CHA2730 King Arthur Pendragon 5th edition (5.2) Contents

  • INTRODUCTION
    • Playing King Arthur Pendragon
    • Which Arthur Is This?
      • English
      • French
      • Chronicles
      • Modern Tales
      • Welsh
      • Radical
    • When Is This?
    • About This Book
      • Die-Rolling Conventions
      • Rolls and Checks
      • Character Statistics and Values
      • Mind Your C’s and K’s Measurements
      • Common Terms and Abbreviations
  • CHAPTER ONE: THE PENDRAGON REALM
    • Recent History
    • Famous People
      • Uther Pendragon
      • Merlin
      • Other Notables
    • Britain and Europe
      • Political Divisions of Britain
      • The Church
      • Paganism
      • Foreign Britain
      • Beyond Britain
    • The High Order of Knighthood
      • The Origins of Knighthood
      • Becoming a Knight
      • Ranks of Knighthood
    • Feudalism
      • Oaths
      • Social Classes
    • Customs and Laws
      • The Universal Laws
      • Customs of the Family
      • Customs of Knighthood
      • Justice
      • Customs of the Church
  • CHAPTER TWO: CHARACTER GENERATION
    • Creating a Character
      • Personal Data
      • Traits and Passions
      • Attributes
      • Skills
      • Previous Experience
      • Other Information
      • Conclusion
      • The Importance of Knighthood
      • Introducing Your Knight
    • Preconstructed Characters
      • An average Knight
      • The Courtier
      • Master of the Hunt
      • The Fighter
    • Squires
      • Player Character Squires
    • Women in Pendragon
      • Women’s Roles
      • Religious Women
      • Gentlewoman Bonus
      • Generating Female Characters
      • Non-Traditional Women
      • Women Knights in Play
      • Character Generation
  • CHAPTER THREE: FAMILY AND FATHERLAND
    • Salisbury Family History
      • Your Grandfather’s History
    • Family
      • Historical Perspective
      • The Role of Family
      • Your Living Family
      • Other Family Members
      • Your Future Family
    • Your Home
      • The County of Salisbury
      • The City of Sarum
      • Salisbury Castle
      • People
      • In and Around Salisbury
      • The Progress of Salisbury
      • Salisbury Manors
      • Your Manor
    • Castles
    • Travel in Britain
      • Maps
      • Travel Times
  • CHAPTER FOUR: STATS AND SKILLS
    • Traits and Skills
    • Using Traits and Passions
    • Traits
      • Using Traits
    • Magical Virtues
      • Religious Virtue
    • Directed Traits
      • Acquiring a Directed Trait
    • Trait Descriptions
      • Chaste/Lustful
      • Energetic/Lazy
      • Forgiving/Vengeful
      • Generous/Selfish
      • Honest/Deceitful
      • Modest/Proud
      • Just/Arbitrary
      • Merciful/Cruel
      • Prudent/Reckless
      • Spiritual/Worldly
      • Temperate/Indulgent
      • Trusting/Suspicious
      • Valorous/Cowardly
    • Passions
      • Using Passions
      • Gaining a Passion
      • Lowering a Passion
      • Strengths and Weaknesses
      • Initial Passions
      • Other Common Passions
    • The Dexterity Roll
    • Skills
      • Improving Skills
      • Skill Categories
      • Success or Failure
      • Skill Descriptions
      • Combat Skills
  • CHAPTER FIVE: GAME MECHANICS
    • Die-Roll Resolution
      • Unopposed Resolution
      • Opposed Resolution
      • Modifiers
      • Critical
      • Fumble
      • Values Greater Than 20
      • Values of Zero and Less
    • Time Scale
      • Campaign Time
      • Narrative Time
      • Real Time
      • Battle Rounds
      • Melee Rounds
    • Experience
      • Obtaining Experience
    • Movement
      • Melee Movement
      • Scenario Movement
    • Glory
      • Gaining Glory
      • Glory Awards
      • Non-Standard Glory
      • Rewards of Glory
      • Tracking Glory
    • The Winter Phase
      • Step 1: Solo Scenarios
      • Step 2: Experience Rolls
      • Step 3: Aging
      • Step 4: Economic Circumstances
      • Step 5: Stable Rolls
      • Step 6: Family Rolls
      • Step 7: Training and Practice
      • Step 8: Compute Glory
      • Step 9: Glory Bonuses
  • CHAPTER SIX: COMBAT
    • Combat and Roleplaying
    • The Melee Round
      • Melee Round Procedure
    • Basic Rules
      • Damage Statistic
      • Knockdown
      • Armor and Shields
    • Actions in Melee
      • Combatti Modifiers
    • Special Melee Tactics
      • Optional Combat Tactics
    • Mounted Combat
      • Lance Charge
      • Two-Handed Weapons
      • Height Advantage
      • Variant Steeds
      • Horse Armor
    • Injury and Health
      • Hit Points
      • Wounds
      • Recording Injuries
      • States of Health
      • Recovery
      • Deterioration and Aggravation
      • Other Damage
    • Skirmish Rules
      • The Skirmish
  • CHAPTER SEVEN: AMBITION AND FAITH
    • Differences Between Knights
    • Roleplaying Nobles
      • Noble Ranks
      • Vassal Knight
      • Banneret Knight
      • Baron
      • Earl/Count
      • Duke
      • King
      • Pennath
      • Officers
      • Other Titles
    • Religion
      • Spirituality and Religion
      • Christianity
      • Paganism
    • Magic
      • Types of Magic
      • Magic in the Game
      • Magicians
  • CHAPTER EIGHT: MATTERS OF WEALTH
    • Understanding Wealth
    • Standards of Living
      • Grades of Maintenance
      • The Market
    • Starting Equipment
      • Prerogatives of Wealth
      • Getting Money
      • Spending Money
    • Standard Price Lists
  • APPENDIX ONE: IN THE FUTURE
    • Chivalry
      • Chivalrous Knights
      • Romance
      • Round Table Knight
      • Passions
    • Customs
    • Organizations
      • The Queen’s Knights
      • Knights of the Grail Temple
      • Order of the Golden Apple
      • The Thrashers
      • The Young Knights
    • Knightly Equipment
      • Combat Skills
      • Horses
  • APPENDIX TWO: CHARACTERS AND CREATURES
    • Gamemaster Characters
      • Knights
      • Fighting Men
      • Ordinary Folk
      • Women
    • Creatures and Beasts
      • The Stables
      • Mount Statistics
      • Natural Beasts
    • Monsters and Fabulous Beasts
  • APPENDIX THREE: SCENARIOS
    • Introductory Scenario
      • Preparing as a Gamemaster
      • Necessary Materials
      • Your First Players
      • Your First Talk
      • To Start
      • First Characters
      • A Day of Training
      • A Horse Race
      • Your First Adventure: A Hunt
      • The Hunt
      • Back to Imber
      • A Visit to Court
    • The Questing Beast
      • Further Adventures
    • Solo Scenarios
      • Your Own Land
      • Vassal Service
      • Lost in the Woods
      • At the Crossroads
      • The Lover’s Solo
  • APPENDIX FOUR: BATTLE
  • The Feudal Army
    • The Battle System
    • I. Before the Battle
    • II. The First Charge
    • III. Melee
    • IV. Retreat, Rout, and Pursuit
    • V. After the Battle
  • Battle Enemy Tables
  • APPENDIX FIVE: TOURNAMENTS
    • Tournament Glory
    • Tournament Sizes
    • Knightly Roles
    • Other Activities
  • APPENDIX SIX: GLORY AWARDS
    • Successful Tasks
    • Defeating Enemies
    • Skill Success
    • One-Time Honors, Titles, and Ceremonies
    • Holding Land and Castles
    • Ideals
    • Famous Traits and Passions
    • Battle Participation
    • Tournaments
  • SUGGESTED READING
  • DESIGNER’S NOTES
  • INDEX
  • CHARACTER SHEETS

TABLES INDEX

  • Table 2.1: Cymric Attributes
  • Table 2.2: Additional Belongings
  • Table 2.3: Family Characteristics
  • Table 3.1: The Salisbury Army
  • Table 4.1: Standard Trait Roll Results
  • Table 4.2: Standard Passion Roll Results
  • Table 4.3: Dishonorable Acts
  • Table 4.4: Hunting — Normal Prey
  • Table 4.5: Hunting — Special Creature
  • Table 5.1: Basic Glory Awards
  • Table 5.2: Aging
  • Table 5.3: Statistics Lost
  • Table 5.4: Random Marriage
  • Table 5.5: Childbirth
  • Table 56: Child Survival
  • Table 5.7: Family Events
  • Table 5.8: Scandalous Rumors
  • Table 6.1: Armor
  • Table 6.2: Combat Modifiers Summary
  • Table 6.3: Tactics Modifier
  • Table 6.4: Followers’ Fate
  • Table 8.1: Food and Drink
  • Table 8.2: The Horse Market
  • Table 8.3: Knightly Equipage
  • Table 8.4: The Stock Yards
  • Table 8.5: Clothiers and Jewelers
  • Table 8.6: Common Services
  • Table 8.7: Miscellaneous Goods
  • Table 8.8: Major Investments
  • Table 6.1B: Armor (Augmented)
  • Table B.1: Creature Size
  • Table B.2: Surprise Attack vs. Avoidance
  • Table C.1: The Bear Hunt
  • Table C.2: Lost in the Woods
  • Table 6.4B: Followers’ Fate (Amended)
  • Table D.1: Battle Results
  • Table D.2: Battle Enemy — Knights
  • Table D.3: Battle Enemy — Footmen
  • Table D.4: Battle Enemy — Saxons
  • Table D.5: Battle Enemy — Irish
  • Table D.6: Battle Enemy — Picts