KingLot
01-27-2010, 03:11 AM
First of all, big thanks to Greg for the Book of Battle. I ran a test session with it and everyone had a lot of fun, except the fact that one PC died and the other finished unconscious but was saved by his squire... I know some players who will be quite affraid when we start the Pendragon Campaign ;).
My only questions come from the definition of a Retreat...
On page 20 of BoB, it says that enemies signal a general Retreat when Battle Intensity is 15 and that they rout when it hits 0 for 2 consecutive turns. However, on page 76, in the Sample Battle, it is written that "Since the Battle Intensity is less than 16 for 2 consecutive rounds, the enemy army will now attempt to Retreat". When does an army retreat? At 15 or below 16?
Also, what happens when an enemy army retreats? Does the battle come to an end? If not, how long does the general retreat last? 1 round? I imagine that players can choose the Pursue/Follow maneuvers if they win or tie their Unit Commander Battle roll, but what else? I saw that it didn't have any consequences in the Determine the Victor section of the "After the Battle" chapter (even though it is written on page 20 that we should "see pg.58 for definitions of Retreat…" - which I wasn't able to find).
Finally, when an army retreats, does it use the withdraw maneuver (as suggests the sample battle, p.76 step 3) or the Run Away maneuver as the Pursue maneuver description seems to imply (I say that because the foe doesn't get the +10 bonus when pursued, as opposed to what is said in the Follow maneuver description)?
If, when forced to retreat, an army has the choice to either withdraw (at +10) or run away, I don't see why anyone would choose to run away. If the army has to run away, then when does it withdraw as described in the Follow maneuver? If the army has to withdraw, then when does the Pursue maneuver can be used?
Thanks again!
My only questions come from the definition of a Retreat...
On page 20 of BoB, it says that enemies signal a general Retreat when Battle Intensity is 15 and that they rout when it hits 0 for 2 consecutive turns. However, on page 76, in the Sample Battle, it is written that "Since the Battle Intensity is less than 16 for 2 consecutive rounds, the enemy army will now attempt to Retreat". When does an army retreat? At 15 or below 16?
Also, what happens when an enemy army retreats? Does the battle come to an end? If not, how long does the general retreat last? 1 round? I imagine that players can choose the Pursue/Follow maneuvers if they win or tie their Unit Commander Battle roll, but what else? I saw that it didn't have any consequences in the Determine the Victor section of the "After the Battle" chapter (even though it is written on page 20 that we should "see pg.58 for definitions of Retreat…" - which I wasn't able to find).
Finally, when an army retreats, does it use the withdraw maneuver (as suggests the sample battle, p.76 step 3) or the Run Away maneuver as the Pursue maneuver description seems to imply (I say that because the foe doesn't get the +10 bonus when pursued, as opposed to what is said in the Follow maneuver description)?
If, when forced to retreat, an army has the choice to either withdraw (at +10) or run away, I don't see why anyone would choose to run away. If the army has to run away, then when does it withdraw as described in the Follow maneuver? If the army has to withdraw, then when does the Pursue maneuver can be used?
Thanks again!