A abandonment 46, 50 Abbey 58-59, 61, 69, 86 denominations 59 advowson 58-59, 61, 87 age of staff 73 “Aid and Counsel” 29 Almoner 27, 88 Almshouse 87 Armorer 13, 34, 73, 90 Armory 33–34, 75-76, 90 army 25, 32, 36, 43, 47 Assault Gear 2, 79-80 Assized Rent 33, 35, 36, 44, 48, 56 Astrologer 95 Axe Abbey 61 Axe Estate 61
B Bailey 80 Bailiff 9, 25, 26 bannerets See knight Banswall Estate 62 baron 1, 7, 13, 14, 17, 19, 36, 58 battering ram 2, 80 blacksmith 13, 34, 73, 76, 90 Boarshead Estate 63 bonus pay 30 Book Creation 95 Book of the Entourage 4, 13, 26, 73 Book of the Manor 2–3, 35, 76 Book of the Warlord 1, 7, 58 borrowing money 51 Bran’s Island Estate 64 budget 36 analysis 43 Butler 27 by barony 19
C Calculate enclosed area and costs 105 caput major 7, 75 career ladder 16-17 castles 8, 58, 105 and siege 2-3 cavalrymen 16, 21 Chace 91 Chamber 27 Chamberlain 27 champion land 33 Chapel 87 Chaplain 14, 27, 29 charter 7, 16, 21, 51, 55 Cherinsford Estate 65 children 14, 15, 36-37, 49 Church, Large 87Small 87 cities 2, 3, 33, 58, 81 Clerk 27, 59, 95, 103 clothing 25, 26, 29, 33-34, 37, 88 clusters 11 coinage 27, 33, 36, 57 shillings 35 commoners 33 Common Structures 76 Complex Gateworks 81 Coneygarth 91 Confessor 27 Constable 25, 26, 29, 32 constabulary herd 32, 35 counties 7–8 Courtesy 20 Crops 26, 44 Curtain Wall 82 Customary Revenue 33
D damage and reconstruction 44 permanent 44 temporary 44 war 44 Deer Park 91 Deer Run 92 Defense Value 75, 77, 79 desperation income 50 squeeze (impost) 50 borrowing money 51 raid, pillage or plunder self 52-53 Developments 77 Diplomacy 103 discretionary cash, spending 36, 48 Ditch and Rampart 80 Dog Boy 27 Double Motte 81 dowry 17
E Early Phase 1-3, 7, 14, 18, 21, 27, 76, 80, 82 economics 11, 28, 30, 33, 36 self-manufactured goods 33 Endowments 88, 87 Enhancements 83–85 Guest House 83 Hospital 83 Jousting Arena 83 Kennel 83 Leprosarium 84 Mews 84 Monument 84 Pillar, Obelisk 84 Religious Monument 84 Standing Stone, Stone Circle 85 Statue 85 Torture Chamber 85 Trilithon 85 eschille 17, 21, 25, 60 estate 1, 7, 13, 75 bonuses 71-73 Improvements 75–96 income 33, 75 obtaining an 16–21 random location 57 staff 13, 73 estates player knight 60-70 extra spending money 36, 48
F family 20, 26 Family Survival Rolls 14, 22–23 Farrier 13, 37, 73 fealty owed to multiple lords 18-19 Fishery 92 Flaxfield Estate 66 food 29 Forest Law 9 fortifications Fortifications 79-82 Bailey 82 Curtain Wall 81 Decay 79 Defense Value 79 Ditch and Rampart 80 Gate, normal 81 Gateworks, complex 81 Gateworks, simple 81 Glory for 79 maintenance included in budget 3 Motte-and-bailey Castle 82 Motte, Double 81 Motte, Fortified 82 Motte, regular 81 Palisade 80 Postern Gate 81 Rock Wall 80 Rock Wall, Old 81 Size and Garrison 79 Town Enclosure, good 82 Wet Moat 80 wooden 2 Wooden Tower 82 Fortified Hall 77 Fortified Motte 81 Full Winter Phase Options 105 Furnishings 77
G Gate Normal 80 Postern 80 Gateworks Complex 81 Simple 81 Gentlewoman bonus 46, 47, 76 gifted land 17 Glory 13, 14, 17, 20, 48–49 for Fortifications 79 Glossary 102 granted land 17 Great Hall 58 Greenhome Estate 67 Guest House 83
H Hall Decorations 77–78 Hall Fortified 77 Great 58 hamlets 10 Healer 13, 14, 37, 73 heiress 17 heirs and heritability 13, 17 Help Peasants 103 Hermitage 88 homage 18–19 generating 19 transferring 19 Homage (King Uther) Passion 19 Honor 14, 20 honour (landholding) 1, 7, 58 Horse Herd 92 horses breeding stock 32 constabulary herd 32 lifespan 35 per department 32 Horses 26 Hospital 83 household 25–43budget 2-3, 36-37, 55economics 33Officers 28 organization 26, 28 Patronage 95 Stables 78 standard 76 Tunnel, Secret Escape 78 Vault 78 income 33 desperation 50 discretionary cash 36 Impost (Squeeze) 50 Investments 90–94 Armory 90 Chace 91 Coneygarth 91 Deer Park 91 Deer Run 92 Fishery 92 Horse Herd 92 Mellisarium 93 Orchard 93 Riding and Route 92 Salthouse 92 selling 93 Sheep Herd 93 Tolls 94 Vaccary, Dairy 94 Weir, Kydell 92 Woods 94 models 37–42 household knights 16 hundred court 8–9 hundreds 5, 8–9, 98 Hunting 27, 84, 91
I Impost (Squeeze) 50 frequency 51 Trait checks 51 Improvements 1, 75–96 Common Structures 76 Developments 77 Fortified Hall 77 Furnishings 77 Hall Decorations 77 Outbuildings 78
J Jongleur Troop 95 Jousting Arena 83 Justicier 8
K Kennel 83–84 Kitchener 27 knight bannerets 1 military service 14 responsibilities 14 standard of living 14 vassal 1, 13 wealthy 1 knight’s service 19 See also “Aid and Counsel” 29 Kydell 94
L Lady 26, 32, 48 landholding 1, 17 Normal Gate 82 Nunnery 88 knights, percentage of 26 Glory from 14 Larderer 27 Large Church 87 Late Phase 2, 21 Leprosarium 84 lesser nobility 1, 16–17 license to crenellate 58 Lilystream Estate 68 livery 29 lots 44 Love (Family) 26 Loyalty 18 Loyalty (Count Roderick) 19 Loyalty (King Uther) 19
M maintenance 2–3, 14–15, 47, 76–77, 90 Majordomo 26, 29–30 manor 1–3, 7–9, 13–15, 17, 19, 32, 35–38, 43, 46, 58, 74–79, 88, 90 Market Town 57–58, 79 Marshal 25, 26, 29 Mellisarium 92 messengers 73 Mews 84 Middle Phase 2, 21 money you never see 2–3 Monument 84 Religious 84 moot 8–9 Motte-and-bailey Castle 81 Motte, 81
N New Skills 103 nobility, Normal Gate 82 Nunnery 88
O oath 18, 21, 47, 51 oath of fealty 18–19, 21 oath of homage 18–19 Obelisk 84 officer 17, 25–29 bonus pay 30 horses for 32 skills 31 Orchard 92 Outbuildings 78, 79 outrageous consumption 48 Outside Purchases 29 overcoming shortages 47
P Pagan Temple, Small 88 Palisade 82 Pantler 27 Patronage 95 Astrologer 95 Jongleur Troop 95 Double 81 Fortified 81 multiple landholdings 43 lesser 1, 16–17 Writer 95 peasants 3, 46 Pendragon Name System 56, 98 per baronium 19 Pilgrimage Site 89 Pillage 44–45 Pillar 84 Pious/Worldly 5 place-names 4–5, 98–103 Player knight estates 60–70 Plunder 44–48 ports 58 Postern Gate 80 Priest 27 primogeniture 15 Priory 89 privacy 29 Profits and Perqs of Court 35 promotion 16, 18
R raid 44–45 Raid, Pillage or Plunder Self 52 Glory gained from 53 loss of Honor 52 loss of liege 52 Ravage 44–45 rebuild 46 reconstruct 47 recovery long-term 46–47 short-term 46 recruiting knights 20 refusing the king 20 Religious Enhancements 86–89 Abbey 87 Advowson 89 Almshouse 88 Chapel 87 Church, Large 88 Church, small 88 Endowments 86 Hermitage 86 Nunnery 88 Pagan Temple, Small 88 Pilgrimage Site 89 Priory 87 Shrine 87 Religious Monument 84 rewards 18–19 Riding and Route 93 right of royal ire 19– 20 “robes” 29, 33 Rock Wall 82 Old 82 Roman Names 99 room and board 29 Russet Monks 46
S Salthouse 93 sample households 37–42 seigniorial court 9 selling Investments 93 Seneschal 25, 26–27 servitum debitum 25settlements distribution of 10 sizes 11, 57 Sheep Herd 93 sheriff 7–8, 57 shillings 35 shires. See counties shortage results 47 Shrine 89 Siege Equipment 2, 80 Simple Gateworks 81 Skills, new Clerk 103 Diplomacy 103 Help Peasants 103 Small Church 87 Solar 33–34 Spiritual/Worldly 5 Squeeze (Impost) 50 squire 16, 21 Stable Rolls 14 Stables 78 staff 26, 27 Standard of Living 2, 14, 37 Standing Stone 85 Statue 85 Status 2, 17, 20–21, 29–30, 36–37, Steward 25–27, 29, 33, 46 Stone Circle 85 subinfeudation 25
T taxes Ancient Custom 33 The Domesday Book 5, 11 time requirements 45 Tolls 93 Toponyms 99 Torture chamber 85 Town Enclosure, Good 82 Tower, Wooden 82 Trait Checks for Impost 51 Treasurer 27 Treasury sheet 97 Trilithon 85 Tunnel, Secret Escape 78
U unmarried lords 36
V Vaccary, Dairy 94 Vault 78 vavasour 1, 16, 26 vill 9 village 9, 10 Vineyard 94
W Wall Curtain 82 Rock 82 Old Rock 82war damage 44 time requirements 45 troop requirements 44 weaponry 34 Weather and Curses 46 Weir 94 Wet Moat 81 Wheatfield Estate 69 Winter Phase 3, 14, 76 Full options 105 Wooden Tower 82 Woodland Estate 70 Woods 94 Writer 95