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View Full Version : Attacking and Defending Castles in BoB



Sir Pramalot
11-22-2010, 11:24 AM
Can the BoB rules be applied to attacking (and for that matter defending) a castle or fort? I know there is the maneuver "Attack vs Position" but can you use that for an entire battle involving the storming of a castle? Another forum member did post some very interesting rules for sieges and I wonder if anyone else has modded the rules to allow for assaults etc from the attacker and defender's perspective.

Greg Stafford
11-22-2010, 11:08 PM
Can the BoB rules be applied to attacking (and for that matter defending) a castle or fort? I know there is the maneuver "Attack vs Position" but can you use that for an entire battle involving the storming of a castle? Another forum member did post some very interesting rules for sieges and I wonder if anyone else has modded the rules to allow for assaults etc from the attacker and defender's perspective.


Try it out for us and let us know!!

Sir Pramalot
11-22-2010, 11:38 PM
Do you have any suggestions as to how to incorporate DV? A mod to battle or unit intensity?

Sacha
11-23-2010, 11:05 AM
My gut-feeling would be to use DV as a negative modifier to Battle rolls. In my experience with the BoB rules thus far, there are already plenty of factors that ramp-up the UI to very dangerous levels. I'd hesitate to bring in another element that will make battles even more deadly for the player knights.

Of course the proof of the pudding is in the eating and I'd be interested to see how such a ruling would work in actual play.

Cheers,

Sacha

Sir Pramalot
11-23-2010, 11:43 AM
Siege vs Siege roll instead of Battle maybe? Hmmm this is going to require some thought. Not sure I want to use my PKs as guinea pigs for my half baked ideas just yet. They'd never forgive me!

villagereaver@hotmail.com
11-25-2010, 07:57 PM
Siege vs Siege roll instead of Battle maybe? Hmmm this is going to require some thought. Not sure I want to use my PKs as guinea pigs for my half baked ideas just yet. They'd never forgive me!


Maybe an online battle Like Merlin did to test the other rules?

If so, I volunteer!

DarrenHill
11-25-2010, 09:14 PM
Siege vs Siege roll instead of Battle maybe? Hmmm this is going to require some thought. Not sure I want to use my PKs as guinea pigs for my half baked ideas just yet. They'd never forgive me!


One thing i have done in the past, is have the players design second characters, play them through the situation, and if they survive, the players can keep them.
You know how in books, sometimes the author describes a situation (like, maybe, pulling an example purely out of my head here, a siege...) occurring far away, but which does turn out to influence the ongoing story in some significant way.
Do something like that - maybe switching between the two groups at important moments, one playing out the siege, the otehr involved in an adventure which influences the outcome of the siege - or vice versa.
That way, you get too try out the siege without risking the characters the players are most invested in, and you get the players to maybe have new backup characters that have been tested in play and which they start to care about. And which also happens to be another source of potential children for your child mortality thread :)

ewilde1968
12-01-2010, 06:10 AM
In 497 the player knights used half a county's army to assault a Saxon stronghold, a motte and bailey under construction. I used Sir Larkin's siege rules posted on this forum to drive the story. When the opportunity for an assault came up we just gave a quick battle roll as if it were a real battle and let the story continue. Since the player knights were leaders of the assault, of course the lower knights who were already on duty did the storming. It worked quite well (and was extremely deadly for the poor fellows involved in the assault.)