Arcticnerd
02-19-2018, 12:04 AM
So after looking though the rules again I realized I was completely forgetting about the Magical Virtues in my games. I think they could interesting ideal for my players to strive for with some of their characters. However I really couldn't find many of them. As far as I can tell there are four. The three Religious Virtues and Chivalrous Knights.
There are other similar kinds of knights but none of them use the virtues as requirements and they mostly give glory as a bonus. These are the Romantic Knights, Round Table Knight, The Queen's Knights, Knights of the Grail Temple, Order of the Golden Apple, The Thrashers and The Young Knights.
I think it would be really characterful to add in more Magical Virtues. A few on the darker side would add some counter balance to the existing ones and would give the players a reason to have high values in some of the darker virtues. If the benefits were good enough it could tempt them to try a walk the line between being a brutal knight and an outright villain.
Any thoughts on this?
There are other similar kinds of knights but none of them use the virtues as requirements and they mostly give glory as a bonus. These are the Romantic Knights, Round Table Knight, The Queen's Knights, Knights of the Grail Temple, Order of the Golden Apple, The Thrashers and The Young Knights.
I think it would be really characterful to add in more Magical Virtues. A few on the darker side would add some counter balance to the existing ones and would give the players a reason to have high values in some of the darker virtues. If the benefits were good enough it could tempt them to try a walk the line between being a brutal knight and an outright villain.
Any thoughts on this?