NM002 Book of Battle 1st Edition Contents

  • A MILITARY SYNOPSIS OF THE GPC
  • INTRODUCTION
    • Synopsis of Play
    • What is Intensity?
  • The Feudal Army
  • BEFORE THE BATTLE: PLAYER PREPARATION
  • Leader or Attached?
  • Squires & Followers
  • THE FIRST CHARGE
  • First Charge Intensity
    • Starting Conditions
    • Battle Events
    • Battle Intensity for this Round
  • Battle Length
  • Opening Unit Intensity
    • Unit Cohesion
    • Battle Zones
    • The Army Commander’s Battle Roll
    • First Charge Bonus
  • Actual Leaders
  • STEP 1: PLAYER KNIGHT STATUS
  • Your Followers
    • Vassals
    • Private Troops
    • Family
    • Manorial Personnel
    • Retinue
  • STEP 2: CALCULATE INTENSITY
  • Battle Intensity for the Round
    • Battle Events & Descriptions
    • Automatic Actions
  • Unit Intensity for the Round
    • Terrain Modifier
    • Battle Zone
    • Unit Cohesion
  • The Ambush
  • STEP 3: UNIT MANEUVER
  • The Unit Commander’s Battle Roll
  • Maneuver Tables
    • Prerequisites
    • Opponents
  • Alone in Battle?
  • Offensive Maneuvers
    • Assault vs. Position
    • Attack
    • Attack vs. Two
    • Attack with Another
    • Assault vs. Position
    • Charge
    • Move on Flank
    • Push Deeper
    • Run Down Sprinter
  • Defensive Maneuvers
    • Stand Fast
    • Stand vs. Charge
    • Stand vs. Two
    • Stand with Another
  • Dropped Rock
  • Reargaurd
  • Go After the Enemy
    • Stop
    • Follow
    • Pursue
    • Chase
  • Pull Back
    • Run Away!
    • Sprint
    • Withdraw
    • Flee Fighting
  • Seeking a Specific Unit
  • Out of Combat
    • Advance
    • Remain Disengaged
    • Remove (Self)
  • Unusual Events
    • Opportunity
    • Surprise
  • Rally Battalion
  • Reserves
    • Bonus & Penalty
  • STEP 4: COMBAT
  • Determination Phase
    • Immediate Conditions
    • Unit Cohesion Modifier
    • Battlefield Obstacles
  • Discover Opponent Phase
    • First Charge Opponents
    • Battle Enemy Table Symbols
    • NPC Passions
    • Destroying Enemy Units
  • Missile Phase
    • Targeting Skirmishers
    • Missile Fire from Non-Engaged Units
  • Melee Phase
  • Bodyguard Bonus Phase
  • Followers’ Fight Phase
  • Melee Topics & Common Questions
  • STEP 5: END OF THE ROUND
  • Unit Victory Results
  • Glory for the Round
    • Multiple Opponents
    • Attacking with Another
    • Reserves Glory
    • Inactive/Wounded Glory
  • Squires
    • Captured Horses
    • Squire Retreat
    • Recovering a Squire
  • Battle Intensity Adjustment
  • SPECIAL ACTIONS
  • Rescue a Friend
  • Ending Extended Melee
  • Take a Prisoner
  • Fight an Enemy Leader
  • Rally
  • THE BATTLE IS OVER WHEN…
  • AFTER THE BATTLE
  • Determine the Victor
  • Calculate Total Glory
  • Loot
  • Your Camp is Lost!
  • Ransom
  • Lost Squires
  • Follower Losses
  • Healers at Camp
  • PASSIONS
  • Notable Passions
  • Involuntary & Voluntary Battle Passions
  • Revenge Crisis Option
  • SPECIAL TOPICS
  • Fancy Tactics
  • Multiple Units in a Battle
  • Scripted Events
  • ENEMIES
  • Battle Enemy Tables
  • Sample Armies
    • The All-Knight Army
    • Generic Noble Leaders
    • King Uther Period (Dark Ages Army)
    • A Generic Logres Raiding Force
    • Attacking Saxon Army
    • Cambrian Hill Tribe Army
    • Local French Defensive Army
  • SAMPLE BATTLE: MEDBOURNE
  • APPENDICES
  • A. Glossary
  • B. Complete Unit Cohesion Modifiers
  • C. Complete Terrain Modifiers
  • Gamemaster’s & Player’s Battle Records
  • Complete Maneuvers
  • A LIST OF IMPORTANT TABLES
  • Table 1: Battle Size
  • Table 2: Starting Condition
  • Table 3: Battle Zones
  • Table 4: Actual Leaders
  • Table 5: Battle Events
  • Table 6: Terrain Modifiers (Abbreviated)
  • Table 7: Union Cohesion
  • Table 8: Offensive Maneuvers
  • Table 9: Defensive Maneuvers
  • Table 10: Go After the Enemy
  • Table 11: Pull Back
  • Table 12: Out of Battle
  • Table 13: Opportunity
  • Table 14: Surprise
  • Table 15: Rally Battalion
  • Table 16: Captured Horses
  • Table 17: Leader Glory
  • Table 18: Knight Ransoms
  • Table 19: Followers’ Return
  • Table 20: The All-Knight Army
  • Table 21: Generic Noble Leaders
  • Table 22: King Uther Period (Dark Ages Army)
  • Table 23: Generic Logres Raiding Force
  • Table 24: Attacking Saxon Army
  • Table 25: Cambrian Hill Tribe Army
  • Table 26: French Defensive Army
  • Table 27: Complete Unit Cohesion Modifiers
  • Table 27: Complete Terrain Modifiers

Related Pages

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