Earl De La Warr
03-10-2010, 01:30 PM
The Naval raids were tough on my players, putting it mildly. I had a TPK.
The incremental nature of the odds was especially brutal. By the time they got to the last skirmish they were down on HP and facing 2;1 odds.
This is how I did it.
I allowed each player to have command of a boat and do the battle rolls. Fifty:fifty chance with more success than failures. They also rolled followers fate. I figured about 12 knights per boat plus sailors (therefore 8 boats = 96 knights) in line with the statement that about 100 knights show up.
I then pitched each boat against a different Saxon rolled from the Book of Armies table for Tribal Saxons.
For most of the skirmishes, they did quite well, especially on land, and had them spend a week in Yarmouth being cared for by a skilled chirugerist. However by the time they arrived in Yarmouth, I had two guys barely above consciousness. No one asked to miss out on the last part of the raid.
At the last Sea battle they suffered badly. Only one player rolled a passion.
In hindsight, I think I could have help them with the choice of the opposition, but I let myself get carried away. I asked them to roll on the Book of Armies table for Tribal Saxons, and had two 12's, a 15 and a 20. The 12's were bad enough rolling 6D6 damage. The 15 was a 7D6 damage and the 20 were bersekers.
I rolled 60 damage for one guy on a critical. I kept rolling 6's!
I did hint heavily that the players should use defensive tactics at times, but ultimately it is their choice. Inexperience on my and my players part didn't help.
One thing I will do in future, is to use the saxons from the appendix in KAP5, rather than the BoA.
Also, unless specifically requested, all PK's will be in same unit so they can help each other.
I can't help thinking I'm playing the game wrong, by not being brutal and allowing my players chances. I roll my dice in the open, but if everyone needs to roll up a character every other week, its not going to be fun for them.
So, what are everyone else's experience with this?
The incremental nature of the odds was especially brutal. By the time they got to the last skirmish they were down on HP and facing 2;1 odds.
This is how I did it.
I allowed each player to have command of a boat and do the battle rolls. Fifty:fifty chance with more success than failures. They also rolled followers fate. I figured about 12 knights per boat plus sailors (therefore 8 boats = 96 knights) in line with the statement that about 100 knights show up.
I then pitched each boat against a different Saxon rolled from the Book of Armies table for Tribal Saxons.
For most of the skirmishes, they did quite well, especially on land, and had them spend a week in Yarmouth being cared for by a skilled chirugerist. However by the time they arrived in Yarmouth, I had two guys barely above consciousness. No one asked to miss out on the last part of the raid.
At the last Sea battle they suffered badly. Only one player rolled a passion.
In hindsight, I think I could have help them with the choice of the opposition, but I let myself get carried away. I asked them to roll on the Book of Armies table for Tribal Saxons, and had two 12's, a 15 and a 20. The 12's were bad enough rolling 6D6 damage. The 15 was a 7D6 damage and the 20 were bersekers.
I rolled 60 damage for one guy on a critical. I kept rolling 6's!
I did hint heavily that the players should use defensive tactics at times, but ultimately it is their choice. Inexperience on my and my players part didn't help.
One thing I will do in future, is to use the saxons from the appendix in KAP5, rather than the BoA.
Also, unless specifically requested, all PK's will be in same unit so they can help each other.
I can't help thinking I'm playing the game wrong, by not being brutal and allowing my players chances. I roll my dice in the open, but if everyone needs to roll up a character every other week, its not going to be fun for them.
So, what are everyone else's experience with this?