Avalon Lad
05-23-2010, 01:49 PM
Do horses have a valourous roll ?
I've been playing vs the Twilight period army from book of battle. This has some troops with the Arbalest (1d6+20), or Longbow (4d6+10) both of which may do enough damage to upset horses and give them a major wound after the 5 pt armour. (It is important to remember the bit on page 46 about "get shield", which is going to help the horse and may make the difference between a major wound or not).
On an odd damage roll then the damage is done to the horse. (There is the bit about wounded horses in book of battle on p48) Horses have the following stats:
Charger (KAP p181) Hit points 46 Major Wound 12 Armour 5
Destrier (KAP p175) Hit points 52 Major wound 10 Armour 5
Following a major wound (KAP p125) then the horse will be required to:
a) make a d20 against current hit points to stay conscious (which it will probably make).
b) make a roll against the statistics lost table (and things are reconfigured straight away)
but
c) characters would have to undertake a valourous roll to continue fighting. No valour skill for horses though.
I certainly intend to come up with some sort of house rules, since a beast that is obviously so badly hurt shouldn't be much use to be ridden around the battlefield, and a knight should be swapping horses with his squire to his next best horse.
Is there any consensus on what would be the best way forward ?
Part of me is tempted to say that the horse has to make a con roll each round (after suffering a major wound) to be used as a normal horse (move, fight etc) in battle, otherwise it just ambles and the knight can fight if attacked but he's not moving with the rest of his unit (so no lance charges for example!).
Chris
I've been playing vs the Twilight period army from book of battle. This has some troops with the Arbalest (1d6+20), or Longbow (4d6+10) both of which may do enough damage to upset horses and give them a major wound after the 5 pt armour. (It is important to remember the bit on page 46 about "get shield", which is going to help the horse and may make the difference between a major wound or not).
On an odd damage roll then the damage is done to the horse. (There is the bit about wounded horses in book of battle on p48) Horses have the following stats:
Charger (KAP p181) Hit points 46 Major Wound 12 Armour 5
Destrier (KAP p175) Hit points 52 Major wound 10 Armour 5
Following a major wound (KAP p125) then the horse will be required to:
a) make a d20 against current hit points to stay conscious (which it will probably make).
b) make a roll against the statistics lost table (and things are reconfigured straight away)
but
c) characters would have to undertake a valourous roll to continue fighting. No valour skill for horses though.
I certainly intend to come up with some sort of house rules, since a beast that is obviously so badly hurt shouldn't be much use to be ridden around the battlefield, and a knight should be swapping horses with his squire to his next best horse.
Is there any consensus on what would be the best way forward ?
Part of me is tempted to say that the horse has to make a con roll each round (after suffering a major wound) to be used as a normal horse (move, fight etc) in battle, otherwise it just ambles and the knight can fight if attacked but he's not moving with the rest of his unit (so no lance charges for example!).
Chris