Russell Deneault
01-17-2010, 10:39 PM
Some of you may have seen my thread looking for players (http://www.gspendragon.com/roundtable/index.php?topic=493.0) to start an online game using Google Wave. I will use this thread as a place to show the technology and techniques we're using to play what is shaping up to be a very good game.
"Google Wave is an online tool for real-time communication and collaboration. A wave can be both a conversation
and a document where people can discuss and work together using richly formatted text, photos, videos, maps, and more."
About Google Wave (http://wave.google.com/help/wave/about.html) - The video here is 80 minutes long, but if you're interested in collaborative technologies, then it's worth it.
Wave is still in development, so many of its features aren't implemented yet. It's also prone to crashing if you have several windows open to different waves like I do. I'm not sure how the crashing experience has been so far with the players. Fortunately, the waves save in real-time and I have yet to lose more than a word or two from crashes. There is also no feature to make waves publicly viewable and anyone invited to a wave can create, edit and delete anything within the wave. That means I can't show you the real thing, but I'll provide screenshots.
Wave even has gadgets that you can insert into waves, such as the dicebot we use. Anywhere on a wave anyone can enter something like [d20+5] and it'll automatically resolve to a roll that would look something like [d20 + 5 = 3 + 5 = 8]. It's been very useful for play and it's quick, too. I'm trusting players not to cheat, though I suspect I could use Wave's playback feature to see if a roll was edited.
For all character sheets and bookkeeping we are using Google Documents (http://www.google.com/google-d-s/intl/en/tour1.html). Docs does allow view-only access, so everyone can see everyone elses' sheets. I use an embed gadget that puts the docs right inside the waves. Only myself and the applicable player can actually edit their character sheet. Here is an example player's character sheet (http://spreadsheets.google.com/ccc?key=0AiBGTJKf7T51dFViOW5nQmM2ejFuY0VxLUlMcWtvc kE&hl=en). Notice the tabs at the bottom; I think I've pretty well covered what every individual character would want to track.
[hr]
We are currently running the first year of the game, standard 485 stuff using the 5th Edition ruleset, Great Pendragon Campaign, Book of the Manor, Book of Battles, Book of Armies, and supplemental materials from Greg's website.
I am the Gamemaster and there are 8 players:
Bellias , played by Kenneth (aka Obiken)
Heward, played by doorknobdeity
Llywel Ap Hywe , played by abnninja
Miles the Boar, played by Al
Morwyn ap Chwldrtwn, played by Erik
Primo Cavaliere
Reginald Fitzurse, played by dcwhitworth
Rhodri, played by Lee
With the exception of Miles (who is a personal friend of mine), everyone came from my solicitation thread on this forum. I've already got a very active player base; I think only Primo Cavaliere is the only player not up and running already.
Up next: Instead of explaining how Wave has been working for us so far, I'll show you some screenshots.
"Google Wave is an online tool for real-time communication and collaboration. A wave can be both a conversation
and a document where people can discuss and work together using richly formatted text, photos, videos, maps, and more."
About Google Wave (http://wave.google.com/help/wave/about.html) - The video here is 80 minutes long, but if you're interested in collaborative technologies, then it's worth it.
Wave is still in development, so many of its features aren't implemented yet. It's also prone to crashing if you have several windows open to different waves like I do. I'm not sure how the crashing experience has been so far with the players. Fortunately, the waves save in real-time and I have yet to lose more than a word or two from crashes. There is also no feature to make waves publicly viewable and anyone invited to a wave can create, edit and delete anything within the wave. That means I can't show you the real thing, but I'll provide screenshots.
Wave even has gadgets that you can insert into waves, such as the dicebot we use. Anywhere on a wave anyone can enter something like [d20+5] and it'll automatically resolve to a roll that would look something like [d20 + 5 = 3 + 5 = 8]. It's been very useful for play and it's quick, too. I'm trusting players not to cheat, though I suspect I could use Wave's playback feature to see if a roll was edited.
For all character sheets and bookkeeping we are using Google Documents (http://www.google.com/google-d-s/intl/en/tour1.html). Docs does allow view-only access, so everyone can see everyone elses' sheets. I use an embed gadget that puts the docs right inside the waves. Only myself and the applicable player can actually edit their character sheet. Here is an example player's character sheet (http://spreadsheets.google.com/ccc?key=0AiBGTJKf7T51dFViOW5nQmM2ejFuY0VxLUlMcWtvc kE&hl=en). Notice the tabs at the bottom; I think I've pretty well covered what every individual character would want to track.
[hr]
We are currently running the first year of the game, standard 485 stuff using the 5th Edition ruleset, Great Pendragon Campaign, Book of the Manor, Book of Battles, Book of Armies, and supplemental materials from Greg's website.
I am the Gamemaster and there are 8 players:
Bellias , played by Kenneth (aka Obiken)
Heward, played by doorknobdeity
Llywel Ap Hywe , played by abnninja
Miles the Boar, played by Al
Morwyn ap Chwldrtwn, played by Erik
Primo Cavaliere
Reginald Fitzurse, played by dcwhitworth
Rhodri, played by Lee
With the exception of Miles (who is a personal friend of mine), everyone came from my solicitation thread on this forum. I've already got a very active player base; I think only Primo Cavaliere is the only player not up and running already.
Up next: Instead of explaining how Wave has been working for us so far, I'll show you some screenshots.