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View Full Version : Proportional Honour (and other Passion) losses



DarrenHill
12-06-2011, 06:16 PM
In another thread, the topic of penalties to Honour came up: someone who has a low honour is harder hit that someone with a high honour. Whereas, you can make a case that someone with a low honour probably takes bigger and bigger dishonourable things to affect his honour.

The easiest and I think most elegant way to handle graded honour loss (and indeed passion loss of all kinds) is as follows:

For each point you are about to lose, roll against the Passion. If you succeed, it drops by 1. If you fail, it doesn't. This isn't a normal roll, so you don't get experience or inspiration, etc!

So, someone who suffers -3 to Honour, rolls 3 times: each success is -1 point. (Maybe you should roll them one by one, so any losses can be taken into account before the next roll - quite important if you take, say, -6 Honour.)

Someone with a high passion is therefore harder hit by losses - they nearly always drop; someone with a low passion really doesn't care as much, and may be isn't expected of as much and so penalties hurt them less.

Morien
12-06-2011, 06:40 PM
I think this is quite an elegant solution, Darren. I might steal it for our campaign. :) Granted, I probably would not roll in all cases: if the Earl/King lambasts someone before the whole court, the honor is going to drop, not the die. ;)

Spoonist
12-06-2011, 09:52 PM
In our case we have both positive and negative checks for passions, as well as up to four checks per year. So if its not something really big this plays out in principle like you said above.
But for doing really bad things I just lower them by GM fiat.

captainhedges
04-02-2013, 09:34 PM
Ok here is how I handle honer rolls in my game and I two-have both positive and negative checks for passions, For non played PC/NPC Holding land they get 1 honer point = to glory of their land /10 so if a knight get 100 glory for his holdings each year he gets 10 points but he gets negatives for the following crises to represent Hardship and misry and not being in ones own right mind becuse of grief, or mad from bad harvest to represent his peasants have suffered his wrath for not doing their job better.

And doing things dishonorably ie against the Knights code for doing really bad things I just lower them -1 to -5 depending on what they are.

For Normal players Ie who playing in my game it's pretty much the same and depends on the story line and depends on if they handled a situation honorably or dishonorable in my mind in role playing their character I take this is on a case by case bases but how I Handle Honer in my game, hope it helps.

Snaggle
04-03-2013, 08:19 AM
In another thread, the topic of penalties to Honour came up: someone who has a low honour is harder hit that someone with a high honour. Whereas, you can make a case that someone with a low honour probably takes bigger and bigger dishonourable things to affect his honour.

The easiest and I think most elegant way to handle graded honour loss (and indeed passion loss of all kinds) is as follows:

For each point you are about to lose, roll against the Passion. If you succeed, it drops by 1. If you fail, it doesn't. This isn't a normal roll, so you don't get experience or inspiration, etc!

So, someone who suffers -3 to Honour, rolls 3 times: each success is -1 point. (Maybe you should roll them one by one, so any losses can be taken into account before the next roll - quite important if you take, say, -6 Honour.)

Someone with a high passion is therefore harder hit by losses - they nearly always drop; someone with a low passion really doesn't care as much, and may be isn't expected of as much and so penalties hurt them less.


good idea ;D

krijger
04-13-2013, 10:48 PM
WoD handles humanity same way. Good idea. So instead of -1 it becomes a 'negative check'. The idea of the 'negative check' is one that I also used in my last campaign (for all passions), even made my players draw little box for it..

fg,
Thijs