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  1. Iron and Bronze Weapons (22 replies)
  2. Robin Hood (19 replies)
  3. Manor improvements (4 replies)
  4. Idea: Constitution Rolls for Childbirth? (3 replies)
  5. Paladin-Inspired Character Creation for KAP (14 replies)
  6. Directed Passions (11 replies)
  7. Charlemagne to Pendragon (21 replies)
  8. Pendragon to Prince Valiant Rules Conversion (8 replies)
  9. Are there more Magical Virtues or am I missing something? (0 replies)
  10. Maneuvering- Yet another making Dex useful thread (3 replies)
  11. Religious Traits, or Why are Pagans Lustful (9 replies)
  12. The Great Book of Pendragon Treasures (1 replies)
  13. New Manorial Calamity and Manorial Benefit Tables and Bandit Groups! (13 replies)
  14. Basic Knight Upkeep, and a different SD breakdown. (20 replies)
  15. Dynasty Generation (4 replies)
  16. Income Investment and Improvement (1 replies)
  17. family record sheet (2 replies)
  18. Critical rolls and critical damage (4 replies)
  19. Dice Mechanics (12 replies)
  20. Simplified Battle rules (5 replies)
  21. Appearance less useless (12 replies)
  22. Problem with tink tink boom combat and a dextrous aid? (9 replies)
  23. Wives made simpler (7 replies)
  24. After the End (24 replies)
  25. A second squire for ordinary knights? (4 replies)
  26. Taverns (2 replies)
  27. Armor reducing damage dice? (9 replies)
  28. Fate Points: saving the PCs from 'bad luck' in rolling (14 replies)
  29. Lessened Criticals (8 replies)
  30. Possible houserule for calculating damage value (2 replies)
  31. Morien's Lord of the Rings Conversion (36 replies)
  32. Weather System (3 replies)
  33. App as a Glory Multiplier? (1 replies)
  34. New Estate Improvements (4 replies)
  35. Solo Scenarios (7 replies)
  36. Raiding Rules Sketch (0 replies)
  37. Name Conversions (0 replies)
  38. Simplifying NPCs (23 replies)
  39. Names that will rmain after Retrofit to current names (0 replies)
  40. Goblin glamour (48 replies)
  41. Making Great Spear great again (8 replies)
  42. Glory for the Lady Healers (8 replies)
  43. Yoink! Just gonna steal this real quick... (5 replies)
  44. New Saxon Weapon: The Angon (14 replies)
  45. Saxon War Dog (8 replies)
  46. Alternative combat Glory awards (5 replies)
  47. Manor Budget (0 replies)
  48. Economic Details (30 replies)
  49. Simplified Estate & Warlord (0 replies)
  50. Mr.47's Houserules (13 replies)
  51. Generating an Heir (4 replies)
  52. Heir, spare and prayer (5 replies)
  53. A horse! A horse! My manor for a (stronger) horse! (4 replies)
  54. A sword day! A red day! Once more unto the breach, on this, St Crispin's Day! (13 replies)
  55. Campaigning (skill in development) (4 replies)
  56. Keeping a Lady (3 replies)
  57. Gradation of Income (32 replies)
  58. PBTA Style Hunting Rules (5 replies)
  59. Adding stamina, blocking, and parrying to combat (2 replies)
  60. Horse traits revisited (3 replies)
  61. Brain-storming status and influence (7 replies)
  62. Rydychan County Map (7 replies)
  63. Saxons! and Land of Giants (4 replies)
  64. Banneret Knight income (10 replies)
  65. Lord of the Rings Conversion (10 replies)
  66. 2d10 instead of 1d20 (14 replies)
  67. Bohort, melee and animal fights (9 replies)
  68. Nerfing SIZ (52 replies)
  69. Harvests, Raids, Pestilence and Wasteland (13 replies)
  70. My Horses and Armor (0 replies)
  71. My Book of Knights (0 replies)
  72. My Houserules (1 replies)
  73. Higher grade of maintenance: What is it good for? (17 replies)
  74. New Childbirth Table & Blessed Birth (3 replies)
  75. Revised potential wives in GPC (1 replies)
  76. high skills 'wrap around' for crits. (2 replies)
  77. A "First Knights" Campaign, set in Ambrosius' Time (3 replies)
  78. DEX and knockdowns and the like (4 replies)
  79. Variable Maintenance: Knight & Squire, Horses, Wife and Children (21 replies)
  80. Mithraism (6 replies)
  81. New Manorial Improvement: Barracks (1 replies)
  82. Check skill gained on failed roll for knowledge skills (1 replies)
  83. Wound penalties (6 replies)
  84. Characters for historical Arthurian campaign (6 replies)
  85. Iron Edda: Norse/mecha Pendragon setting Kickstarter (2 replies)
  86. Swords breaking (7 replies)
  87. Quarterstaff and knights (6 replies)
  88. Great helm in battle (3 replies)
  89. Shield degradation (5 replies)
  90. Magic Rules and Non-Knightly Characters (6 replies)
  91. Open Game Liscense? (8 replies)
  92. Adultery: It is not just for men anymore. (1 replies)
  93. Herbalism: Take two potions and call me in the morning (5 replies)
  94. 'Variant' battle system (2 replies)
  95. Siege Equipment (5 replies)
  96. The Perils of River Crossings (12 replies)
  97. The rulesystem for generic fantasy? (9 replies)
  98. Need help with Initiative and Declaration abuse (24 replies)
  99. The issue of Movement Rate and the length of a melee round (4 replies)
  100. Tactics against low-Dex/Move-2 PKs (29 replies)
  101. Rolling stats, some thoughts (17 replies)
  102. Cost of Knighting (12 replies)
  103. Rules for Pocket Money (1 replies)
  104. Aging and Immortal Glory (5 replies)
  105. [BoE] Settlement Populations Distribution (0 replies)
  106. Help me make "Roman Pagans" (11 replies)
  107. King Arthur Pendragon RPG-An Alternate Economics System (9 replies)
  108. Quick character creation (4 replies)
  109. Famously Deceitful characters (12 replies)
  110. Romance (4 replies)
  111. How Do You Run The Tournament Melee? (5 replies)
  112. Historical Social Ranks (17 replies)
  113. Passions and Traits, part three Kinship and Love (4 replies)
  114. Passions and Traits, part two Vassalage and Fellowship (5 replies)
  115. Passions and Traits, part one Honor and Hospitality (1 replies)
  116. Campagian Option The Legal System (Done for now) (9 replies)
  117. Dishonor, part 2 (10 replies)
  118. Dishonor, part one. (5 replies)
  119. Aging (19 replies)
  120. Playing the Game without House rules and supplements (8 replies)
  121. The forgotten knight type (16 replies)
  122. Opposed combat rolls (9 replies)
  123. Amassing house rules for my game. (11 replies)
  124. Contemplating a different way to do manors and economics. (6 replies)
  125. Horse Traits (8 replies)
  126. Character type La Fays (19 replies)
  127. When love fades... (9 replies)
  128. Advice concerning house-rule for Glory from traits (26 replies)
  129. Tourney skill (30 replies)
  130. Modified system for childbirth (11 replies)
  131. Naval or Coastal Improvements for a town (11 replies)
  132. Making family rolls (13 replies)
  133. Courtly activities during the Uther and Anarchy phases (3 replies)
  134. Modified Personal Damage (2 replies)
  135. TGWV (2 replies)
  136. religious conversions (5 replies)
  137. Modified Pagan Religious Bonus (24 replies)
  138. Inherited Stats and Annual Glory (37 replies)
  139. Random wife table (16 replies)
  140. Reflexive modifiers... ditching them? (3 replies)
  141. Cost of Horses (3 replies)
  142. How much should gothic and full plate cost? (11 replies)
  143. Calculating Town Garrison Requirements (5 replies)
  144. Heraldry for bachelor knights and knights mercenaries (11 replies)
  145. Lineage Rules (human breeding?) (12 replies)
  146. The Random Knight (7 replies)
  147. Regional/Cultural Traits in different settings (0 replies)
  148. Alternate Sword Rules (11 replies)
  149. The house rules I wished I had used (part Four) (7 replies)
  150. Axes, Maces & Hammers...Oh My!!! (0 replies)
  151. Sacrificing One's Shield (33 replies)
  152. My house rules (work in progress) (7 replies)
  153. Shield and Armor Damage (10 replies)
  154. Random but balanced Stat rolls (10 replies)
  155. Cavalryman or miles? (19 replies)
  156. Modulating damages according to roll (6 replies)
  157. The house rules I wished I had used (part Three) (28 replies)
  158. Pagan Chivalry (14 replies)
  159. It is all fun and games until... Keeping Tournaments 'safer' (19 replies)
  160. Fate or Favor? (15 replies)
  161. What if a PC could only suffer a max of -6 damage? (16 replies)
  162. Gadzooks, the fracking Chivalry bonus is wrong! (49 replies)
  163. Magic and Magicians (2 replies)
  164. Weapon Groups and Defaults (40 replies)
  165. Proportional Honour (and other Passion) losses (5 replies)
  166. Testing: Glory and Fame (17 replies)
  167. Glory skill modifier for courtly skills (13 replies)
  168. Relative Glory Tweak (4 replies)
  169. Annual Glory Awards (20 replies)
  170. Alternate Glory bonuses (8 replies)
  171. The House Rules I wish I had used (part Two) (10 replies)
  172. seeking comments on a house rule (3 replies)
  173. Spoonists House Rules (23 replies)
  174. All out (uncontrolled) attack (12 replies)
  175. The House Rules I wish I had used (part One) (18 replies)
  176. Lordly Economics (4 replies)
  177. Creating A Knightly Order/Brotherhood (1 replies)
  178. Creating the Son of a Player Knight (2 replies)
  179. Random Attributes Tweak (2 replies)
  180. Making APP matter (28 replies)
  181. any news on charlemagne and samurai games? (15 replies)
  182. Quick-And-Dirty Family Generator, v1.1 (5 replies)
  183. Roll Up System (2 replies)
  184. Welsh Arthur (8 replies)
  185. Combat Skills over 20: Avoiding tink-tink-boom (31 replies)
  186. Critical hits and fumbles (24 replies)
  187. Winter Phase Skills Roll (15 replies)
  188. Horsemanship and Knockdown (7 replies)
  189. Weapon Skills: what's your house rule? (16 replies)
  190. Help us make this thread complete (4 replies)