View Full Version : Rescue a Friend (p52)
The "Rescue a Friend" sections seems to imply that if someone is unhorsed they may be separated from their unit.
However I can't seem to find somewhere that says that that's an effect of being unhorsed means that you loose your unit. Does it?
On the one hand that makes sense and is dramatic, so an unrescued unhorsed Knight starts the next round alone and afoot.
On the other there are already foot soldiers assumed to be a part of many units. If he doesn't loose his unit can he just get back onto his original horse?
Greg Stafford
01-12-2010, 03:58 PM
The "Rescue a Friend" sections seems to imply that if someone is unhorsed they may be separated from their unit.
Not "is," but "might be."
However I can't seem to find somewhere that says that that's an effect of being unhorsed means that you loose your unit. Does it?
When you play it you will see that if you become unhorsed, and your unit is forced to recoil a zone, or even if they Withdraw, you are left behind.
On the one hand that makes sense and is dramatic, so an unrescued unhorsed Knight starts the next round alone and afoot.
On the other there are already foot soldiers assumed to be a part of many units.
No, not so.
In an organizational sense, yes. In an operational one, no.
The infantry are entirely ignored in the function of the eschille. They are silent partners, not even worth considering and thinking about.
If he doesn't loose his unit can he just get back onto his original horse?
Unless the rules state explicitly otherwise, sure.
Greg
When you play it you will see that if you become unhorsed, and your unit is forced to recoil a zone, or even if they Withdraw, you are left behind.
I've probably missed something but I can't see where it says that an unhorsed knight can't move with the rest of his unit, whether that movement be a chosen tactic or a forced battle result.
If he doesn't loose his unit can he just get back onto his original horse?
Unless the rules state explicitly otherwise, sure.
So if a Knight is unhorsed at some point during "Step 4: Combat" they can just get back on at some point before the next round begins?
Thanks for the time taken in responding. I've my first session of a new campaign this weekend with some new players so I'm just trying to get it all smooth in my head so that everything goes well and they enjoy it.
Hambone
01-13-2010, 12:28 AM
When you play it you will see that if you become unhorsed, and your unit is forced to recoil a zone, or even if they Withdraw, you are left behind.
I've probably missed something but I can't see where it says that an unhorsed knight can't move with the rest of his unit, whether that movement be a chosen tactic or a forced battle result.
If he doesn't loose his unit can he just get back onto his original horse?
Unless the rules state explicitly otherwise, sure.
So if a Knight is unhorsed at some point during "Step 4: Combat" they can just get back on at some point before the next round begins?
Thanks for the time taken in responding. I've my first session of a new campaign this weekend with some new players so I'm just trying to get it all smooth in my head so that everything goes well and they enjoy it.
When a knight is unhorsed I believe he is seperated from his unit unless they all decide to stay in the same zone and wait for him to remount which happens the following round. so it depends on what the other knights do, i think. If they do a manuver that moves them forward or back one zone then the unhorsed knight loses them because he cant keep up. even if all knights are in the same zone i believe the unhorsed one is still on his own unless the others actively state that they are staying in the zone and trying to rescue him. Otherwise if the knight is lucky his friends remain in the same zone the next round and the player might find a way to rehorse and join them on his own before they are off to another zone. At least this is the way I read it in the BoB.... I could be wrong, once again.....
When a knight is unhorsed I believe he is seperated from his unit unless they all decide to stay in the same zone and wait for him to remount which happens the following round. so it depends on what the other knights do, i think. If they do a manuver that moves them forward or back one zone then the unhorsed knight loses them because he cant keep up. even if all knights are in the same zone i believe the unhorsed one is still on his own unless the others actively state that they are staying in the zone and trying to rescue him. Otherwise if the knight is lucky his friends remain in the same zone the next round and the player might find a way to rehorse and join them on his own before they are off to another zone. At least this is the way I read it in the BoB.... I could be wrong, once again.....
All that makes a lot of sense but is that how it's meant to work? I can't see anywhere where it says that it does, though I am flipping through a lot of books prepping the start for a new campaign so something could easily have been missed.
Greg seems to say that there's nothing stopping an unhorsed knight remounting and a battle round is meant to represent an hour or so of time so it does seem really quite reasonable that during that time the Knight can remount.
Unless of course he's unconscious, in which case a rescue would be very dramatic and appropriate.
Greg Stafford
01-14-2010, 12:55 AM
When you play it you will see that if you become unhorsed, and your unit is forced to recoil a zone, or even if they Withdraw, you are left behind.
I've probably missed something but I can't see where it says that an unhorsed knight can't move with the rest of his unit, whether that movement be a chosen tactic or a forced battle result.
I will add it.
If he doesn't loose his unit can he just get back onto his original horse?
Unless the rules state explicitly otherwise, sure.
So if a Knight is unhorsed at some point during "Step 4: Combat" they can just get back on at some point before the next round begins?
If they get a Squire roll.
Thanks for the time taken in responding. I've my first session of a new campaign this weekend with some new players so I'm just trying to get it all smooth in my head so that everything goes well and they enjoy it.
First session with new players?
If hope you mean "first battle session" and that they ae entirely, 100% familir with the combat rules, etc. arlready
--g
I've probably missed something but I can't see where it says that an unhorsed knight can't move with the rest of his unit, whether that movement be a chosen tactic or a forced battle result.
I will add it.
OK that clarifies things, there's to be a rule saying something like:
Unhorsed and horsed knights cannot move and fight as a part of the same unit. If there is such a mixed unit it will break into one horsed unit and one unhorsed unit and the unhorsed one will remain where it is at the end of a battle round while the horsed unit completes the move as required by the unit's battle results.
I quite like the idea of brave knights leaping off of their horses to stand by the side of their unhorsed friends for the next battle round.
So if a Knight is unhorsed at some point during "Step 4: Combat" they can just get back on at some point before the next round begins?
If they get a Squire roll.
Why would you need a Squire Roll to get back on your original mount, presuming that horse hasn't been killed?
Is it meant to represent some abstraction that during the hour of fighting the Knight was knocked off, had to keep fighting on foot while his horse galloped away and that his Squire has to go and find it and bring it back to him?
Thanks for the time taken in responding. I've my first session of a new campaign this weekend with some new players so I'm just trying to get it all smooth in my head so that everything goes well and they enjoy it.
First session with new players?
If hope you mean "first battle session" and that they ae entirely, 100% familir with the combat rules, etc. arlready
--g
They are entirely new players and I'll be starting in 485 which will begin with the introductory adventure, which I'll set just before Easter Court so the new Knights can be taken to it by the Earl, and end with the battle of Mearcred creek.
So they will have seen some of the combat rules.
They'll also have an NPC leading them in the battle who will pick fairly vanilla options and explain in game the the young Knights experiencing their first battle what a leader is meant to be doing.
Other than the new battle rules I'm reasonably confident with the game system having ran it before.
I'm trying to give over as much of an impression of the game as I reasonably can in order to get buy in to kicking the campaign off, so I'd like to show the battle side too, and selfishly I really want to try out the new rules as they seem to be what I was looking for after feeling somewhat dissatisfied with the older rules.
If it doesn't work I might be looking for new players in the Hertfordshire area :)
DarrenHill
01-14-2010, 07:09 PM
I wouldn't recommend using the battle rules so quickly. "Getting buy in" will only work if everything goes swimmingly. The battle system is very likely to be confusing and maybe a bit frustrating first time through, especially if you are a bit shaky on how it works (which is understandable), and it could be much worse if they aren't secure in their knowledge of the rest of the rules.
If you want to have a battle-type event, I would use the old rules for a skirmish: basically, have a small battle, play out a single fight between the players and the enemy leaders, and describe the battle going on around them, with the outcome decided by their success or failure.
I'm still planning to use the BoB rules but I can always drop back to the standard rules pretty if at any point I get cold feet. While I'm not that big a fan of them I do know them pretty well so it's all about my comfort factor I guess. I'll probably also let them know that the battle system part of the game is a whole new thing and so to treat it as a real demo.
Having an NPC leader will be a huge help as I can demo what the system seems like it can do while limiting the choices that I'll have to handle and even fudging some rolls now and again if something odd pops up that I'm not sure if I can handle.
Hopefully 485 will see a hunt, combat vs. bandits, some court action, a quick tour of the battle system and a winter phase.
Hambone
01-15-2010, 12:16 AM
[/quote]
Why would you need a Squire Roll to get back on your original mount, presuming that horse hasn't been killed?
Is it meant to represent some abstraction that during the hour of fighting the Knight was knocked off, had to keep fighting on foot while his horse galloped away and that his Squire has to go and find it and bring it back to him? [/quote]
Yep... The squire has to chase down the knights horse, or if he cant its assumed that he finds another horse loose on the field and captures it. As a side note here, if the squire has already criticaled and has a horse then the knight can automatically mount it.( im pretty sure that there is no need for a squire roll in this instance and that its automatic).
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