NM003 Book of Battle 2nd Edition Contents

  • INTRODUCTION
    • You and the Feudal Army
      • Synopsis of Play
      • What is Intensity?
  • CHAPTER I
    • The Order of Battle
      • Army organization
      • Commoners in War
  • CHAPTER II
    • The Player’s Battle
      • Your Unit
  • CHAPTER III
    • Before the Battle
      • Note Battle Size
      • Give Players their Handouts
      • Record Keeping
      • Opening Army Intensity
    • Starting Conditions
    • Battle Events
    • Battle Zones
    • The First Charge!
      • First Charge Unit Cohesion
      • Battle Zone
      • The Army Commander’s Battle Roll
      • How About the Battalion Commanders?
    • What’s Next?
      • Field Commanders
  • CHAPTER IV
    • The Killing Ground
    • Your Followers
    • Battle Events and Describing the Action
    • Automatic Events
      • Not Retreating
      • Retreats
      • Battle Zone
      • Unit Cohesion Modifiers
      • Unit Intensity 0 = 1
    • The Ambush
      • Forested Land Ambush Bonus
      • Mountains Ambush Bonus
      • Moors Ambush Bonus
    • Step 3: Unit Maneuver
      • Unit Commander’s Battle Roll
    • Maneuver Choices Table
    • Loss
    • Maneuver Tables
      • Prerequisites
      • Opponent
      • Alone in Battle?
    • Offensive Maneuvers
    • Defensive Maneuvers
    • Go after the Enemy
    • Retreat
    • Out of Combat
      • Seeking a Specific Unit
    • Opportunity and Surprise
    • Rally Battalion!
    • Reserves
      • NPC Passions
      • Destroying Enemy Units
      • Targeting Skirmishers
      • Missile Fire from Non-Engaged Units
      • Missile Unit Results
      • Fighting Multiple Opponents
      • Dividing Attacks
      • Charging after the First Charge
      • Wounded Horses
      • Attacking the Enemy Camp
      • First in Camp
      • Opponents in Camp (Optional)
    • Unit Results
    • Glory for the Round
      • Multiple Opponents
      • Attacking with Another
      • Reserves’ Glory
      • Inactive/Wounded Glory
    • Squires
      • Captured Horses
      • Squire Retreat
      • Recovering a Squire
    • Adjust Army Intensity
    • Gamemaster Describes the Situation
      • Extended Melee Rounds, or New Round?
    • Double d20
      • Short Battles
      • Long Battles
      • The Last Stand
      • To Rescue Retinue
      • Desertion
      • Rescue
      • Gamemaster Fiat
      • Ending Extended Melee
      • Rescue a Friend
      • Take a Prisoner
      • Fight an Enemy Leader
      • Killing Commanders
      • Glory for the Round
      • Leader Escapes?
      • Rally
      • Break Away
    • Extended Glory
  • CHAPTER V
    • After the Battle
      • Determine the Victor
    • Calculate Total Glory
      • Leader Glory
      • Position of Honor Glory
    • Loot
      • Retinue Survival Roll
    • Ransom
      • Collection
    • Finding Lost Squires
    • Finding Lost Followers
    • Consequences
    • Healers at Camp
  • CHAPTER VI
    • Passions and Other Special Topics
    • Notable Passions
      • Involuntary Battle-Passions
    • Voluntary Revenge-Induced Passions
    • Fancy Tactics
    • Multiple Units in a Battle
      • On One Side
      • Some Helpful Hints
      • Player Knights In Opposing Armies
    • Scripted events
    • Example
    • Describing the Battle
  • CHAPTER VII
    • Enemies
    • Battle Enemy Tables
      • Describing Opponents
      • Interpreting the Tables: Column Labels
      • Opponent Symbols
      • Sample Armies
    • Generic Noble Leaders
    • Excalibur in Battle
  • TUTORIAL
    • Your First Battle: Mearcred Creek
      • First Charge, Round 1
      • Round 2
      • Round 3
      • Round 4
      • Round 5
      • After the Battle
  • EXAMPLE
    • The Battle of Medbourne
      • Round 1: First Charge
      • Round 2
      • Round 3
      • Round 4
      • Round 5
      • After the Battle
  • APPENDICES
    • A: Glossary
    • B: Complete Unit Cohesion Modifiers
    • C . Maneuver Summary
    • D: Complete Terrain Modifiers
    • E: Battle Summary
    • Gamemaster’s Battle Record
    • Leader’s Battle Record
    • Player’s Battle Record
  • ALPHABETICAL LIST OF TABLES
    • Archers
    • Army Commander’s Battle Roll
    • Battle Events
    • Battle Length
    • Battle Size
    • Battle Zones
    • Bodyguard Loss
    • Caltrop Effects
    • Captured Horses
    • Commanders of the Field
    • Common Terrain Types
    • Defensive Maneuvers
    • Follower’s Return
    • Followers’ Fight Results
    • Glory Modifiers by Result
    • Go After the Enemy
    • Immediate Conditions
    • Knight Ransoms
    • Leader Glory
    • Melee Results
    • Mercenaries
    • Offensive Maneuvers
    • Opportunity
    • Out-of-Combat Maneuvers
    • Rally Roll Result
    • Rally the Battalion
    • Remount Result
    • Rescue Results Modifiers
    • Retreat Maneuvers
    • Squire Retreat Results
    • Squire Roll
    • Starting Conditions
    • Surprise
    • Unit Cohesion
    • Unit Cohesion Modifiers
    • Unit Results

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