Gilmere
07-03-2015, 12:55 PM
Warning, wall of rambling incoming.
TL;DR
I'd like to see a more active system for courtly skills, help me brain-storm?
I am also toying with the idea of having a number of courtly skill give annual Glory, up to a max of 100 per year. The reason for this is that I want to get away from what we can call the "Chess-Glory-syndrome" which tends to haunt my games. This is basically this. GM thinks, preparing a session: "Poor Stefan has wasted a lof of points on Gaming/Dancing/some other less useful skill. I should give him a opportunity to get some Glory for it". This leads to a kind of filler scenes, in which nothing dramatically interesting are happening just to allow the exercis of the less good skills. I want to get away from that, and this might do the trick. On the other hand, Glory inflation rears its ugly head, and I hate Glory inflation. It unbalances the whole game.
I've been thinking a lot about this too, in a sense.
I started using feast-cards in my campaign, and this was very well received. What it did, was create a sort of "combat-system" for feasts and courtly life. I've been thinking about expanding on this idea, but still making it simpler and faster. Like you, I'm worried about glory-inflation, but still like to reward players that puts effort into interesting skills.
Then why not reward with something useful, OTHER than glory? There is one part of Pendragon that I consider a main part of the game that still has no useful system. Status and influence. There is a difference here from Glory. While Glory gives you recognition and fame, it does not necessarily give you STATUS. Status is what gives you titles, lands and power. Glory is what gives you recognition and respect. There are knights that has a lot of status, but not as much glory, even if they affect each other. Titles, status and land is after all not just given to those with a lot of glory. It's given to those that has the titles, lands, family or influence to back up their claims. If you are constantly out adventuring and questing, you will get a lot of glory and become idolized. But your home court might give their titles and offices to knights that choose to stay home and work the court. However, having huge amounts of glory, probably gives you a base-line of status in most courts. (as an example, being a member of the Round Table, probably gives you +status in most courts that respect Arthur). I think one thing that is explicitly noteworthy about Arthur's reign, compared to other kings, is that he gives a lot of status to those with a lot of glory. This is why many old knights with a lot of status become disgruntled when Arthur gives status to all the "cool" knights rather than the old ones that worked a lot for their status.
What if you have a value in Status(Salisbury court) or Status(Logres court) or something similar, perhaps Influence(Salisbury court)? And what if the courtly skills are used to "combat" the court? What if we could have duels of dance, intrigue and flirting? Things like clothes, jewels and rumors can work to temporarily boost you influence. Want your family to take a hold of that old family manor, but your claim is rather weak? Work the court for a few years, get to know the players, increase your status. THEN petition the Lord.
There are several interesting options:
* Treat status similarly to Glory, i.e. a pool of points that has no upper limit. You can reward a player with "Your song impresses the court, you get 10 Glory and 10 Status for this court". Having a high value would give you bonus on skill-checks in that court. As your status increases, you get more bonus. Unknown -> Up-and-coming -> Influential -> Major Player -> Dominant. Your status is separate for each court.
* Treat it similarly to a skill or trait. It goes from 1-20+, and you can get checks in it. This would make it work, sort of like a skill. (You can roll it to see if you get useful information from the court, or if you voice is heard). It should not however, work as a passion directly. You cannot fight better because you have status.
* Make it into a simplified combat system. Give each player social "hit-points". And use courtly skills like combat-skills. Try to make it simple, but as similar as possible to the existing combat-system.
What do you say? Am I overthinking something that works as it is?
TL;DR
I'd like to see a more active system for courtly skills, help me brain-storm?
I am also toying with the idea of having a number of courtly skill give annual Glory, up to a max of 100 per year. The reason for this is that I want to get away from what we can call the "Chess-Glory-syndrome" which tends to haunt my games. This is basically this. GM thinks, preparing a session: "Poor Stefan has wasted a lof of points on Gaming/Dancing/some other less useful skill. I should give him a opportunity to get some Glory for it". This leads to a kind of filler scenes, in which nothing dramatically interesting are happening just to allow the exercis of the less good skills. I want to get away from that, and this might do the trick. On the other hand, Glory inflation rears its ugly head, and I hate Glory inflation. It unbalances the whole game.
I've been thinking a lot about this too, in a sense.
I started using feast-cards in my campaign, and this was very well received. What it did, was create a sort of "combat-system" for feasts and courtly life. I've been thinking about expanding on this idea, but still making it simpler and faster. Like you, I'm worried about glory-inflation, but still like to reward players that puts effort into interesting skills.
Then why not reward with something useful, OTHER than glory? There is one part of Pendragon that I consider a main part of the game that still has no useful system. Status and influence. There is a difference here from Glory. While Glory gives you recognition and fame, it does not necessarily give you STATUS. Status is what gives you titles, lands and power. Glory is what gives you recognition and respect. There are knights that has a lot of status, but not as much glory, even if they affect each other. Titles, status and land is after all not just given to those with a lot of glory. It's given to those that has the titles, lands, family or influence to back up their claims. If you are constantly out adventuring and questing, you will get a lot of glory and become idolized. But your home court might give their titles and offices to knights that choose to stay home and work the court. However, having huge amounts of glory, probably gives you a base-line of status in most courts. (as an example, being a member of the Round Table, probably gives you +status in most courts that respect Arthur). I think one thing that is explicitly noteworthy about Arthur's reign, compared to other kings, is that he gives a lot of status to those with a lot of glory. This is why many old knights with a lot of status become disgruntled when Arthur gives status to all the "cool" knights rather than the old ones that worked a lot for their status.
What if you have a value in Status(Salisbury court) or Status(Logres court) or something similar, perhaps Influence(Salisbury court)? And what if the courtly skills are used to "combat" the court? What if we could have duels of dance, intrigue and flirting? Things like clothes, jewels and rumors can work to temporarily boost you influence. Want your family to take a hold of that old family manor, but your claim is rather weak? Work the court for a few years, get to know the players, increase your status. THEN petition the Lord.
There are several interesting options:
* Treat status similarly to Glory, i.e. a pool of points that has no upper limit. You can reward a player with "Your song impresses the court, you get 10 Glory and 10 Status for this court". Having a high value would give you bonus on skill-checks in that court. As your status increases, you get more bonus. Unknown -> Up-and-coming -> Influential -> Major Player -> Dominant. Your status is separate for each court.
* Treat it similarly to a skill or trait. It goes from 1-20+, and you can get checks in it. This would make it work, sort of like a skill. (You can roll it to see if you get useful information from the court, or if you voice is heard). It should not however, work as a passion directly. You cannot fight better because you have status.
* Make it into a simplified combat system. Give each player social "hit-points". And use courtly skills like combat-skills. Try to make it simple, but as similar as possible to the existing combat-system.
What do you say? Am I overthinking something that works as it is?