Snaggle
05-05-2013, 09:16 AM
INSTANT CHARACTERS
I hope this is of use to some of you. Please criticize the parts you think are bad.
d20 RELIGION
01-08 British Christian
09-12 Roman Christian
13-20 Pagan
d20 KNIGHT TYPE (roll d6 and make that one their famous trait)
01-02 British Christian virtues and piety at 13+ (chaste; energetic; generous; modest; temperate).
03-04 Roman Christian virtues and Piety at 13+ (chaste; forgiving; merciful; modest; temperate).
05-06 Pagan virtues and Piety at 13+ (generous; energetic; honest; lustful; proud).
07-10 Chivalrous: generous; energetic; modest; just; merciful and valorous.
11-12 Romantic these at 13+: Lust; Indulgence; Deceit; Modesty; Generosity; Forgiving.
13-14 Heroic these at 13+: Valiant; Honest; Just; Cruel; Vengeful; Proud.
15-16 Paragon these at 13+: Honest; Just; Trusting; Forgiving; Merciful; Generous.
17-20 Warrior these at 13+: Worldly; Proud; Indulgent; Valiant; Cruel; Vengeful.
BASE ATTRIBUTES
Knights: SIZ 12; STR 12; DEX 10; CON 14 (Cymric); APP 10.
Ladies: SIZ 10; STR 10; DEX 12; CON 14; APP 12.
d20 FLAW (roll once)
01-02 Small: SIZ 8
03-04 Puny: STR 5
05-06 Clumsy: DEX 5
07-08 Sickly: CON 8
09-10 Ugly: APP 5
11-20 none
d20 BLESSSING Knight/Lady (roll twice)*
01-02 Big: SIZ 15
03-04 Brawny; STR 15
05-06 Nimble: DEX 15
07-08 Hardy: CON 15 (+3)
09-10 Handsome: APP 15*
11-20 Increase all five ATT by one (no increase of flaw)
If ATT of 15 roll: 1-10 (=15); 11-16 (=16); 17-19 (=17); 20 (=18).
If the same ATT is rolled twice increase all ATT by one.
BASE SKILLS
Knights start with: Battle 10; Horsemanship 10; Lance 10; Sword 10; First Aid 10.
Ladies start with: Stewardship 10; Industry 10; First Aid 10; Chirurgery 10; Medicine 10.
KNIGHT (excels at)
01-06 Horsemanship
07-12 Lance
13-18 Sword
19-20 Horsemanship; Lance and Sword all 15 (the ten free points used to raise the other two)
LADY (excels at)
01-05 Stewardship
06-10 Industry
11-15 Chirurgery
16-18 Medicine
19 Stewardship, Industry and Medicine all 15 (the ten free points used to raise the other two)
20 First aid, Chirurgery and Medicine all 15 (the ten free points used to raise the other two)
THE THREE NON-COMBAT SKILLS (characters not spending their 10 free points spend them on these and augment the other to 15.
d20 NON-COMBAT
01 Courtesy; Flirting; Romance
02 Dancing; Flirting; Romance
03 Compose; Play; Singing
04 Flirting; Play; Singing
05 Courtesy; Intrigue; Flirting
06 Courtesy; Intrigue; Recognize
07 Courtesy; Intrigue; Gaming
08 Courtesy; Heraldry; Tourney
09 Heraldry; Latin; Tourney
10 Dancing; Flirting; Tourney
11 Awareness; Faerie Lore; Hunting
12 Courtesy; Flirting; Hunting
13 Boating; Hunting; Swimming
14 Faerie Lore; Falconry; Hunting
15 Courtesy; Falconry; Flirting
16 Falconry; Flirting; Romance
17 Dancing; Falconry; Flirting
18 Folklore; Flirting; Romance
19 Intrigue; Latin; Orate
20 Read; Religion; Singing
d20 RANDOM SKILL
01 Awareness
02 Compose
03 Courtesy
04 Dancing
05 Faerie Lore
06 Falconry
07 Flirting
08 Folklore
09 Gaming
10 Heraldry
11 Hunting
12 Intrigue
13 Orate
14 Play
15 Reading
16 Recognize
17 Religion
18 Romance
19 Singing
20 Tourney
D20 FAMILY ADVANTAGE (Knights)
01-02 Illustrious lineage (+10% glory to all glory gained)
03-04 Rich * (seat's income £12 rather than £6, income -£4 rather than £2 during bad years)
05-06 Talented (get 7 skill points rather than rolling d6+1 during winter phase)
07-08 Gifted Wrestlers (Grappling starts at STR)
09-10 Gifted Archers (Archery starts at STR)
11-12 Jugglers (+1 armor vs missiles/3 points of DEX [ drop fractions])
13-14 Gifted fencers (+1 armor/3 points of DEX [ drop fractions] – must be dismounted)
15-16 Long Lived (max. ATT loss 2)
17-18 know horses (may breed, train, and medically care for horses and buy for half cost)
19-20 know arms and armor (may buy +2 armor and +2 damage sword – must go to London to do so)
d20 SOCIAL ADVANTAGE
01-02 Naturally charming (+5 Courtesy)
03-04 Naturally lovable (+5 Flirting)
05-06 Exceptionally seductive (+5 Romance)
07-08 Natural speaker (+5 Orate)
09-10 Never forgets a face (+5 Recognize)
11-12 Remarkably deductive (+5 Intrigue)
13-14 Natural musician (+5 Play)
15-16 Fine voice (+5 Singing)
17-18 Good with words (+5 Compose)
19-20 Clever (+5 Gaming*)
d20 KNIGHTLY ADVANTAGE
01-02 Good with horses (+5 Horsemanship)
03-04 Keen senses (+5 Awareness)
05-06 Natural healer (+5 First Aid)
07-08 Nature-craft (+5 Hunting)
09-10 Good with birds (+5 Falconry)
11-12 Natural leader (+5 Battle)
13-14 Good with engines (+5 Siege)
15-16 Good with knives (Dagger +5)
17-18 Love for arms (+5 Heraldry)
19-20 Sports Fan (+5 Tourney)
D20 LADY ADVANTAGE
01-02 Natural healer (+5 First Aid)
03-04 Natural Surgeon (+5 Chirurgery)
05-06 Natural nurse (+5 Medicine)
07-08 Pretty (+5 Fashion, add +1 to APP/ 3 points of APP)
09-10 Good brewster * (+5 Industry when making: Ale; beer; cider; perry; mead; or wine)
11-12 Like a spider * (+5 Industry when spinning or weaving)
13-14 Gifted artist * (+5 Industry when sewing or embroidering)
15-16 Good bakester * (+5 Industry baking and milling)
17-18 Good mother (+2 to child survival rolls)
19-20 Good wife (the Lady starts with gentlewoman bonus and is completely faithful)
* add £2 to income.
20d CHARACTER FLAW
01 Sexual indulgence 16+ * (character is promiscuous having multiple amours at the same time)
02 Wastrel (consumptive indulgence 16+, add £1 to support/manor)
03 Drunkard (indulgence of intoxicants 16+, 19-20 always a fumble, no skill neutralization)
04 Glutton (indulgence of fine food 16+, DEX -3)
05 Vain (Indulgence in clothing 16+, add £1/ manor to costs of clothes)
06 Haughty (-5 Courtesy and Folklore when dealing with inferiors)
07 Misfit/Strange (-5 Courtesy when dealing with peers, -5 Loyalty (Group) )
08 Rebel (-5 Courtesy when dealing with superiors, -5 Loyalty (Lord)
09 Xenophobic (-5 Courtesy when dealing with foreigners [includes Jews or any non-Cymbric)
10 Sexually sadistic (-5 Courtesy when dealing with the opposite sex)
11 Spoiled (-5 Valor and 16+ Selfishness when facing hardship)
12 Afraid of heights (16+ Cowardice in sieges, when fighting on rooftops, bridges etc.)
13 Afraid of water (16+ Cowardice when fighting from boats or on ships or in water)
14 Afraid of magic (16+ Cowardice when facing enchanters, Faeries, witches, ghosts or demons)
15 Afraid of the dark (16+ Cowardice when in the dark)
16 Afraid of fire (16+ Cowardice when facing damage by fire)
17 Hypochondriac (16+ Cowardice when facing illness)
18 Tongue tied (-5 Orate and Compose, 16+ Cowardice when speaking to strangers)
19 Fire brand (never backs away from a fight and often provokes them)
20 Hare-brained (no skill can be improved beyond 15, 19-20 fumbles)
* In the case of the chaste or virginal it means they're flirts rather than those sleeping around or making out.
I hope this is of use to some of you. Please criticize the parts you think are bad.
d20 RELIGION
01-08 British Christian
09-12 Roman Christian
13-20 Pagan
d20 KNIGHT TYPE (roll d6 and make that one their famous trait)
01-02 British Christian virtues and piety at 13+ (chaste; energetic; generous; modest; temperate).
03-04 Roman Christian virtues and Piety at 13+ (chaste; forgiving; merciful; modest; temperate).
05-06 Pagan virtues and Piety at 13+ (generous; energetic; honest; lustful; proud).
07-10 Chivalrous: generous; energetic; modest; just; merciful and valorous.
11-12 Romantic these at 13+: Lust; Indulgence; Deceit; Modesty; Generosity; Forgiving.
13-14 Heroic these at 13+: Valiant; Honest; Just; Cruel; Vengeful; Proud.
15-16 Paragon these at 13+: Honest; Just; Trusting; Forgiving; Merciful; Generous.
17-20 Warrior these at 13+: Worldly; Proud; Indulgent; Valiant; Cruel; Vengeful.
BASE ATTRIBUTES
Knights: SIZ 12; STR 12; DEX 10; CON 14 (Cymric); APP 10.
Ladies: SIZ 10; STR 10; DEX 12; CON 14; APP 12.
d20 FLAW (roll once)
01-02 Small: SIZ 8
03-04 Puny: STR 5
05-06 Clumsy: DEX 5
07-08 Sickly: CON 8
09-10 Ugly: APP 5
11-20 none
d20 BLESSSING Knight/Lady (roll twice)*
01-02 Big: SIZ 15
03-04 Brawny; STR 15
05-06 Nimble: DEX 15
07-08 Hardy: CON 15 (+3)
09-10 Handsome: APP 15*
11-20 Increase all five ATT by one (no increase of flaw)
If ATT of 15 roll: 1-10 (=15); 11-16 (=16); 17-19 (=17); 20 (=18).
If the same ATT is rolled twice increase all ATT by one.
BASE SKILLS
Knights start with: Battle 10; Horsemanship 10; Lance 10; Sword 10; First Aid 10.
Ladies start with: Stewardship 10; Industry 10; First Aid 10; Chirurgery 10; Medicine 10.
KNIGHT (excels at)
01-06 Horsemanship
07-12 Lance
13-18 Sword
19-20 Horsemanship; Lance and Sword all 15 (the ten free points used to raise the other two)
LADY (excels at)
01-05 Stewardship
06-10 Industry
11-15 Chirurgery
16-18 Medicine
19 Stewardship, Industry and Medicine all 15 (the ten free points used to raise the other two)
20 First aid, Chirurgery and Medicine all 15 (the ten free points used to raise the other two)
THE THREE NON-COMBAT SKILLS (characters not spending their 10 free points spend them on these and augment the other to 15.
d20 NON-COMBAT
01 Courtesy; Flirting; Romance
02 Dancing; Flirting; Romance
03 Compose; Play; Singing
04 Flirting; Play; Singing
05 Courtesy; Intrigue; Flirting
06 Courtesy; Intrigue; Recognize
07 Courtesy; Intrigue; Gaming
08 Courtesy; Heraldry; Tourney
09 Heraldry; Latin; Tourney
10 Dancing; Flirting; Tourney
11 Awareness; Faerie Lore; Hunting
12 Courtesy; Flirting; Hunting
13 Boating; Hunting; Swimming
14 Faerie Lore; Falconry; Hunting
15 Courtesy; Falconry; Flirting
16 Falconry; Flirting; Romance
17 Dancing; Falconry; Flirting
18 Folklore; Flirting; Romance
19 Intrigue; Latin; Orate
20 Read; Religion; Singing
d20 RANDOM SKILL
01 Awareness
02 Compose
03 Courtesy
04 Dancing
05 Faerie Lore
06 Falconry
07 Flirting
08 Folklore
09 Gaming
10 Heraldry
11 Hunting
12 Intrigue
13 Orate
14 Play
15 Reading
16 Recognize
17 Religion
18 Romance
19 Singing
20 Tourney
D20 FAMILY ADVANTAGE (Knights)
01-02 Illustrious lineage (+10% glory to all glory gained)
03-04 Rich * (seat's income £12 rather than £6, income -£4 rather than £2 during bad years)
05-06 Talented (get 7 skill points rather than rolling d6+1 during winter phase)
07-08 Gifted Wrestlers (Grappling starts at STR)
09-10 Gifted Archers (Archery starts at STR)
11-12 Jugglers (+1 armor vs missiles/3 points of DEX [ drop fractions])
13-14 Gifted fencers (+1 armor/3 points of DEX [ drop fractions] – must be dismounted)
15-16 Long Lived (max. ATT loss 2)
17-18 know horses (may breed, train, and medically care for horses and buy for half cost)
19-20 know arms and armor (may buy +2 armor and +2 damage sword – must go to London to do so)
d20 SOCIAL ADVANTAGE
01-02 Naturally charming (+5 Courtesy)
03-04 Naturally lovable (+5 Flirting)
05-06 Exceptionally seductive (+5 Romance)
07-08 Natural speaker (+5 Orate)
09-10 Never forgets a face (+5 Recognize)
11-12 Remarkably deductive (+5 Intrigue)
13-14 Natural musician (+5 Play)
15-16 Fine voice (+5 Singing)
17-18 Good with words (+5 Compose)
19-20 Clever (+5 Gaming*)
d20 KNIGHTLY ADVANTAGE
01-02 Good with horses (+5 Horsemanship)
03-04 Keen senses (+5 Awareness)
05-06 Natural healer (+5 First Aid)
07-08 Nature-craft (+5 Hunting)
09-10 Good with birds (+5 Falconry)
11-12 Natural leader (+5 Battle)
13-14 Good with engines (+5 Siege)
15-16 Good with knives (Dagger +5)
17-18 Love for arms (+5 Heraldry)
19-20 Sports Fan (+5 Tourney)
D20 LADY ADVANTAGE
01-02 Natural healer (+5 First Aid)
03-04 Natural Surgeon (+5 Chirurgery)
05-06 Natural nurse (+5 Medicine)
07-08 Pretty (+5 Fashion, add +1 to APP/ 3 points of APP)
09-10 Good brewster * (+5 Industry when making: Ale; beer; cider; perry; mead; or wine)
11-12 Like a spider * (+5 Industry when spinning or weaving)
13-14 Gifted artist * (+5 Industry when sewing or embroidering)
15-16 Good bakester * (+5 Industry baking and milling)
17-18 Good mother (+2 to child survival rolls)
19-20 Good wife (the Lady starts with gentlewoman bonus and is completely faithful)
* add £2 to income.
20d CHARACTER FLAW
01 Sexual indulgence 16+ * (character is promiscuous having multiple amours at the same time)
02 Wastrel (consumptive indulgence 16+, add £1 to support/manor)
03 Drunkard (indulgence of intoxicants 16+, 19-20 always a fumble, no skill neutralization)
04 Glutton (indulgence of fine food 16+, DEX -3)
05 Vain (Indulgence in clothing 16+, add £1/ manor to costs of clothes)
06 Haughty (-5 Courtesy and Folklore when dealing with inferiors)
07 Misfit/Strange (-5 Courtesy when dealing with peers, -5 Loyalty (Group) )
08 Rebel (-5 Courtesy when dealing with superiors, -5 Loyalty (Lord)
09 Xenophobic (-5 Courtesy when dealing with foreigners [includes Jews or any non-Cymbric)
10 Sexually sadistic (-5 Courtesy when dealing with the opposite sex)
11 Spoiled (-5 Valor and 16+ Selfishness when facing hardship)
12 Afraid of heights (16+ Cowardice in sieges, when fighting on rooftops, bridges etc.)
13 Afraid of water (16+ Cowardice when fighting from boats or on ships or in water)
14 Afraid of magic (16+ Cowardice when facing enchanters, Faeries, witches, ghosts or demons)
15 Afraid of the dark (16+ Cowardice when in the dark)
16 Afraid of fire (16+ Cowardice when facing damage by fire)
17 Hypochondriac (16+ Cowardice when facing illness)
18 Tongue tied (-5 Orate and Compose, 16+ Cowardice when speaking to strangers)
19 Fire brand (never backs away from a fight and often provokes them)
20 Hare-brained (no skill can be improved beyond 15, 19-20 fumbles)
* In the case of the chaste or virginal it means they're flirts rather than those sleeping around or making out.