AlnothEadricson
01-31-2018, 12:52 PM
In adventure, how do you handle scenes where NPCs are talking to each other - providing exposition but not really giving the PKs an opportunity to do anything.
Maybe it's just me, but I seem to run into this a lot with court and feast scenes, where a conversation between two NPCs is going on - providing important information (I think) - but I realize I'm role playing at myself and my players are just sitting there (and at least one of them has gone back to her knitting).
Example (from my other recent thread, Consequences of Eloping), Sir Henry (an NPC) is telling his father, the baron (also an NPC), that he has married Lady Rosamund (a player lady) and the baron is yelling at Sir Henry, threatening all manner of dire consequences. My players are just standing there quietly while the two NPCs shout. Characterful, yes. Immersive, yes. Boring, oh yeah.
How do you handle this or how to do you avoid this?
Maybe it's just me, but I seem to run into this a lot with court and feast scenes, where a conversation between two NPCs is going on - providing important information (I think) - but I realize I'm role playing at myself and my players are just sitting there (and at least one of them has gone back to her knitting).
Example (from my other recent thread, Consequences of Eloping), Sir Henry (an NPC) is telling his father, the baron (also an NPC), that he has married Lady Rosamund (a player lady) and the baron is yelling at Sir Henry, threatening all manner of dire consequences. My players are just standing there quietly while the two NPCs shout. Characterful, yes. Immersive, yes. Boring, oh yeah.
How do you handle this or how to do you avoid this?