DarrenHill
02-13-2011, 07:54 AM
Depending on which edition of pendragon you use, you may use either DEX or Horsemanship for knockdown rolls when on horseback.
I find horsemanship is one of those skills that is very dependent on campaign for its importance.
In some games, it will be used only for knockdown; in those games, requiring DEX for knockdown rolls will rob horsemanship of its only useful purpose.
In other games, the GM will create lots of chases and hunts, encourage people to use horsemanship for things like escaping dangerous battles, or remounting when unhorsed, and create situations where horsemanship can be used out of combat, such as getting a frightened horse back into battle, or recognising which is the best horse to pick when you win a prize. In these games, you can remove horsemanship from knockdwon rules completely, and still have a very useful skill.
I try to make my games like the second option, but it doesn't always work out, so I use a compromise for knockdown rolls. I use one of the following two rules:
Horsemanship or DEX, whichever Lower
In this case, if you are naturally clumsy no ammount of horsemasnhip skill is going to keep you in the saddle. Skill is important only up to your natural ability.
Average Horsemanship and DEX
(Rounding up, btw.) This is the rule I use most often these days. A skilled rider stays in the saddle more often, as does someone with naturally high DEX, but both are important. Also, someone with Horsemanship 20 doesn't get glued to his saddle. But someone with 25 might, if he also has 15 DEX.
I find horsemanship is one of those skills that is very dependent on campaign for its importance.
In some games, it will be used only for knockdown; in those games, requiring DEX for knockdown rolls will rob horsemanship of its only useful purpose.
In other games, the GM will create lots of chases and hunts, encourage people to use horsemanship for things like escaping dangerous battles, or remounting when unhorsed, and create situations where horsemanship can be used out of combat, such as getting a frightened horse back into battle, or recognising which is the best horse to pick when you win a prize. In these games, you can remove horsemanship from knockdwon rules completely, and still have a very useful skill.
I try to make my games like the second option, but it doesn't always work out, so I use a compromise for knockdown rolls. I use one of the following two rules:
Horsemanship or DEX, whichever Lower
In this case, if you are naturally clumsy no ammount of horsemasnhip skill is going to keep you in the saddle. Skill is important only up to your natural ability.
Average Horsemanship and DEX
(Rounding up, btw.) This is the rule I use most often these days. A skilled rider stays in the saddle more often, as does someone with naturally high DEX, but both are important. Also, someone with Horsemanship 20 doesn't get glued to his saddle. But someone with 25 might, if he also has 15 DEX.