesion modifiers? "Unit Cohesion isn't about individuals, but rather how those individuals work together" (p.30). Or, does +10 to UI for 'Alone in Battle' override all other possible Unit Cohesion modifiers?