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Greg Stafford
12-30-2009, 02:00 PM
table, p31 : how should the GM determine that the Enemy Army "pulls away", "withdraw", "retreat" or "is routing" ?


You know how it is when someone is looking for something that he just can't see it, maybe before coffee, because he's not quite sure what he's are even looking for?
That feeling comes on me when writing rules.
This set of definitions is one of those things, I realize, now that I see it.

Page 31-32
Go After the Enemy, Prerequisites
First, note that it states that these all require that the entire enemy Army be in movement. I will be happy to agree that it can also mean their battalion, but it does NOT apply to results of individual units. (Why not? Because we don't even keep track of them.)
The enemy army can attempt to exit the battle field for many reasons, but the method of this exit is most important.

Retreat: Any form of enemy drawing back from combat is a retreat (also p 79)

Insert these prerequisites, to make it clear when the maneuvers may be used.
Prerequisite for:
Stop: Any form of enemy movement away from the unit allows a Stop
Follow: Enemy movement away is voluntary, and they are using their own Withdraw maneuver. The Battle Intensity must be 15 or more for an orderly withdrawal of this type.
Pursue: Enemy movement away is NOT voluntary. A Battle Intensity less than 15 provokes this type of movement.
Chase: Enemy movement is a massive panic, the whole army is trying their own Run Away. This is a Rout, a Decisive Victory.

--Greg

Murt
12-30-2009, 04:48 PM
It's very clear for me, with your answer.