- INTRODUCTION
- You and the Feudal Army
- Synopsis of Play
- What is Intensity?
- You and the Feudal Army
- CHAPTER I
- The Order of Battle
- Army organization
- Commoners in War
- The Order of Battle
- CHAPTER II
- The Player’s Battle
- Your Unit
- The Player’s Battle
- CHAPTER III
- Before the Battle
- Note Battle Size
- Give Players their Handouts
- Record Keeping
- Opening Army Intensity
- Starting Conditions
- Battle Events
- Battle Zones
- The First Charge!
- First Charge Unit Cohesion
- Battle Zone
- The Army Commander’s Battle Roll
- How About the Battalion Commanders?
- What’s Next?
- Field Commanders
- Before the Battle
- CHAPTER IV
- The Killing Ground
- Your Followers
- Battle Events and Describing the Action
- Automatic Events
- Not Retreating
- Retreats
- Battle Zone
- Unit Cohesion Modifiers
- Unit Intensity 0 = 1
- The Ambush
- Forested Land Ambush Bonus
- Mountains Ambush Bonus
- Moors Ambush Bonus
- Step 3: Unit Maneuver
- Unit Commander’s Battle Roll
- Maneuver Choices Table
- Loss
- Maneuver Tables
- Prerequisites
- Opponent
- Alone in Battle?
- Offensive Maneuvers
- Defensive Maneuvers
- Go after the Enemy
- Retreat
- Out of Combat
- Seeking a Specific Unit
- Opportunity and Surprise
- Rally Battalion!
- Reserves
- NPC Passions
- Destroying Enemy Units
- Targeting Skirmishers
- Missile Fire from Non-Engaged Units
- Missile Unit Results
- Fighting Multiple Opponents
- Dividing Attacks
- Charging after the First Charge
- Wounded Horses
- Attacking the Enemy Camp
- First in Camp
- Opponents in Camp (Optional)
- Unit Results
- Glory for the Round
- Multiple Opponents
- Attacking with Another
- Reserves’ Glory
- Inactive/Wounded Glory
- Squires
- Captured Horses
- Squire Retreat
- Recovering a Squire
- Adjust Army Intensity
- Gamemaster Describes the Situation
- Extended Melee Rounds, or New Round?
- Double d20
- Short Battles
- Long Battles
- The Last Stand
- To Rescue Retinue
- Desertion
- Rescue
- Gamemaster Fiat
- Ending Extended Melee
- Rescue a Friend
- Take a Prisoner
- Fight an Enemy Leader
- Killing Commanders
- Glory for the Round
- Leader Escapes?
- Rally
- Break Away
- Extended Glory
- CHAPTER V
- After the Battle
- Determine the Victor
- Calculate Total Glory
- Leader Glory
- Position of Honor Glory
- Loot
- Retinue Survival Roll
- Ransom
- Collection
- Finding Lost Squires
- Finding Lost Followers
- Consequences
- Healers at Camp
- After the Battle
- CHAPTER VI
- Passions and Other Special Topics
- Notable Passions
- Involuntary Battle-Passions
- Voluntary Revenge-Induced Passions
- Fancy Tactics
- Multiple Units in a Battle
- On One Side
- Some Helpful Hints
- Player Knights In Opposing Armies
- Scripted events
- Example
- Describing the Battle
- CHAPTER VII
- Enemies
- Battle Enemy Tables
- Describing Opponents
- Interpreting the Tables: Column Labels
- Opponent Symbols
- Sample Armies
- Generic Noble Leaders
- Excalibur in Battle
- TUTORIAL
- Your First Battle: Mearcred Creek
- First Charge, Round 1
- Round 2
- Round 3
- Round 4
- Round 5
- After the Battle
- Your First Battle: Mearcred Creek
- EXAMPLE
- The Battle of Medbourne
- Round 1: First Charge
- Round 2
- Round 3
- Round 4
- Round 5
- After the Battle
- The Battle of Medbourne
- APPENDICES
- A: Glossary
- B: Complete Unit Cohesion Modifiers
- C . Maneuver Summary
- D: Complete Terrain Modifiers
- E: Battle Summary
- Gamemaster’s Battle Record
- Leader’s Battle Record
- Player’s Battle Record
- ALPHABETICAL LIST OF TABLES
- Archers
- Army Commander’s Battle Roll
- Battle Events
- Battle Length
- Battle Size
- Battle Zones
- Bodyguard Loss
- Caltrop Effects
- Captured Horses
- Commanders of the Field
- Common Terrain Types
- Defensive Maneuvers
- Follower’s Return
- Followers’ Fight Results
- Glory Modifiers by Result
- Go After the Enemy
- Immediate Conditions
- Knight Ransoms
- Leader Glory
- Melee Results
- Mercenaries
- Offensive Maneuvers
- Opportunity
- Out-of-Combat Maneuvers
- Rally Roll Result
- Rally the Battalion
- Remount Result
- Rescue Results Modifiers
- Retreat Maneuvers
- Squire Retreat Results
- Squire Roll
- Starting Conditions
- Surprise
- Unit Cohesion
- Unit Cohesion Modifiers
- Unit Results
Related Pages
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