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krijger
01-02-2010, 01:32 PM
Hi, about Table 2: Starting conditions, the last 5 entries: Fatigued/Ill/Hungry/Starved should those modifiers not be in reverse?
[After all the enemy being Ill/fatigued/hungry/starved should make it easier to defeat them... as is indicated in the mercenary optional modifiers]

And how to interpret multiple commanders? If the enemy has multiple commanders or your side multiple commanders?
So for the enemy its a bonus and for you a penalty?

fg,
Thijs

Greg Stafford
01-02-2010, 05:00 PM
Hi, about Table 2: Starting conditions, the last 5 entries: Fatigued/Ill/Hungry/Starved should those modifiers not be in reverse?
[After all the enemy being Ill/fatigued/hungry/starved should make it easier to defeat them... as is indicated in the mercenary optional modifiers]


You are correct. The modifiers on Table 22, page 15, are reversed for Fatigued, Ill, Hungry, Starved.



And how to interpret multiple commanders? If the enemy has multiple commanders or your side multiple commanders?
So for the enemy its a bonus and for you a penalty?


Apparently an entire section was omitted that explained this one line. (It is so difficult to detect accidental omissions!)
It follows.

Multiple Battlefield Commanders
Men of different feudal hierarchies have no obligation to submit to the commands of each other. None. Only an overlord requires obedience. Someone might voluntarily agree to follow another (great fame, favors owed, common sense, etc.) If a knight (and his men) was ordered to join another’s command, then of course he has good reason to obey. I’m certain that all knights obey well--as well as they can, which means that they obey this stranger as good vassals ought to: to the best of their ability, following chivalric or feudal ideals, keeping the good name of their lord in mind at all times, and exerting personal standards and will, and always trying to avoid being used by the temporary commander.
If multiple lords vie for command, all of them also men of good honor, then no formal procedure determines which of them is leader. Sometimes a choice is obvious—a glorious veteran of many victories. That does not require others to follow him.
Multiple commanders for a force in the field are possible (inevitable in some cases!) If they come to Battle, then each independent commander leads his army in his own Battle. (In game terms, each gains the Army Commander’s Glory.) Competition among leaders is a consistent recipe for disaster, reflected in the Starting Conditions modifier of Multiple Army Commanders +5 each.
Further difficulties arise. Each contingent fights as its own army, so to calculate the Starting Intensity, the entire single army is counted against each contingent. This affects the Starting intensity. If the two total forces are equal in numbers, then each of the small armies is Outnumbered (+5).
This works to the inverse for enemy multiple commanders. Each of them grants a -5 to starting Intensity.

krijger
01-03-2010, 12:19 AM
Multiple Battlefield Commanders
Men of different feudal hierarchies have no obligation to submit to the commands of each other. None. Only an overlord requires obedience. Someone might voluntarily agree to follow another (great fame, favors owed, common sense, etc.) If a knight (and his men) was ordered to join another’s command, then of course he has good reason to obey. I’m certain that all knights obey well--as well as they can, which means that they obey this stranger as good vassals ought to: to the best of their ability, following chivalric or feudal ideals, keeping the good name of their lord in mind at all times, and exerting personal standards and will, and always trying to avoid being used by the temporary commander.
If multiple lords vie for command, all of them also men of good honor, then no formal procedure determines which of them is leader. Sometimes a choice is obvious—a glorious veteran of many victories. That does not require others to follow him.
Multiple commanders for a force in the field are possible (inevitable in some cases!) If they come to Battle, then each independent commander leads his army in his own Battle. (In game terms, each gains the Army Commander’s Glory.) Competition among leaders is a consistent recipe for disaster, reflected in the Starting Conditions modifier of Multiple Army Commanders +5 each.
Further difficulties arise. Each contingent fights as its own army, so to calculate the Starting Intensity, the entire single army is counted against each contingent. This affects the Starting intensity. If the two total forces are equal in numbers, then each of the small armies is Outnumbered (+5).
This works to the inverse for enemy multiple commanders. Each of them grants a -5 to starting Intensity.





If the two total forces are equal in numbers, then each of the small armies is Outnumbered (+5).

Also if the two forces outnumber the enemy by a factor of two or more?

I would guess more:
Each contingent fights as its own army, so to calculate the Starting Intensity, the entire single army is counted against each contingent. This affects the Starting intensity, as when any contingent is smaller than the opposing army it is considered Outnumbered (+5).

fg,
Thijs

Greg Stafford
01-03-2010, 05:23 PM
Multiple Battlefield Commanders
Men of different feudal hierarchies have no obligation to submit to the commands of each other. None. Only an overlord requires obedience. Someone might voluntarily agree to follow another (great fame, favors owed, common sense, etc.) If a knight (and his men) was ordered to join another’s command, then of course he has good reason to obey. I’m certain that all knights obey well--as well as they can, which means that they obey this stranger as good vassals ought to: to the best of their ability, following chivalric or feudal ideals, keeping the good name of their lord in mind at all times, and exerting personal standards and will, and always trying to avoid being used by the temporary commander.
If multiple lords vie for command, all of them also men of good honor, then no formal procedure determines which of them is leader. Sometimes a choice is obvious—a glorious veteran of many victories. That does not require others to follow him.
Multiple commanders for a force in the field are possible (inevitable in some cases!) If they come to Battle, then each independent commander leads his army in his own Battle. (In game terms, each gains the Army Commander’s Glory.) Competition among leaders is a consistent recipe for disaster, reflected in the Starting Conditions modifier of Multiple Army Commanders +5 each.
Further difficulties arise. Each contingent fights as its own army, so to calculate the Starting Intensity, the entire single army is counted against each contingent. This affects the Starting intensity. If the two total forces are equal in numbers, then each of the small armies is Outnumbered (+5).
This works to the inverse for enemy multiple commanders. Each of them grants a -5 to starting Intensity.





If the two total forces are equal in numbers, then each of the small armies is Outnumbered (+5).

Also if the two forces outnumber the enemy by a factor of two or more?

I would guess more:
Each contingent fights as its own army, so to calculate the Starting Intensity, the entire single army is counted against each contingent. This affects the Starting intensity, as when any contingent is smaller than the opposing army it is considered Outnumbered (+5).



Or more, depending on the actual odds.
My army of 1000 knights faces three foes of different sizes. I get -15, and they:
A has 500 knights, so his odds are 1:2
B has 200 knights so his odds are 1:5
C has 100 so his odds are 1:10

Hambone
01-04-2010, 10:29 PM
OUCHHHH!!!!!! Dont split up!!!!!!!!!! :P

Clydwich
01-05-2010, 09:05 AM
OUCHHHH!!!!!! Dont split up!!!!!!!!!! :P


HA! Good luck telling that to the equally important nobles, who are also rivals, but have to beat this invasion, but refuse to yield command to each other......
Ah, the beauty of the knightly (not chivalric, mind!) lifestyle (with some politics thrown in), with its innumerable points of honor....