Merlin
07-26-2010, 12:23 PM
Through the force of your charge, you end up as hoped as two units, having burst through the front row of the assembled Saxon rebels. Eventually you come to a stop and find yourselves and your opponents neatly balanced against each other, a mass of noise and chaos as everyone pushes to gain some advantage in the start of the battle, the adrenaline still flowing freely!
*****
This Round’s Army Intensity = Last Round’s Final Army Intensity + 3d6-10 Battle Events
=18 + (6+4+1-10) = 19
Unit Intensity = Army Intensity + Battle Size Modifier + Terrain Modifiers + Battle Zone + Unit Cohesion
=19 + 0 + 0 + 10 (zone 6) + 0 = 29
You have also opted to split into two units. What I need then is each unit leader to make an opposed Battle roll against the Unit Intensity of 29.
Can I suggest the following divison of knights into the two units, with the Unit Commanders in bold:
Sir Madog
Sir Mennon
Sir Pelaran
Sir Cynon
Sir Meliaunce
Sir Baer
Sir Rhys
Against Sir Madog's unit, I rolled a 10, which modifies to a 19. A straight success.
Against Sir Meliaunce's unit, I rolled a 1, which modifies to 10. A straight success.
Make your rolls, discuss the possible options as a unit, and let me know what you want to do - the maneuver tables you'll need to refer to are in the notes I sent you. I can clarify anything you're unsure of in them (I hope!).
Let's start a new thread for each unit - make your responses there:
Madog: http://www.gspendragon.com/roundtable/index.php?topic=885.0
Meliaunce: http://www.gspendragon.com/roundtable/index.php?topic=886.0
*****
This Round’s Army Intensity = Last Round’s Final Army Intensity + 3d6-10 Battle Events
=18 + (6+4+1-10) = 19
Unit Intensity = Army Intensity + Battle Size Modifier + Terrain Modifiers + Battle Zone + Unit Cohesion
=19 + 0 + 0 + 10 (zone 6) + 0 = 29
You have also opted to split into two units. What I need then is each unit leader to make an opposed Battle roll against the Unit Intensity of 29.
Can I suggest the following divison of knights into the two units, with the Unit Commanders in bold:
Sir Madog
Sir Mennon
Sir Pelaran
Sir Cynon
Sir Meliaunce
Sir Baer
Sir Rhys
Against Sir Madog's unit, I rolled a 10, which modifies to a 19. A straight success.
Against Sir Meliaunce's unit, I rolled a 1, which modifies to 10. A straight success.
Make your rolls, discuss the possible options as a unit, and let me know what you want to do - the maneuver tables you'll need to refer to are in the notes I sent you. I can clarify anything you're unsure of in them (I hope!).
Let's start a new thread for each unit - make your responses there:
Madog: http://www.gspendragon.com/roundtable/index.php?topic=885.0
Meliaunce: http://www.gspendragon.com/roundtable/index.php?topic=886.0