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Greg Stafford
11-27-2009, 08:25 PM
I realize there is a class of character in KAP that has emerged clearly to me through playing a manor and retinue.
PC = Player Character, though I'd prefer PK = Player Knight
GPC = Gamemaster Player Character (aka NPC)
PNC = Player's Non character

PNC
A PNC is a minor character whose entire actions are controlled by by a Player Knight. three kinds exist:
1. A squire is the first (and special) PNC.
2. 3-skill type. A wife is likely to be obtained, and perhaps a constant specialist companion.
A PNC should be given a name. Also, it may have up to three skills that reflect its utility in the game. For instance, a typical wife has Chirurgery, First Aid and Stewardship. A typical squire has Horsemanship, a weapon and whatever skill the PK wants because he doesn't have it himself.
3. 1-skill type. This is typically the Steward on a manor, a doctor or other retinue member.

--Greg

krijger
11-27-2009, 09:41 PM
I realize there is a class of character in KAP that has emerged clearly to me through playing a manor and retinue.
PC = Player Character, though I'd prefer PK = Player Knight
GPC = Gamemaster Player Character (aka NPC)
PNC = Player's Non character

PNC
A PNC is a minor character whose entire actions are controlled by by a Player Knight. three kinds exist:
1. A squire is the first (and special) PNC.
2. 3-skill type. A wife is likely to be obtained, and perhaps a constant specialist companion.
A PNC should be given a name. Also, it may have up to three skills that reflect its utility in the game. For instance, a typical wife has Chirurgery, First Aid and Stewardship. A typical squire has Horsemanship, a weapon and whatever skill the PK wants because he doesn't have it himself.
3. 1-skill type. This is typically the Steward on a manor, a doctor or other retinue member.

--Greg


Know as Henchmen in certain systems...
Why the differentation of squire and 3-skill, and then use squire as example for 3-skill?

I tend to give all of these PNC's a loyalty rating of how likely they are to follow 'controversial' orders... Afterall how much punishment will they take?
[Eg I had a wife run away when her husband was spending too much time in faerie... and a Steward betray a bit too trusty knight]

fg,
Thijs

Merlin
11-30-2009, 10:27 AM
This is a useful observation - and I like the suggested extra loyalty passion idea too. I guess its something we all use but maybe have never codified.

DarrenHill
11-30-2009, 11:28 AM
I like this idea.

I also use a loyalty rating. In fact, I use this as a general performance rating for squires in place of the squire roll. Allows players to have crusty old squires who nevertheless might still fail to do their job. Though thinking about it, this avoids the "excellent at his job, but disloyal" and "very very loyal but incompetent" types, so I'll need to rethink that :)