- INTRODUCTION
- Playing King Arthur Pendragon
- Which Arthur Is This?
- English
- French
- Chronicles
- Modern Tales
- Welsh
- Radical
- When Is This?
- About This Book
- Die-Rolling Conventions
- Rolls and Checks
- Character Statistics and Values
- Mind Your C’s and K’s Measurements
- Common Terms and Abbreviations
- CHAPTER ONE: THE PENDRAGON REALM
- Recent History
- Famous People
- Uther Pendragon
- Merlin
- Other Notables
- Britain and Europe
- Political Divisions of Britain
- The Church
- Paganism
- Foreign Britain
- Beyond Britain
- The High Order of Knighthood
- The Origins of Knighthood
- Becoming a Knight
- Ranks of Knighthood
- Feudalism
- Oaths
- Social Classes
- Customs and Laws
- The Universal Laws
- Customs of the Family
- Customs of Knighthood
- Justice
- Customs of the Church
- CHAPTER TWO: CHARACTER GENERATION
- Creating a Character
- Personal Data
- Traits and Passions
- Attributes
- Skills
- Previous Experience
- Other Information
- Conclusion
- The Importance of Knighthood
- Introducing Your Knight
- Preconstructed Characters
- An average Knight
- The Courtier
- Master of the Hunt
- The Fighter
- Squires
- Player Character Squires
- Women in Pendragon
- Women’s Roles
- Religious Women
- Gentlewoman Bonus
- Generating Female Characters
- Non-Traditional Women
- Women Knights in Play
- Character Generation
- Creating a Character
- CHAPTER THREE: FAMILY AND FATHERLAND
- Salisbury Family History
- Your Grandfather’s History
- Family
- Historical Perspective
- The Role of Family
- Your Living Family
- Other Family Members
- Your Future Family
- Your Home
- The County of Salisbury
- The City of Sarum
- Salisbury Castle
- People
- In and Around Salisbury
- The Progress of Salisbury
- Salisbury Manors
- Your Manor
- Castles
- Travel in Britain
- Maps
- Travel Times
- Salisbury Family History
- CHAPTER FOUR: STATS AND SKILLS
- Traits and Skills
- Using Traits and Passions
- Traits
- Using Traits
- Magical Virtues
- Religious Virtue
- Directed Traits
- Acquiring a Directed Trait
- Trait Descriptions
- Chaste/Lustful
- Energetic/Lazy
- Forgiving/Vengeful
- Generous/Selfish
- Honest/Deceitful
- Modest/Proud
- Just/Arbitrary
- Merciful/Cruel
- Prudent/Reckless
- Spiritual/Worldly
- Temperate/Indulgent
- Trusting/Suspicious
- Valorous/Cowardly
- Passions
- Using Passions
- Gaining a Passion
- Lowering a Passion
- Strengths and Weaknesses
- Initial Passions
- Other Common Passions
- The Dexterity Roll
- Skills
- Improving Skills
- Skill Categories
- Success or Failure
- Skill Descriptions
- Combat Skills
- CHAPTER FIVE: GAME MECHANICS
- Die-Roll Resolution
- Unopposed Resolution
- Opposed Resolution
- Modifiers
- Critical
- Fumble
- Values Greater Than 20
- Values of Zero and Less
- Time Scale
- Campaign Time
- Narrative Time
- Real Time
- Battle Rounds
- Melee Rounds
- Experience
- Obtaining Experience
- Movement
- Melee Movement
- Scenario Movement
- Glory
- Gaining Glory
- Glory Awards
- Non-Standard Glory
- Rewards of Glory
- Tracking Glory
- The Winter Phase
- Step 1: Solo Scenarios
- Step 2: Experience Rolls
- Step 3: Aging
- Step 4: Economic Circumstances
- Step 5: Stable Rolls
- Step 6: Family Rolls
- Step 7: Training and Practice
- Step 8: Compute Glory
- Step 9: Glory Bonuses
- Die-Roll Resolution
- CHAPTER SIX: COMBAT
- Combat and Roleplaying
- The Melee Round
- Melee Round Procedure
- Basic Rules
- Damage Statistic
- Knockdown
- Armor and Shields
- Actions in Melee
- Combatti Modifiers
- Special Melee Tactics
- Optional Combat Tactics
- Mounted Combat
- Lance Charge
- Two-Handed Weapons
- Height Advantage
- Variant Steeds
- Horse Armor
- Injury and Health
- Hit Points
- Wounds
- Recording Injuries
- States of Health
- Recovery
- Deterioration and Aggravation
- Other Damage
- Skirmish Rules
- The Skirmish
- CHAPTER SEVEN: AMBITION AND FAITH
- Differences Between Knights
- Roleplaying Nobles
- Noble Ranks
- Vassal Knight
- Banneret Knight
- Baron
- Earl/Count
- Duke
- King
- Pennath
- Officers
- Other Titles
- Religion
- Spirituality and Religion
- Christianity
- Paganism
- Magic
- Types of Magic
- Magic in the Game
- Magicians
- CHAPTER EIGHT: MATTERS OF WEALTH
- Understanding Wealth
- Standards of Living
- Grades of Maintenance
- The Market
- Starting Equipment
- Prerogatives of Wealth
- Getting Money
- Spending Money
- Standard Price Lists
- APPENDIX ONE: IN THE FUTURE
- Chivalry
- Chivalrous Knights
- Romance
- Round Table Knight
- Passions
- Customs
- Organizations
- The Queen’s Knights
- Knights of the Grail Temple
- Order of the Golden Apple
- The Thrashers
- The Young Knights
- Knightly Equipment
- Combat Skills
- Horses
- Chivalry
- APPENDIX TWO: CHARACTERS AND CREATURES
- Gamemaster Characters
- Knights
- Fighting Men
- Ordinary Folk
- Women
- Creatures and Beasts
- The Stables
- Mount Statistics
- Natural Beasts
- Monsters and Fabulous Beasts
- Gamemaster Characters
- APPENDIX THREE: SCENARIOS
- Introductory Scenario
- Preparing as a Gamemaster
- Necessary Materials
- Your First Players
- Your First Talk
- To Start
- First Characters
- A Day of Training
- A Horse Race
- Your First Adventure: A Hunt
- The Hunt
- Back to Imber
- A Visit to Court
- The Questing Beast
- Further Adventures
- Solo Scenarios
- Your Own Land
- Vassal Service
- Lost in the Woods
- At the Crossroads
- The Lover’s Solo
- Introductory Scenario
- APPENDIX FOUR: BATTLE
- The Feudal Army
- The Battle System
- I. Before the Battle
- II. The First Charge
- III. Melee
- IV. Retreat, Rout, and Pursuit
- V. After the Battle
- Battle Enemy Tables
- APPENDIX FIVE: TOURNAMENTS
- Tournament Glory
- Tournament Sizes
- Knightly Roles
- Other Activities
- APPENDIX SIX: GLORY AWARDS
- Successful Tasks
- Defeating Enemies
- Skill Success
- One-Time Honors, Titles, and Ceremonies
- Holding Land and Castles
- Ideals
- Famous Traits and Passions
- Battle Participation
- Tournaments
- SUGGESTED READING
- DESIGNER’S NOTES
- INDEX
- CHARACTER SHEETS
TABLES INDEX
- Table 2.1: Cymric Attributes
- Table 2.2: Additional Belongings
- Table 2.3: Family Characteristics
- Table 3.1: The Salisbury Army
- Table 4.1: Standard Trait Roll Results
- Table 4.2: Standard Passion Roll Results
- Table 4.3: Dishonorable Acts
- Table 4.4: Hunting — Normal Prey
- Table 4.5: Hunting — Special Creature
- Table 5.1: Basic Glory Awards
- Table 5.2: Aging
- Table 5.3: Statistics Lost
- Table 5.4: Random Marriage
- Table 5.5: Childbirth
- Table 56: Child Survival
- Table 5.7: Family Events
- Table 5.8: Scandalous Rumors
- Table 6.1: Armor
- Table 6.2: Combat Modifiers Summary
- Table 6.3: Tactics Modifier
- Table 6.4: Followers’ Fate
- Table 8.1: Food and Drink
- Table 8.2: The Horse Market
- Table 8.3: Knightly Equipage
- Table 8.4: The Stock Yards
- Table 8.5: Clothiers and Jewelers
- Table 8.6: Common Services
- Table 8.7: Miscellaneous Goods
- Table 8.8: Major Investments
- Table 6.1B: Armor (Augmented)
- Table B.1: Creature Size
- Table B.2: Surprise Attack vs. Avoidance
- Table C.1: The Bear Hunt
- Table C.2: Lost in the Woods
- Table 6.4B: Followers’ Fate (Amended)
- Table D.1: Battle Results
- Table D.2: Battle Enemy — Knights
- Table D.3: Battle Enemy — Footmen
- Table D.4: Battle Enemy — Saxons
- Table D.5: Battle Enemy — Irish
- Table D.6: Battle Enemy — Picts