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Banesfinger
03-11-2010, 03:02 PM
Do unit cohesion modifiers (disordered, broken, etc) stay for the entire combat, or do they only last one round?

For example, if on round #1 a unit results in a broken cohesion (which effect's the unit intensity in the following round; #2), does that cohesion modifier (+20) stay with them for the rest of the combat? Or is it replaced with whatever unit results they get at the end of round #2?

My thoughts on this are torn:
If the cohesion sticks for the entire combat, that seems a bit harsh unless there is some way to "fix" them.
But if they only last one round, then conditions like "Broken" seem pretty easy to fix (just 'stand fast' the next round...and no matter the results, your whole unit will reassemble at your side and be good as new).

Sir Pramalot
03-15-2010, 02:40 PM
I'm also unsure about this. Greg, can you help out?

Greg Stafford
03-15-2010, 04:47 PM
I like to not reply to a thread if it's something that I think others can reply to.
That way I see if the rules are clear, well written, and easily enough found.
Without a way to flag a thread (a weakness of the software) I sometimes drop these when they are not active.
So if something lingers, unanswered, I will invite a poke like this to remind me.



Do unit cohesion modifiers (disordered, broken, etc) stay for the entire combat, or do they only last one round?
For example, if on round #1 a unit results in a broken cohesion (which effect's the unit intensity in the following round; #2), does that cohesion modifier (+20) stay with them for the rest of the combat?


First, I must make a vocabulary correction or assumption to answer this.
In the above the boldfaced the vocabulary is confused.
"Combat" refers to the individual activities of "Step 4, Combat." That's where the knights fight.
See, the +20 is the Unit Intensity Modifier for a Broken "unit" (p 21), while the Combat "Unit Cohesion Modifier" (p 43) has no modifier for being Broken.

This is super nitpicky, and I'll apologize in advance if it seems personal, because I want to stress we take care in vocabulary because so many terms are very specific.



Or is it replaced with whatever unit results they get at the end of round #2?


The answer is really simple. My fault! I never apparently stated it overtly.
Please add to page 21, under "Unit Cohesion,"

Unit Cohesion modifies starting Intensity and Combat for one round. Each round begins with a new Cohesion, based on the results of the previous Round's Unit Result.



But if they only last one round, then conditions like "Broken" seem pretty easy to fix (just 'stand fast' the next round...and no matter the results, your whole unit will reassemble at your side and be good as new).


Please see "Broken" on pages 23, 46, 78
There is no Unit when it is Broken. All surviving members are Alone in Battle, with all of the terrible modifiers that it gets.
Consequences of Alone are easy to find.

Banesfinger
03-15-2010, 05:38 PM
Thanks for the reply Greg. Sorry for my vocabulary confusion (I did indeed mean entire battle, not entire combat).

I am still a bit confused by your answer:
You stated: "There is no Unit when it is Broken. All surviving members are Alone in Battle, with all of the terrible modifiers that it gets."

I'm fine with that, and as you stated, the surviving members are Alone in Battle. From pg. 23 (Alone in Battle) is says "...he acts as his own Unit commander, and has a +10 to his Unit Intensity. In every other way his battle round is exactly as normal."

So my first question is: is the +20 Unit Intensity Modifier (Table 7, pg 21) in addition to the +10 Unit Intensity for being alone (total +30)?
If not, when would you ever use that +20 UIM from table 7, since all broken units are 'Alone' as you described above?

My second question is: how does one fix his broken (i.e. Alone) unit cohesion?
Checking the rules, it seems you can attempt to Rally (pg. 55) during the Extended Melee Phase. It states that "...if engaged, then he must win the regular melee phase..." Do you still determine Unit Victory Results (pg. 49) with 'Alone' units? Does this mean that a success is automatically a Triumph (because that is a win by 'everyone' in the unit)?
Assuming the knight "wins" his regular melee phase, it states to Rally the knight must survive a 2nd melee against that same enemy (done during the extended melee phase? ). After that, if he succeeds/crits his Rally roll, he has additional knights by his side. Does this mean he can remove his 'Alone' status (I think 'yes', obviously) and/or his Broken unit cohesion?

P.S.: Greg, I know you like to break-up these multi-questions into separate posts, but I think these are all related to a single topic. If this is not the case, I'll gladly split these up.

Note: post edited once I got home and had my BoB in hand.

Banesfinger
03-21-2010, 01:45 PM
A friendly bump...

Greg Stafford
03-21-2010, 04:25 PM
You stated: "There is no Unit when it is Broken. All surviving members are Alone in Battle, with all of the terrible modifiers that it gets."

I'm fine with that, and as you stated, the surviving members are Alone in Battle. From pg. 23 (Alone in Battle) is says "...he acts as his own Unit commander, and has a +10 to his Unit Intensity. In every other way his battle round is exactly as normal."

So my first question is: is the +20 Unit Intensity Modifier (Table 7, pg 21) in addition to the +10 Unit Intensity for being alone (total +30)?
If not, when would you ever use that +20 UIM from table 7, since all broken units are 'Alone' as you described above?


You wouldn't! Nice catch, sir!
That is a redundant AND INCORRECT entry!
It ought to say under the Unit Intensity Modifier for Broken, "See Alone in Battle."




My second question is: how does one fix his broken (i.e. Alone) unit cohesion?



Page 23 "Alone in Battle?" tells it: get to the rear. Get Out of Combat (page 36-37). Take the round to catch breath and look around.
Head for the nearest banner that you recognize in your chain of command.
Join or form an ad hoc unit there.

It is not really simple to just attach yourself to an officer or other unit--the entire point of the eschille is that the men have trained together as well as individually.

If the battle is going badly, consider getting to the camp and getting your people and goods out before the looting begins. It is painful when your retinue is captured and killed or sold into slavery. Sometimes simultaneous Cowardly and Prudent checks are worth it.