View Full Version : Starting countries other than Salisbury
Greyblade
08-10-2018, 11:43 AM
Hi folks,
Been a long time since I posted here, but I'm on a Pendragon itch at the moment, and I am thinking of restarting the GPC with my group eventually. We had a very successful and fun-packed run, going from 484 to 510. At the time, it looked like the perfect ending point, as most of the personal PK's storylines had run their full course, and they had steered Salisbury all the way through the dark era of the Saxon invasions to Arthur's crowning.
Now, with Book of Sires in the works, I am thinking of restarting our game, from 510 on (another player suggested it following the end of our Traveller campaign), but I'm also wondering if "rebooting" the game & starting in a totally different region wouldn't be cool. It could be great to explore different enemies, storylines, etc...
What regions would you recommend?
A few I think could be interesting:
*Britanny, with the Frank menace, the obvious links to Cornwall, etc
*Cambria, with the different briton lands, civilized or not, King Ryons to the north, Pellinore, the Irish raiders, etc
*Malahaut, obviously different Saxon invaders, etc
I do own Perilous Forest and it gives a lot of insight about Cambria, although from a different edition, so some differences there. Being French, a Britanny game sounds cool, I remember having a game where the players where Breton exiles fleeing to Logres after the Franks had taken over their lands.
Feel free to comment! :)
womble
08-10-2018, 11:55 AM
For me, one of the attractions of the GPC is the variation in theme. Uther is gritty but mostly under control, Anarchy is wild and free-wheeling, The Boy King is the rebirth of hope, and so on. Starting up again as the sons of your Uther/Anarchy lot would also trigger the 'dynastic' feel that KAP pioneered: they'll have family histories and grudges and alliances to build on and reshape in the new light of Chivalry, setting aside their parents' relative barbarism, as the Enchantment takes hold.
Of course, then, if you want, you've got the whole decline to do as a third chapter... :)
It naturally depends on what your players like, but if I were at your table, I'd be wanting to continue my Dynasty and maybe get to be an RTK!
Greyblade
08-10-2018, 11:58 AM
Yup, that is indeed an option for us since we had a lot of fun with the campaign & the characters and their personal storylines.
But, I am also tempted by a different campaign altogether, to explore different regions/feels
Morien
08-10-2018, 02:14 PM
Now, with Book of Sires in the works, I am thinking of restarting our game, from 510 on (another player suggested it following the end of our Traveller campaign), but I'm also wondering if "rebooting" the game & starting in a totally different region wouldn't be cool. It could be great to explore different enemies, storylines, etc...
I'll echo womble and say that continuing the previous campaign is probably the most rewarding for the players (and potentially the GM as well), as it gives really the depth of background for the sons and grandsons.
The other thing is that the other regions will take a lot more prep work for the GM, as you might not have the GPC to fall back on, and you might have to start preparing everything from scratch. On the other hand, some GMs like to do that and you might be one of them. Heck, my players sided with Cornwall during Anarchy and fought against Arthur until after the Battle of Terrabil!
If you are deadset on making it about a different region and like gritty prequel feel of Uther, you could do worse than waiting until Book of Sires is out (alas, I don't know exactly how long that will take) and mining it for ideas. As I mentioned in the other thread, you basically have a 'GPC Prequel' from 439 to 485 for Logres, Cornwall and Cumbria, with some hints of what is going on in Cambria and Brittany, too, where they influence things in those three regions. For example, King Idres.
*Britanny, with the Frank menace, the obvious links to Cornwall, etc
Franks wouldn't be a threat until from 486 onwards, when the Kingdom of Soissons is conquered. Which, of course, isn't a big issue if you start in 485. You also have Ganis to the south.
*Cambria, with the different briton lands, civilized or not, King Ryons to the north, Pellinore, the Irish raiders, etc
Setting a campaign with Leodegrance's Cameliard and trying to be amongst the hundred knights he includes with the Round Table as Guinever's dowry would be pretty neat. Cameliard is also close enough to Logres and as evidenced by the gift of the Round Table, Leodegrance probably got along fine with Uther, so if you want to get some use out of GPC, it would be easy enough to say why Leodegrance would send knights to help Uther out. Also, Leodegrance is one of Arthur's early supporters, so once 510 rolls around, you get back on track with GPC.
Also, thanks to Nanteleod's role in GPC, you get also some information on what is going in in Cambria during the Anarchy.
*Malahaut, obviously different Saxon invaders, etc
Poor Malahaut gets conquered again and again by the Saxons. It seems that almost every decade, some Saxon army lands and takes Eburacum. :P
As mentioned previously, Cumbria is one region that gets the full treatment up to 485, although you'd then have to make up stuff during Anarchy. GPC again gives you a barebones idea who is invading Malahaut and when during Uther period.
I do own Perilous Forest and it gives a lot of insight about Cambria, although from a different edition, so some differences there.
Cumbria, I think you mean? The edition shift isn't too bad, it is more the time shift. While some adventures can be set in earlier times, my general view of The Perilous Forest adventures and politics are more in the 530s, with the Enchantment of Britain in full swing, with mysterious magic and quests for knight errants. While the geography ought to stay more constant and gives at least some help to the GM that would be lacking in other regions, you still need to do some prep work if you want it to happen in earlier times.
Being French, a Britanny game sounds cool, I remember having a game where the players where Breton exiles fleeing to Logres after the Franks had taken over their lands.
Shades of Ganis Exiles there? :) Franks didn't really manage to conquer Brittany, as you no doubt know, although they occasionally managed to reduce it to a vassal status. But those would be later developments. Although I guess since the KAP Brittany includes Rennes and Nantes, those could be Frankish conquests even during Clovis' time.
Greyblade
08-10-2018, 02:30 PM
Great ideas Morien, as always :)
Yup I know Britanny/Armorica remained mostly a vassal state, but I do own a book (in French only, sorry) that highlights the constant struggle between the different petty kingdoms and against Franks that rocked the region. very inspiring. I also like the fact that the region is linked to Cornwall. Would make for a different take on the legend, but breton refugees carving out some land for themselves up in the islands would be cool, be it at the service of the Duke or the King there... :)
Khanwulf
08-10-2018, 08:09 PM
Great ideas Morien, as always :)
Yup I know Britanny/Armorica remained mostly a vassal state, but I do own a book (in French only, sorry) that highlights the constant struggle between the different petty kingdoms and against Franks that rocked the region. very inspiring. I also like the fact that the region is linked to Cornwall. Would make for a different take on the legend, but breton refugees carving out some land for themselves up in the islands would be cool, be it at the service of the Duke or the King there... :)
You could do up your own GPC for Brittany, yaknow. ;)
There are stories, which you may already be aware of, of Brittons fleeing the conquest/gift of Kent to Hengest, and ending up in Armorica. Then there's Ambrosius' and Uther fleeing there, growing up probably among or at least fighting with the Sarmatians/Alans who were carrying Roman heavy cavalry traditions forward at least until Riothamus got his army wiped out. And then Soissons held the Franks back for another generation until their collapse in Uther's day.
So if you wanted to trace a long family history you could start in Britain, flee to the Continent, fight to keep the dregs of Rome intact, go back to Britain with Ambrosius, return to the Continent (Ambrosius == Riothamus in my book), get lost in Burgundy, migrate to Soissons, welcome Madoc and the Britons, get crushed when they leave, flee to Armorica, and end up with the Ganis group and/or Cornwall (since the crown covered both Armorica and Cornwall). Imagine the angst when it is revealed that Arthur is, yes, the spawn of Uther the Betrayer!
That would take you all the way through the Anarchy, and enable joining Arthur within the first few battles, at which point you could pick up the GPC and hang around with the Boy King until Badon, at which point the ancestral lands of Kent open up to be returned to the family.
And who would spearhead the invasion of Rome? Who knows "Frankland" better than these families?
Arthur could reward them with further grants on the Continent, of lands conquered during the, er, Conquest. And if you feel really, really ambitious, you're positioning them all to hook into Charlemagne's period and play Paladin, later.
--Khanwulf
Cornelius
08-11-2018, 10:52 AM
Just to put a few regions more into the mix:
Cambria: In the book Savage mountains is a lot of detail of the region and the various tribes there. It also a nice place if you wish to play around with the rise of the Knight, since a lot of the region is still working with the old commote system (clan/family). Here the Saxons are not so much the bad guys as well the Irish and Pict invaders. Also in the early days of King Arthur Ryons, King of Norgales is one of the opponents. also the home of King Pellinore. So you could play around with the demise of the kingdom when Pellinore leaves to hunt his beast.
Saxon shore: If you wish you could see the story from the other side. there is also a 4th ed book called Saxons! that elaborates on them. You could play a group of saxons trying to settle in the new lands. Its an idea I wish to explore someday (but first need to finish my current GPC campaign. ;))
Morien
08-11-2018, 01:28 PM
Saxon shore: If you wish you could see the story from the other side. there is also a 4th ed book called Saxons! that elaborates on them. You could play a group of saxons trying to settle in the new lands. Its an idea I wish to explore someday (but first need to finish my current GPC campaign. ;))
Saxons! definitely gives a different view of the Saxons. They are no longer this elemental deluge washing the Cymri away, but a collection of clans and petty kings who are quite fractious with one another. A more historical take how the Saxons lived. It would definitely be an interesting campaign, although more dark ages than chivalric.
One quick word of warning is that there are small differences between Saxons! timeline and the KAP Family history timeline. If I recall correctly, Saxons! relies more on Anglo-Saxon Chronicles (and Bede), while KAP is more of a synthesis of HRB, Nennius, Bede, ASC and Annales Cambriae. Or rather, they make slightly different choices with what battles to go with and so forth. It is not a huge issue, but it is something that the GM should be aware of and make up his own mind in advance.
Greyblade
08-17-2018, 04:00 PM
Has anyone ever run a game in Ireland using the Irish supplement that was published back in the day?
Any feedback?
Khanwulf
08-17-2018, 06:46 PM
Has anyone ever run a game in Ireland using the Irish supplement that was published back in the day?
Any feedback?
I've not yet used it, but intend to (for Uther's jaunt over with Merlin, beating up the locals and taking the Giant's Ring/Stonehenge). Personally I'm torn between Saxons! and the Irish supplement for "best"--the geas system really is something unique.
Other than that... it should give enough of a foundation that you could run PKs through into Arthurian times, or up into the North (to become Scots), as you like.
--Khanwulf
Makofan
08-23-2018, 03:31 PM
I ran a campaign in Cameliard, starting in 492. It came to an unfortunate demise in about 500, but everybody really enjoyed it - playing with little Jenny, the philandering of Leodegrance, the secret hidden Genievre, lots of court intrigue, Pellinore popping up a lot to get player knights into (or out of) trouble, punitive expeditions against hill tribes...
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