NorthernBarbarian
03-15-2017, 02:36 PM
Just wanting to check if our interpretation of the rules is correct around how you get a unit result on a maneuver for an Alone knight that would allow him to become disengaged
Using the following 2 snippets as guidance
From page 35
If your knight is Alone on the battlefield then he is in big trouble. He acts as his own Unit Commander, and has a +10 to his Unit Intensity. In every other way his battle round plays exactly as if he
were with his unit.
His best option is to get to the rear (get Disengaged) and see what his options are.
From page 69
At least three player characters, including the leader, must make melee rolls. If only one knight is Attached, or the unit is made up of only a single individual, then it has no chance of Triumph.
Unit result
The Alone knight can never have a Triumph (from page 69) so if facing a single opponent and making a single roll he can either have one win/tie or one loss, which would translate into the following unit result
melee win/tie = Unit win
melee loss = Unit loss (seems harsh to make this a Crush if you can't have a Triumph)
then there is the possible added complication of multiple rolls vs multiple opponents - the basic query remains if you can't have a Triumph can you have a Crush? Under a strict interpretation of the unit result rules you would have to be facing 3 or more attacks to ever have a scenario where you could have a Loss unit result i.e. 1 melee win / 2 melee loss
How he can become disengaged
I am interpreting from the maneuvers that the Alone knight has 3 possible ways of getting disengaged (Withdraw, Pull Back, Run Away) the availability of which depend on their Battle roll vs Unit Intensity
If he wins or ties, and won or tied last round, he can Withdraw (or Run Away)
If he wins or ties, but lost last round, he can Pull Back (or Run Away)
If he has a partial success he can Pull Back (or Run Away) - but would be facing 2 opponents if UI criticals
If he fails he can Run Away - but would be facing 2 opponents if UI criticals
If he fumbles he can Run Away - but could be charged and/or facing 2 opponents if UI criticals
whether he then actually gets disengaged depends on his unit result for the maneuver
Thanks in advance.
Using the following 2 snippets as guidance
From page 35
If your knight is Alone on the battlefield then he is in big trouble. He acts as his own Unit Commander, and has a +10 to his Unit Intensity. In every other way his battle round plays exactly as if he
were with his unit.
His best option is to get to the rear (get Disengaged) and see what his options are.
From page 69
At least three player characters, including the leader, must make melee rolls. If only one knight is Attached, or the unit is made up of only a single individual, then it has no chance of Triumph.
Unit result
The Alone knight can never have a Triumph (from page 69) so if facing a single opponent and making a single roll he can either have one win/tie or one loss, which would translate into the following unit result
melee win/tie = Unit win
melee loss = Unit loss (seems harsh to make this a Crush if you can't have a Triumph)
then there is the possible added complication of multiple rolls vs multiple opponents - the basic query remains if you can't have a Triumph can you have a Crush? Under a strict interpretation of the unit result rules you would have to be facing 3 or more attacks to ever have a scenario where you could have a Loss unit result i.e. 1 melee win / 2 melee loss
How he can become disengaged
I am interpreting from the maneuvers that the Alone knight has 3 possible ways of getting disengaged (Withdraw, Pull Back, Run Away) the availability of which depend on their Battle roll vs Unit Intensity
If he wins or ties, and won or tied last round, he can Withdraw (or Run Away)
If he wins or ties, but lost last round, he can Pull Back (or Run Away)
If he has a partial success he can Pull Back (or Run Away) - but would be facing 2 opponents if UI criticals
If he fails he can Run Away - but would be facing 2 opponents if UI criticals
If he fumbles he can Run Away - but could be charged and/or facing 2 opponents if UI criticals
whether he then actually gets disengaged depends on his unit result for the maneuver
Thanks in advance.