View Full Version : Berserk v Defensive fighting - How does this work?
Earl De La Warr
10-30-2009, 12:45 AM
Hi,
I'm fairly new to the Pendragon rules as a GM but I'm trying to get to grips with the rules and this has me stumped.
Under defensive fighting KAP 5e Page 121 states
"Special: If a character using the defense tactic fights a character
using the berserk tactic, both still gain the +10 modifier
from their respective tactics, but combat is otherwise resolved
normally: If the defending character wins, he deals no damage."
However, berserk tactic involves unopposed rolls, so how can the defensive knight stop the unopposed berserk attack?
Am I reading this wrong?
Sir Pramalot
10-30-2009, 12:58 AM
Hi..
It means that if the Defensive tactic is used vs a Berserk attack the combat is resolved normally, ie, it returns to being an opposed resolution with both combatants gaining a +10 skill modifier. If the defender wins, he deals no damage.
Now whether you allow a knight to switch from a normal attack to a defensive one without penalty if he sees a Berserk coming his way is up to you...
Earl De La Warr
10-30-2009, 02:01 AM
Cheers. That makes a lot of sense.
silburnl
11-04-2009, 01:28 PM
you allow a knight to switch from a normal attack to a defensive one without penalty if he sees a Berserk coming his way is up to you...
I'd do something like get them to make an Awareness test - if successful then they can switch their declared intent without penalty, otherwise they take a penalty (-5 say, so their overall mod is a +5).
Of course if they are famously prudent or reckless then I'd rule that they get an autosuccess/autofail on that test.
Regards
Luke
Sir Pramalot
11-04-2009, 04:40 PM
This is an interesting one, hence my initial comment. I've often described the berserk (aka crazy) attack to my players as being like a huge overheard or roundhouse swing and thus fairly easy to detect, especially since the attacker goes last, suggesting it takes time to deliver. However, if I follow this logic through it makes perfect sense to allow a player to shift his stance to all out defend without penalty and I'm not sure I'm totally keen on that as IMHO the all out defend is *the* preferred choice vs. such an attack. The -5 penalty makes sense but I have a tough time telling my players to accept it considering how I've gone to such lengths explaining how easily seen a berserk attack is.
Rolling Awareness is an interesting idea, even though it does add more dice rolling to combat, something which I'm always looking to avoid. However, I like the trait idea even more and it's something I'll pay more attention to from now on
You guys may want to read through this (http://www.gspendragon.com/roundtable/index.php?topic=36.0) old thread. It touches on this discussion, and has some valid points, I think.
Ciao!
Earl De La Warr
11-04-2009, 08:02 PM
Thanks for the comments.
I had not thought too much about the 'changing the statement of intent' issue but there are some good points here.
Since a 'berserk' attack is effectivly an 'all out attack' and can be done by anyone at anytime, it may come a bit of a surprise.
I think to be fair to my players, the penalty for changing intent is useful, but I might also write down npc intent in advance and resolve as normal.
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