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View Full Version : Kin events - our house rules (split from Rule Questions)



Spoonist
08-12-2009, 01:08 PM
Here is our current kin event tables. Maybe you can copy something from it but some explanations are in order.
First, as you will see, is that the intent and purpose is different from KAP. We focus on things that affect the PK directly or that requires a choice or dilemma for the PK. All other events are ignored. If you have a handful of siblings, a dozen cousins and some other unsorted kin, then a year without multiple childbirth/marriage/death would be a strange one, not the other way around.
Secondly, the table is also adjusted so that it is up to the player how detailed he wants his kin to be. Some of my players don't want to bother with all the book keeping of tracking all relatives, while for others it is essential for their KAP experience. So usually the player gets to select the most appropriate kin member, or it does not matter at all, the random kin member table is usually only used by the GM if flavor is needed. Regarding the random kin member table, you will notice that it is gender neutral because usually the event itself makes the gender obvious. Then the mechanism for inappropriate result is to go down in the list not tedious rerolls, which the list is adjusted for so that certain relatives become more frequent as the generations dies of. Also added are in-laws and half-kin which is very common for the medieval feeling that we are using in our play.
Then our interpretation of "lineage men" is that these are the able bodied and willing, meaning that there are others that you can affect to become one.
What more...
Yes, kin size, the possible numer of events is affected by your kin size, if you have a small one it rarely (1/3) happens but if you have a large one something usually happens (2/3).
Oh, and the table is adjusted for yours and your father's class. This so that the first ten are only for non-knights and the last ten is if you and your father where vassal knights and the relatives expect a lot more of you. Sometimes if the player already had the specific event recently I will remove the adjustment for class to get more diversity.

The [] shield marker is a check. So if the text says "Hospitality []" that means the character gets a hospitality check.

Brackets surrounding a trait/skill/passion means a roll. So if the text says [Horse] that means a roll for horsemanship.

A d with a bracket is a dice, so a d[56] would be a 1d6 roll of 5 or 6, and a d[20] would be a 1d20 with a roll of 20.
It can also be a low roll, if so it is always a 1d6 dice, for instance d[14] is a 1d6 with a roll of 1, 2, 3 or 4.

Put any questions you have here.

Attached you will find the whole package with word docs of the latest version.
Yearly Events and Summer Solos
Kin Events
Winter Phase
& fonts

for the pdfs you got to look at later posts.

Sir Pramalot
08-12-2009, 01:16 PM
I've just scanned this briefly but it's really well done. Excellent work. I'll definitely be using this.

Sir Pramalot
02-03-2010, 12:30 PM
Hi Spoonist. Please can you please re-post this link.

DarrenHill
02-03-2010, 11:35 PM
I missed this when it was first posted, and I'd love to see it too

krijger
02-04-2010, 08:42 PM
Same here.

fg,
Thijs

Spoonist
02-11-2010, 10:22 AM
Yikes, had not been here in a while when I suddenly had like 5 PMs regarding the kin events thingie...
:P
Of course you can have it again.
To make it look right you need to download the proper fonts as well. They are free and I got them from http://www.fontasy.de. So look at the next posts for the fonts.

This time around I used the forum attachment so the links will not go away unless Greg and his minions vassals decides to remove them. Please note that to see the attachment downloads you need to be logged in.

IF you do download the Kin events and use it or parts of it I'd love to get your feedback/input.

Please note that the doc is now part of the package in the first post.


Here you can get the new version as pdf

http://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf

Spoonist
02-11-2010, 10:22 AM
Fonts:
herald
Celtic md

Please note that the fonts are now part of the package in the first post.

Spoonist
02-11-2010, 10:28 AM
Here for your use is our yearly events which I mentioned elsewhere. Please note that the romance bits are not finished yet. All of my player knights are now happily married so I didn't finish that part just yet.

The whole idea for the "yearly events" is that regardless of the adventure - the characters life continues elsewhere and outside of the 'saga'. This is also a great way when generating a new character to give them some 'meat' to play on, with friends and enemies.

The whole idea for the "summer solo" part is for players who missed the adventure to still get some 'action' and some checks.

Just like with the kin events you need the fonts above.

The format is a two sided A3 page. If you don't know what that is you live on the wrong side of the pond.

Please note that the doc is now part of the package in the first post.

krijger
02-11-2010, 10:44 AM
Working across several systems I indeed have a bit of problem getting them readable.
Might you perhaps print&spread them as a pdf?
[There are many free pdf-print drivers available such as cutepdf or pdfcreator]

fg,
Thijs

Spoonist
02-11-2010, 11:03 AM
Might you perhaps print&spread them as a pdf?

Sorry, but when doing them to pdf they become quite large and then I can not attach them to the forum since the limit is 128kb.
Then I would again have to find a host site and then they would be gone soon again.

So it would be better if you said what your problem is and we could adress it directly so that you can use the word file instead.
Like did you install the fonts?

DarrenHill
02-11-2010, 11:25 AM
Thanks for these. I've just skimmed them, but it looks they include a lot of fun ideas.

The XXX entries: are those you haven't figured out how to fill in yet?

Spoonist
02-11-2010, 11:49 AM
The XXX entries: are those you haven't figured out how to fill in yet?

Exactly right. The yearly events "woo", "deed" and "amour" parts are for getting random romance events, but with my PK being married I have not bothered yet.

Please note that this is fixed in the package in the first post.

krijger
02-11-2010, 12:00 PM
Might you perhaps print&spread them as a pdf?

Sorry, but when doing them to pdf they become quite large and then I can not attach them to the forum since the limit is 128kb.
Then I would again have to find a host site and then they would be gone soon again.

So it would be better if you said what your problem is and we could adress it directly so that you can use the word file instead.
Like did you install the fonts?

Hmm, actually pdf should be more efficient then word...
I'll try tonight at home to see if I can get it all right and produce a <128kb pdf file..

PS: And if not, I'm more then willing to host the files on my site or else Greg...

fg,
Thijs

Spoonist
02-11-2010, 12:36 PM
Hmm, actually pdf should be more efficient then word...
I'll try tonight at home to see if I can get it all right and produce a <128kb pdf file..

Since the pdf includes the embedded fonts that would suprise me.



PS: And if not, I'm more then willing to host the files on my site or else Greg...

To judge from his silence Greg didn't like them last time, so why would he like them this time around?
But if you want I can send the pdf to you and you can host & post a link.

krijger
02-11-2010, 12:48 PM
Hmm, actually pdf should be more efficient then word...
I'll try tonight at home to see if I can get it all right and produce a <128kb pdf file..

Since the pdf includes the embedded fonts that would suprise me.

You might have a point there.





PS: And if not, I'm more then willing to host the files on my site or else Greg...

To judge from his silence Greg didn't like them last time, so why would he like them this time around?
But if you want I can send the pdf to you and you can host & post a link.


Greg can be buried in work which can cause large delays. But please mail me the pdfs and I'll put them up.
I'll PM my adress.
fg,
Thijs

krijger
02-11-2010, 04:14 PM
Reading them:
I see you use Lordly Domains ("Gain +1 Pop")?
And what is "horse get +1 frail"?

fg,
Thijs

Spoonist
02-11-2010, 04:29 PM
Tested around with the pdf distiller. If you don't mind the quality here is a pdf version of the kin events.

Spoonist
02-11-2010, 04:40 PM
I see you use Lordly Domains ("Gain +1 Pop")?

Yes, but only sortof kindof. I'd say inspired by Lordly Domains. You don't want to know our manor system its modded beyond recognition.
If you are running BoM it would be similar to a free downpayment on a random investment.


And what is "horse get +1 frail"?
Ah, well. My players didn't like the 10%=die thingie. So we run with a frailty system instead. Where you earn frail for bad maintenance (like poor knight), or for mistreating the horse (like exhausting the horse with a heavy load), or for riding in winter, etc etc
When you have earned enough (20) frailty the horse is 'broken', although some players still keep them around if they have served them well.

If you want you can treat it as a all stats -1 for the horse. Or simply get a permanent -1 modifier to the winter roll for every frail. Or just another 10%=die roll.

Spoonist
02-11-2010, 04:50 PM
Pdf version of the events

Please note that the attached pdf is the old version

This is the new version thankfully hosted by Krijger.
http://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf

Greg Stafford
02-12-2010, 02:32 AM
To judge from his silence Greg didn't like them last time, so why would he like them this time around?


Oh no, please don't think that.
I've not seen it
My computer skill are actually appallingly low, and if I hae trouble downloading something, I just don't.

Spoonist
02-12-2010, 01:17 PM
To judge from his silence Greg didn't like them last time, so why would he like them this time around?


Oh no, please don't think that.
I've not seen it
My computer skill are actually appallingly low, and if I hae trouble downloading something, I just don't.


OK, no worries.
8)
My apologies, I just jumped to conclusions because my approach deviated qiute a bit from yours in KAP5.

krijger
02-15-2010, 11:08 AM
As promised I put the (unzipped) pdfs on my Pendragon site/blog.
http://gspendragon.wordpress.com/

Direct links:
http://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf
http://gspendragon.files.wordpress.com/2010/02/pendragoneventskin.pdf

fg,
Thijs

Spoonist
02-15-2010, 06:38 PM
As promised I put the (unzipped) pdfs on my Pendragon site/blog.

thanx

;D

Spoonist
02-17-2010, 01:04 PM
16 downloads. No feedback :-\, no questions :'(... (Well, except for the notes from DR Krijger).

I'd rather take negative feedback than no feedback at all. ;D

DarrenHill
02-17-2010, 01:10 PM
Hey, I gave some praise!

Sir Pramalot
02-17-2010, 01:11 PM
Spoonist - I've incorporated some of your ideas into the standard table for variety. Sadly I only play once every 6-8 weeks so I can't yet tell you what fun has been had.

krijger
02-17-2010, 01:17 PM
I used them yesterday for one of my player who missed last session.
He loved it (he walked home with lots of checks and money).
Patrol and Garrison are quite powerful, due to 3 times rolling which can lead to other multiple events thus 'exploding' (which my player liked so no problem).

As GM I spend a huge amount of time scanning all those table to find the one I want.
[Never could find Luck, assume you mean the one from KAP book itself].
Having this as a tree would be great, but I can imagine too much work.
However perhaps numbering all tables (and refering to them as such 5.Conflict, 12.Challenge) will allow much quicker finding of needed table.

Skirmish, 2-3 successes, d6hp means D6HP damage without armor? And 4 checks, means that player can pick 4 skills to check?

Follower: In default Pendragon this table is not really useable. Many of the entries serve no direct purpose in default Pendragon and for the few useful require normal upkeep and thus can be found outside this table for same price.

For the PDF, please increase left/right margins for those people that use hole-punchers for their campaign map :)


Good Fortune events are either non-useful (in standard Pendragon, eg 5 servants), while others are too strong +1D6 yearly income, +500 glory..

What is Bless +1 (16)
What if you dont have wife? (event 24)

Saga Event, how do I interpret these?


And I really miss the unwed events (which all my knights are).

But I'll use those Summer solos in the future..
Kin Events I'll use this friday...

fg,
Thijs

fg,
Thijs

Spoonist
02-17-2010, 02:48 PM
Great feedback/questions Krijger, thanks, that is exactly what I wanted.



I used them yesterday for one of my player who missed last session.
He loved it (he walked home with lots of checks and money).
Patrol and Garrison are quite powerful, due to 3 times rolling which can lead to other multiple events thus 'exploding' (which my player liked so no problem).

The patrol concept is burrowed from KAP4.
Yes both Patrol and Garrison can result in lots of things happening. They are a contrast to the "Generics" which are 50% of all rolls, which is the 'bland' result.
So in 50% of all rolls, no time is spent on the details, instead the player can invent a small substory. But when you roll stuff like Patrol & Garrision and roll the right thing, lots of stuff can happen.



As GM I spend a huge amount of time scanning all those table to find the one I want.

Ah, yes for me I know them. But its good feedback. Sometimes my players become guest GM and use them, so I have gone through them with them. According to them, when you understand the 'key' they are easy but before then they are a mess.
The general idea is that everything starts with the summer solo column. So in the order they appear there is roughly the same order they will appear on the right.With a few exceptions due to layout.
Like the most common ones Generic/Fumble/Loot is on the left page to be easy accessible.



[Never could find Luck, assume you mean the one from KAP book itself].
Having this as a tree would be great, but I can imagine too much work.

Yes. It is the luck tables in KAP4/5. I have taken a photocopy of them and have among my papers.
Note that there are a few different ones which I use depending on the situation.
So due to the sheet space they would take they are out.



However perhaps numbering all tables (and refering to them as such 5.Conflict, 12.Challenge) will allow much quicker finding of needed table.

That is a great idea. (Maybe if people use PDF on computers and not printed papers I could put in links as well. I will have to look into that.



Skirmish, 2-3 successes, d6hp means D6HP damage without armor? And 4 checks, means that player can pick 4 skills to check?

Yes.

I will take that small table as an example of how my 'shorthand' works:

SKIRMISH
[Lance/Spear][Valour] Roll these traits/skills. Note that the [Lance/Spear] denotes a long weapon. A short one like a sword is of no use. Depending on how many rolls are good you look in the table below. So if you pass two rolls and fail the third you look for the 2 line effect.

Success= 3,crit=+25G, [b]FumbleA passed roll gives a check. Criticals give an extra 25 glory. The bolded fumble leads to a Fumble table roll. Please note that some tables does not include criticals or fumble, usually if the activity is not that important to render specials for criticals and fumbles.

0 You are taken prisoner The player fails all three rolls and are taken prisoner in the skirmish. So this is then up to the GM to summarize or to be played. Very unlikely given the skills/traits of knights.

1Fail 3*[Weapon] or d6+hp The player pass one roll out of three. The skirmish is a 'fail'ure for the player's side. The player must roll three weapon skills, for each he misses he takes d6+ hit points in damage, no armor, no chivalry, etc. Please note the + at the end of the dice. d6+, this means that it is open ended, so a roll of [6] would generate another d6 and so on. With the max being a major wound. I don't let players die from random event tables. If I'm nice I might let the player "place" such random damage on followers and squires.

2 Win 30g, d6hp and 4*3 The player pass two rolls out of three. The side the player is on wins the skirmish. He gets 30 glory. Takes 1d6 of hit point loss (not open ended). And gets 4 checks to be put wherever he wants. If you have a munchkin player you might want to limit these to skills only.

3 Win 50g, d6hp and 6*3 select Follower or LootThe player pass all three rolls. The side the player is on wins the skirmish. He gets 50 glory. Takes 1d6 of hit point loss (not open ended). And gets 6 checks to be put wherever he wants.

(I think I will have to write a readme file for the events).



Follower: In default Pendragon this table is not really useable. Many of the entries serve no direct purpose in default Pendragon and for the few useful require normal upkeep and thus can be found outside this table for same price.

These followers are assumed to be 1) for free 2) loyal or passionate about the player. The only time I charge them for having a follower is if they do something special, like go overseas.
This is inspired from le morte d'artur where even poor knights might have specific followers that is always around in their tales.

Also note that we use the generic/named system. So that a generic servant/troop that you can hire anywhere have a specified low skill set, while a named servant/troop have better skills and may increase them over time. This differs from default KAP.



For the PDF, please increase left/right margins for those people that use hole-punchers for their campaign map :)

Ouch. Hole punch? Why in the name of Stafford, why?
*Mumbles*. Hadn't thought that anyone would want that.
Where exactly do you put the holes? Left margin?



Good Fortune events are either non-useful (in standard Pendragon, eg 5 servants), while others are too strong +1D6 yearly income, +500 glory..

I'm guessing that you are not refering to all but to some/most here.
But to comment on the ones you mention.
"20 - Gift of 5 free servants", these would come from the household of ones lord. (If you have none then provided by your fief). They would all posses a single skill of 8. Like read/write, or chirurgery, or heraldry, or hunt. So I think it depends on the definition of servant. If it was plain peasants I would agree.
"22 - Your tale becomes a popular song +500 glory " as you will soon find out as your campain progress, 500 glory is a lot but not that much. Its equal to chivalry bonus for five years. If you don't want it to be that much just lower it, but I think it is set at a reasonably level for the player to find that it was indeed a good fortune.
"30 - Larger demesne +1d6£" agreed that it is high. It was thought of as a once in a lifetime critical event. The chance for it to happen is once every 80 years. If you don't like it in the beginning of a campain then lower it by the era you are in. Or even better attach a cost to it. Like you get a roll of 4£ bigger demsne but you have to provide 3£ worth of troops for your lord.



What is Bless +1 (16)

As I've played it, fate/god/luck shines on you and you have +1 on all skills until christmas.



What if you dont have wife? (event 24)

That is a mistake. I will correct that. But if I got that event on an unmarried knight I'd give them a political marriage proposal within their rank with an allowance of 3£ for as long as she lives. Now 3£ might seem much, if it is then let her take as much of that allowance and spend it as you see fit. After all it is her allowance.



Saga Event, how do I interpret these?

It's as in the fairytales. Someone, a crone, a godmother, a priest, a madman, a hermit, a talking animal, etc makes a prediction or reads you such a fortune. These things are very common in the knightly tales of the era.
How I play them is that I play out the scene with the prediction/fortune/destiny. Then I write it down and then, maybe years later, when an adventure leads to such a situation I would play out the situation to fit the prediction. Or sometimes you don't even have to work for it because the player will be so obsessed that he will make it come true regardless.

Now mind you, they don't have to be true. But it could lead to great adventures to remedy such a curse, or try to live up to a prediction of plenty.



And I really miss the unwed events (which all my knights are).


If I have the time I might do them this weekend.



But I'll use those Summer solos in the future..
Kin Events I'll use this friday...


OK, thanks again for the feedback.
Please note that they are not meant to be used as adventures just as more meat to play on. So if you are stressed for time, just hand out a "generic" one that year.

krijger
02-17-2010, 04:07 PM
I use a campaign binder for all my campaign notes and sheets...
(actually I have one for character creation (which the right pages photocopied) and one for winter phase since I dont always do these in the same session and then I dont have to carry all books around).

Thx for all the clarifications. Can I suggest to rename followers to Retinue according BoM?

fg,
Thijs

bigsteveuk
02-17-2010, 04:19 PM
Just wanted to say kudos to you.

Some great work and really useful.

Spoonist
02-17-2010, 07:34 PM
I use a campaign binder for all my campaign notes and sheets...
(actually I have one for character creation (which the right pages photocopied) and one for winter phase since I dont always do these in the same session and then I dont have to carry all books around).
Noted regarding the binder. But the sheets are made to be printed 2-sided and folded. So if I'd do it then any extra margin would then go in the middle which brings it close to the printable edge. Hence my question where you would have the holes? In the middle or at the edge?


Can I suggest to rename followers to Retinue according BoM?

But the player might not be a knight. He might be a young squire. I usually let my players play their heirs long before their main character dies so that they have a feel and a background as well. Then I don't feel as if Retinue would be the right term??? Do we have a better word for "Follower"?
In my limited english I'd say that a retinue is a synonym with staff, while follower is a synonym with fan.
The term we are looking for should be implying loyal/friend/admirer.

krijger
02-17-2010, 07:42 PM
Ah, I print them A4, so margin at the top/bottom text is where holes go.
[No access A3 printer]

Follower/Henchmen/Retinue/Employee/Friend/Groupie/Fan

Then I would call them friends if that's what they are..

fg,
Thijs

Spoonist
02-17-2010, 11:25 PM
I'll do some changes to suit your feedback. After the weekend I'll send you the new version and then I'll update the links etc.



As GM I spend a huge amount of time scanning all those table to find the one I want.
However perhaps numbering all tables (and refering to them as such 5.Conflict, 12.Challenge) will allow much quicker finding of needed table.

OK, done this. Design wise it looks worse than ever, but all tables have a number and all references has a footnote1 number.
:D



Ah, I print them A4, so margin at the top/bottom text is where holes go.
[No access A3 printer]

In that case you should just decrease the print area to 95%. Because there is not enough space to do two margins for holes.



Follower/Henchmen/Retinue/Employee/Friend/Groupie/Fan

Then I would call them friends if that's what they are..


I've changed it to companion, which more closely resembles what I strive for.

Its not just friends as friends live their own life while a companion is someone who devotes their life to someone else and in the fairytales they are always around the character.
sort of like a sidekick in another setting

krijger
02-17-2010, 11:31 PM
Anything you can do before Friday 1200 UTC will be used/tested by my players :)

For some weird reason I cant scale your pdf, but that's my problem.

Companion sounds indeed better.

fg,
Thijs

Spoonist
02-17-2010, 11:38 PM
Anything you can do before Friday 1200 UTC will be used/tested by my players :)

Would you use the Yearly/Summer events then as well or just the Kin events? Because the changes are only to the Yearly/Summer events.



For some weird reason I cant scale your pdf, but that's my problem.

Should be in the printer settings.



Companion sounds indeed better.

and I don't think that Greg has used it as a game term.

krijger
02-18-2010, 10:14 AM
Anything you can do before Friday 1200 UTC will be used/tested by my players :)

Would you use the Yearly/Summer events then as well or just the Kin events? Because the changes are only to the Yearly/Summer events.


Both..

fg,
Thijs

Spoonist
02-18-2010, 03:48 PM
So I made the new version, with the numbers & the unwed romance stuff.
I sent a pdf to your mail since its too big to post here. If you would replace the version on your site and modify the link above, I'd appreciate it.

The courting in the tables is a more victorian than feudal, but that is because the fairytales are very victorian in their descriptions of courtship. Normally it would go like this:
Woo - get the permission of your lord and her family to court her
Courting - you meet her and her family to see if it is a match, think chaperons and multiple suitors etc...
Deeds - you try to convince her and her family of your worth and match
Proposal - which might be rejected, delayed or accepted
Along the way you need to stay clear of things, so that a lustful player might flirt instead, or you might give up after failing a deed etc.

If you crit/roll good and go directly to Courting then it is implied that you have your lord's and her family's permission. While if you go through flirting/affairs it is implied that you didn't.

Devotion is a temporary trait/passion (non-inspiring) that one might get while courting a maiden. It should not be construed as being in love or similar, but rather the determination to see that this marriage happens. If the PK gets a real passion for some other girl then that courting/devotion should be put on hold or removed. Devotion usually goes away when you are married. If the maiden gets a devotion as well, then she will wait for you, otherwise its up to the GM to decide how long before she is married of to someone else instead.

Please note that the tables are not fit for pre-adolecents

krijger
02-18-2010, 04:48 PM
Uploaded, previous link updated and repeated here for ease:

http://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf

fg,
Thijs

Spoonist
02-18-2010, 07:42 PM
Uploaded, previous link updated and repeated here for ease:
http://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf

Thanks again and I'm curious what your players think.

krijger
02-19-2010, 01:22 PM
Ok,
we used them.
Regretably the summer/winter events didt get far (early failures), so cant comment much.
I did notice that you are very likely to win a tournament, since you get bonus to your skill, so a person with 20 Lance is certain to win the tournament.

We used the Kin Event extensively and they loved it.

One player adopted a kin bastard as his own (since he was just thinking of getting one himself).
One player developed a blood feud with a neighbor and immediatly developed a Hate(neighbor)
One player was offered as warden to decide new husband landed widow and married her himself on the spot... (a free manor, me me).
That one raised few questions:
Now how much glory does this widow have?
Who pays for the wedding (she likely has no parents)?
Shouldnt the Earl also give permission?
Where are her lands? How wealthy are they?

I am just a bit worried that with 20 possible events (and 4-5 players) we will run out of originality soon...
Perhaps they can be expanded into subtables so that you get more variations

fg,
Thijs

Spoonist
02-19-2010, 04:03 PM
Ok,
we used them.
Regretably the summer/winter events didt get far (early failures), so cant comment much.

Which still gives good background stories I hope.
"Dear friend what have you done since last we saw each other?"
"Well..."
"I see that something is troubling you, please do tell"
"You see I was put to this test and failed miserably..."
"Oh"


I did notice that you are very likely to win a tournament, since you get bonus to your skill, so a person with 20 Lance is certain to win the tournament.

Yes, its only a local tournament of little significance so it should be easy to win.
But I hope you saw the difficulty penalty. An open ended d6 to the lance skill. So before rolling even a skill 20 would still get roughly -4. Still if they have a skill of 20 they should win a small local tournament without any problems.
Hmm, the price should be the same as the difficulty, I'll fix that for next version. :P


We used the Kin Event extensively and they loved it.

Great to hear.


One player adopted a kin bastard as his own (since he was just thinking of getting one himself).
One player developed a blood feud with a neighbor and immediatly developed a Hate(neighbor)

Sweet. Both give new dimensions to the characters.


One player was offered as warden to decide new husband landed widow and married her himself on the spot... (a free manor, me me).
That one raised few questions:
Now how much glory does this widow have?

GM decision but probably low after all she was insignificant enough for the player to become her warden.


Who pays for the wedding (she likely has no parents)?

Either the warden or the new husband's family.


Shouldnt the Earl also give permission?

Yes, the liege of the PK should. But it is implied that as the warden you already have that.


Where are her lands?
GM decision.
It is through your kin so it shouldn't be in a foreign country, but it could be in a neighbouring fief. So if your PK are based around Salisbury, then put it there for simplicity. But its usually more fun to have it elsewhere. Maybe Silchester/Portchester/Clarence etc.


How wealthy are they?

GM decision. But poor , again because she was insignificant enough for the player to become her warden. It might even not be a manor if you so chose. It could just be a yeoman farm if a manor would upset your gamebalance. If it is a manor then maybe the husband died during a raid on the place, which also burned it down?Also remember if you don't want to add to their dispensible income too much then you can still give them add costs. Like, it is a manor but the lord still expects a knight so your PK must hire a mercenary knight to fill the spot. Which could result in all manners of intrigue etc.


I am just a bit worried that with 20 possible events (and 4-5 players) we will run out of originality soon...

Yes. But in the beginning your PK should have small Kin, so they should only get an event every three years. roll of [56]. Please let me know if I set the size limits wrong so that "new" knights have normal or large kin.
Also as I noted above, sometimes I remove the modifier if they have had that specifc event before.
Lastly most of them are designed to be OK to get multiple times. Like kin youth want to be a squire etc. Even if that happens multiple times as long as they come every 10 years they are still fun.


Perhaps they can be expanded into subtables so that you get more variations

Knowing me I will expand the list to two pages as soon as it becomes repetetive for my own players, so then you'd get the result as well. For that table it was the limit of one page that set the number of events. =)
I'll probably divide them into common events, uncommon events and rare events. So that those that are OK to happen several times is more common than those who should happen only once become rare.

If people feel that they have some good ideas post them here and they will be inlcuded when I do the update or if there are some events that should be modified/fixed/removed.


Again, thanks for the feedback.

Hrythwyn
02-19-2010, 05:16 PM
I absolutely love your event tables, although I'm renown for my love of the d1000 and d100 charts in Slaves to Darkness/The Lost and the Damned so I'll go for pretty much anything that adds something random and interesting to a game. I particularly like the "Devotion" aspect of courting, although I love everything on the tables. If you have anything written up for your home-brewed manor system that you mentioned before I'd love to see that also. Even with the BotM I'm still striving for a more realistic, more 'crunchy' system to match with our current less idealistic and more early middle ages/dark ages campaign and I can and will plunder all ideas.

krijger
02-19-2010, 09:07 PM
I did notice that you are very likely to win a tournament, since you get bonus to your skill, so a person with 20 Lance is certain to win the tournament.

Yes, its only a local tournament of little significance so it should be easy to win.
But I hope you saw the difficulty penalty. An open ended d6 to the lance skill. So before rolling even a skill 20 would still get roughly -4. Still if they have a skill of 20 they should win a small local tournament without any problems.
Hmm, the price should be the same as the difficulty, I'll fix that for next version. :P

ok, 3D6 goods also seems a bit much on 'garanteed' roll.



One player was offered as warden to decide new husband landed widow and married her himself on the spot... (a free manor, me me).
That one raised few questions:
Now how much glory does this widow have?

GM decision but probably low after all she was insignificant enough for the player to become her warden.


Who pays for the wedding (she likely has no parents)?

Either the warden or the new husband's family.
[/quote]
Since he decided to wed her himself, that means him (since he is warden AND new husband family)
I assume he cant use universal aid for that...




GM decision. But poor , again because she was insignificant enough for the player to become her warden. It might even not be a manor if you so chose. It could just be a yeoman farm if a manor would upset your gamebalance. If it is a manor then maybe the husband died during a raid on the place, which also burned it down?Also remember if you don't want to add to their dispensible income too much then you can still give them add costs. Like, it is a manor but the lord still expects a knight so your PK must hire a mercenary knight to fill the spot. Which could result in all manners of intrigue etc.
[\quote]
I suggest to add this as subtable for next version...
You say landed widow, so is that land from her dead husband or her previous dowry?



I am just a bit worried that with 20 possible events (and 4-5 players) we will run out of originality soon...

Yes. But in the beginning your PK should have small Kin, so they should only get an event every three years. roll of [56]. Please let me know if I set the size limits wrong so that "new" knights have normal or large kin.


Actually 3 out 5 players have large families (due to large number of lineage men).



If people feel that they have some good ideas post them here and they will be inlcuded when I do the update or if there are some events that should be modified/fixed/removed.
Again, thanks for the feedback.


Looking forward to next version.

fg,
Thijs

Spoonist
02-19-2010, 10:08 PM
I absolutely love your event tables, although I'm renown for my love of the d1000 and d100 charts in Slaves to Darkness/The Lost and the Damned so I'll go for pretty much anything that adds something random and interesting to a game. I particularly like the "Devotion" aspect of courting, although I love everything on the tables.
Thanks. I'd still be interested in getting feedback on possible improvements if you can think of any, or questions on stuff that isn't clear.

The Devotion part fits the feeling that my playing group has. Also I thoght that it fits well within the system. I mean normally a feudal marriage would be settled by your parents. So if you are allowed to participate in the courting, like in the KAP rules, then the victorian way fits very well into the mindset of the fairytale.



If you have anything written up for your home-brewed manor system that you mentioned before I'd love to see that also. Even with the BotM I'm still striving for a more realistic, more 'crunchy' system to match with our current less idealistic and more early middle ages/dark ages campaign and I can and will plunder all ideas.

Alas, that part is in Swedish so I don't think they would be of much use to you. As they stand right now they are also way to complex to explain easily, so I'm thinking of doing a revision there. But as a teaser you can have our winter phase instead... ;)

Please note that the doc is now part of the package in the first post.

Spoonist
02-19-2010, 10:38 PM
Hmm, the price should be the same as the difficulty, I'll fix that for next version. :P

ok, 3D6 goods also seems a bit much on 'garanteed' roll.
Agreed. It should be price in goods=difficulty.
So a 1 difficulty would give 1£ goods, etc.



Since he decided to wed her himself, that means him (since he is warden AND new husband family)
I assume he cant use universal aid for that...
Yes I realised that but thought the clarification would be good for the point of argument.
As for the Universal aid, it is never for his own marriage, but if it where he should be able to tax his own lands while not hers for such a thing. The population would probably resent him for it though...





GM decision. But poor , again because she was insignificant enough for the player to become her warden. It might even not be a manor if you so chose. It could just be a yeoman farm if a manor would upset your gamebalance. If it is a manor then maybe the husband died during a raid on the place, which also burned it down? Also remember if you don't want to add to their dispensible income too much then you can still give them added costs. Like, it is a manor but the lord still expects a knight so your PK must hire a mercenary knight to fill the spot. Which could result in all manners of intrigue etc.
I suggest to add this as subtable for next version...
If youare refering to the income bit then since it would depend on the GM and campain, it is better not to specify it further. "Landed" gives the right impression but still leaves a lot of interpretation up to the GM.



You say landed widow, so is that land from her dead husband or her previous dowry?[\quote]

Its hers, so it would come from her family/inheritance/dowry. Thus it would have been hers before her first marriage and be inherited by her sons first and if none then her daughter(s). The widow part is for role playing opportunities. The daughter part is for future intrigue and to affirm that she is "used goods".
Otherwise since its a kin event it would have been inherited into your kin anyway, because that dead husband is most probably from your kin or at least related to it.




But in the beginning your PK should have small Kin, so they should only get an event every three years. roll of [56]. Please let me know if I set the size limits wrong so that "new" knights have normal or large kin.

Actually 3 out 5 players have large families (due to large number of lineage men).
Ouch, that is not as intended. Checked the KAP4 book (my player has the KAP5 stuff) and you are quite right.
3d6+5 lineage men and roughly 3d6-6 knights. That is an average of 20. So those limits should be changed.
Below 20 is small
21-30 is normal
Above 30 is large
But if you see this as a problem you should note that in the anarchy period there are lots of opportunities to kill of some of their lineage men during the musters and wars.

krijger
02-19-2010, 11:21 PM
Like the tourney price = difficulty goods.
I Play 531+
You need a sub-table for landed. Because the first thing players ask (or so did mine) 'how well landed?'. Then I cant answer, "let me figure what's appropriate" and come back in 15min.
I need a decision on the spot, hence a table is best.

It's established that default characters are the most powerful characters in their family, hence there can be no other landed knights in their family initially (except those that married into the family).
So
A) Widow is kin (hence you are warden) and got land from dead husband, thus land went to daughter (this actually introduces nice intrigue that new husband does not want daughter to marry in order to keep stewarding the land himself).
B) Widow's dead husband was kin, and widow brought land from family as dowry (minor break in rule that PC have to be most powerful, but ok).
But how in this case does PC gets warden?
C) Widow's dead husband was kin, and widow brought land from family as dowry (minor break in rule that PC have to be most powerful, but ok). Entire family extinct hence PC is closest to a relative left, hence warden, but even then it would be inherit by daughter.
D) Widow is kin (hence you are warden) and got widow portion from dead husband, while rest land went to daughter (this actually introduces nice intrigue that new husband does not want daughter to marry in order to keep stewarding the land himself).

Which option are we looking at?

I am really tempted for A, because it gives a PC a nice income for a few years and a major intrigue plot...
fg,
Thijs

Spoonist
02-22-2010, 10:16 PM
I've made a readme/FAQ on how to read my tables, then I've bundled docs & fonts into a single zip file in the first post. So now it should be a more convenient download for everyone.
Please note that I've not done this for pdfs yet. Need to be at work for that.



Which option are we looking at?

Whatever you as the GM decides.

krijger
10-12-2010, 02:11 PM
So I've been using the kin and summer solos for last year now, over 14 winters phases with 4-6 players.
(531-545)
So having rolled I estimate a grand total of 50 times on the table.. it does get repetitive.
One knight became hugely rich from the kin events, marrying widow with manor (22) and taking care of two other manors (40).
Another knight rolled 37 (Kin Ransomed) and turned it into actual adventure to rescue him.
Event 31 also rolled 3 times and now everyone has a feud with a neighbor (I am working on better solo than just a D6 roll)
The rest of the events dont really invoke much response from my players.

Concerning solo events, the Loot (event 9) can create huge amount of money, I must be using it wrong.
[One player took 4 checks for +4, rolled 6 )= 10L, then rolled 3, (+4=7 roll twice), then rolled 6 and another 3, rolling twice more etc etc
he got like 54 librum...

fg,
Thijs

Spoonist
10-18-2010, 05:43 PM
...it does get repetitive.Ah, time for me to make a v2.0 then. ;D Gimme some days and I'll get back to you. Anything you want included?

The other stuff I'll look into when I'm on my other computer.

krijger
10-18-2010, 10:18 PM
...it does get repetitive.Ah, time for me to make a v2.0 then. ;D Gimme some days and I'll get back to you. Anything you want included?



Nothing directly jumps to mind, perhaps some chances to reduce number of family knights?

fg,
Thijs

Hzark10
10-18-2010, 11:23 PM
Events that affect the knight's kin and make interesting scenarios are always good events. Depending upon when the campaign is set, the storyline can become a little thin. It also gives reasons to understand your family more as more events are interwoven into the saga.

Bob

Spoonist
12-12-2011, 09:32 AM
Hey there,

We were Winter Phasing last night and we got this result for the annual event: Bad Fortune > Stricken after Calamity > Stricken (Emotional) Re-roll a fitting trait 3d6.
Can you provide a little insight on how this should be interpreted? I'm guessing I work with the player to invent a story of Bad Fortune and then choose a Trait that may have been affected by the episode, and a reset the Trait score to whatever I roll on a 3d6. So the old Trait score would be wiped out and the new one put in its place, yeah? Should a negative Trait be chosen? I would thing if the character is stricken emotional after a string of Bad Fortune/Calamity, that the effect will not be beneficial. I'm probably looking at Selfish, Cruel, Worldy, Suspicious, etc...

This shouldn't be too hard—my PK also rolled a Very Bad Harvest and lost not one but TWO chargers in the stable roll! He also had a sickly child (again). Also, he had to squeeze the peasants for the first time. Finally, a few winters ago, an itinerant soothsayer prophesied doom on the manor and the people, and that the doom would be brought about by the birth of the PKs first son (which happened that Christmas)! So a Bad Harvest last year, a Very Bad Havest this year, the inexplicable death of two healthy warhorses—the folk are getting testy, and they're afraid. they may even be a threat the heir's life! He's only 3 years old, but things were just fine until HE came along!

Anyhoo, just wanted to make sure I understood this event...

Thanks!
T.Sir Taliesin,

Sorry that I didn't reply right away. I didn't see that I had a PM in the inbox. So I imagine that you have already moved on with this, but I'll give you an answer anyway for clarity.
(Could someone point out to me how/where to see that you have a PM except for actually opening the inbox?)

The answer is a bit boring. It's up to the GM. So I think that you are definately doing it right.
The Stricken and Hurt tables usually derives from fumbles of traits and skills respectively so then the trait would be much clearer.
But as you came to it, you'll have to invent something fitting. Preferably together with your player.

Since its a bad fortune I'd probably select a trait in the 12-15 range. Please note however that since its a reroll the end result might be a positive one, so you might want to select one which is 10/10 because its effect will be grander. What makes the difference is that it should be roleplayed as a bad fortune. So even if it gives a "positive" effect like a high positive trait it still comes from the reminder of those terrrible events.
But which one is of less importance than the motivation for its selection. With the background you have given I'd try to select one that reflects on the whole 'change in life perspective', like pious/worldly or prudent/reckless or even just/arbitrary or trusting/suspicious. All of these would fit with a change of heart after repeated tragedies.