Log in

View Full Version : Players have really no luck in Unit Commander's Battle Roll



Murt
12-31-2009, 03:17 PM
What happened if for the Unit Commander’s Battle Roll, we have this result :


Fumble for the Battle Roll => Unit is Charged !
AND Critical success in Unit Intensity => Unit is Double Attacked !


Will the players have to choose the “Stand vs. Charge” or the “Stand vs Two” Maneuver ?

Greg Stafford
12-31-2009, 04:30 PM
What happened if for the Unit Commander’s Battle Roll, we have this result :


Fumble for the Battle Roll => Unit is Charged !
AND Critical success in Unit Intensity => Unit is Double Attacked !


Will the players have to choose the “Stand vs. Charge” or the “Stand vs Two” Maneuver ?


If they choose to Stand at all, then they must choose that defensive maneuver.
They will, of course, have other options too.

--g

Greg Stafford
01-01-2010, 03:44 PM
Aha! I see that I originally misunderstood the question.



What happened if for the Unit Commander’s Battle Roll, we have both these results:

Fumble for the Battle Roll => Unit is Charged !
AND Critical success in Unit Intensity => Unit is Double Attacked !

Will the players have to choose the “Stand vs. Charge” or the “Stand vs Two” Maneuver ?


Use the Stand vs. Charge results, although the unit will be charged by two enemy units

Murt
01-03-2010, 05:52 PM
that's what I would say, and that's tha answer I thought was true....

Hambone
01-04-2010, 10:36 PM
Is there a get the heck out of there manuever? Thats what I would do!!! HAHAHAHAHAHAH!!!!!! :o

LeeBernhard
01-10-2010, 07:17 AM
If they choose to Stand at all, then they must choose that defensive maneuver.
They will, of course, have other options too.

What other options do they have? I thought Stand vs. Charge/Two would be compelled because of this rule (BoB p. 28 under Defensive Maneuvers):



Two of these maneuvers (Stand vs. Charge, Stand vs. Two) cannot be chosen voluntarily, but are imposed on the unit by particularly bad die rolls. If they occur, they are always imposed.

Greg Stafford
01-10-2010, 02:06 PM
[quote author=Greg Stafford link=topic=453.msg3442#msg3442 date=1262277038]
If they choose to Stand at all, then they must choose that defensive maneuver.
They will, of course, have other options too.

What other options do they have? I thought Stand vs. Charge/Two would be compelled because of this rule (BoB p. 28 under Defensive Maneuvers):
[quote]

Run Away! etc

krijger
01-13-2010, 06:16 PM
Actually at a certain point in the battle we played, the leader failed his passion love(family) when one of his family followes went down. His -5 melancholy (15 battle -5) vs 33 Battle Intensity resulting in few options (not even possible to withdraw), so after being crushed they decided next round to 'Run away', would this result in Honor loss?
[After running away for two rounds, reaching the out of battle zone, I allowed them during the next round to reform their (decimated) unit and afterwards succeeded in actually turning the tide of battle [from player army retreat (BI 13) to enemy retreat (BI 28)] by defeating enemy hero and several triumphs..

fg,
Thijs

Greg Stafford
01-14-2010, 12:57 AM
Actually at a certain point in the battle we played, the leader failed his passion love(family) when one of his family followes went down. His -5 melancholy (15 battle -5) vs 33 Battle Intensity resulting in few options (not even possible to withdraw), so after being crushed they decided next round to 'Run away', would this result in Honor loss?


No.
Did they keep running, out of the battle, before it was over? Yes.



[After running away for two rounds, reaching the out of battle zone, I allowed them during the next round to reform their (decimated) unit and afterwards succeeded in actually turning the tide of battle [from player army retreat (BI 13) to enemy retreat (BI 28)] by defeating enemy hero and several triumphs..


That is how to win.

LeeBernhard
01-14-2010, 06:56 AM
Assume the unit commander achieves a partial success on his battle roll but the Unit Intensity Roll is a Critical Success, indicating that the unit will be double attacked. The unit commander chooses to Withdraw. The GM rolls three times on the enemy army table. How many enemies attack? One, per the Withdraw maneuver, or two per the Stand vs. Two?

Greg Stafford
01-14-2010, 01:08 PM
Assume the unit commander achieves a partial success on his battle roll but the Unit Intensity Roll is a Critical Success, indicating that the unit will be double attacked. The unit commander chooses to Withdraw. The GM rolls three times on the enemy army table. How many enemies attack? One, per the Withdraw maneuver, or two per the Stand vs. Two?


Two will attack the withdrawing unit.

--g