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View Full Version : Pendragon to Prince Valiant Rules Conversion



Drew
02-19-2018, 08:25 PM
Has anyone ever tried to play Pendragon using Greg Stafford's OTHER similar rules system for "Prince Valiant"?

I'm thinking that it's simplicity could attract some more casual Pendragon players.

The Bane
09-29-2018, 06:49 PM
Actually, that is exactly why I am here! I found KAP and GPC a few days ago and, though I love it, my eyes glassed over reading hundreds of pages and though how am I going to get others to play this via asynchronous PbP!? That's when I found Prince Valiant and now I have a couple forming up to (two PCs so far who have no KAP experience) to play through the GPC via Prince Valiant. Wish me luck if you would LOL!

If it goes well, I'll walk them up to King Arthur Pendragon: Book of Knights, and hopefully finally a full on KAP game!

Khanwulf
10-24-2018, 03:35 PM
I'm actually interested in the reverse... if there is any specific guidance on taking the scenarios in PV and translating them over for KAP. They're descriptive, and the characters involved can always be statted by hand, but if someone else has experience that would be helpful.

--Khanwulf

Taliesin
10-25-2018, 08:37 PM
The challenge with trying to convert KAP to Prince Valiant (and perhaps vice versa) is that there's a lot of magic in KAP (or can be) — wizardry (Merlin, Mongan le Fey, et al), faerie creatures, dragons, giants, etc. are often part of the fabric of the adventures (or can be). Hal Foster eschewed magical stuff, providing mundane explanations for things like ogres (big, developmentally challenged humans), giants (bigger developmentally challenged humans), and dragons (dinosaurs, although that didn't last long because Foster thought it was too fantastical). Merlin and Morgan le Fey are more like alchemists and tricksters than real magic users. So I found PV's narrative "platform" to be much more narrow that KAPs. But then what do I know — the PRINCE VALUE comic strip continues to be published to this day, after 70 years. So, I guess they haven't run out of creative ideas yet. But if you want to be true to the spirit of PV, all of your "magical" creatures will have a mundane, if slightly twisted, foundation.

SirUkpyr
10-25-2018, 09:09 PM
MUCH SNIPPAGE
But if you want to be true to the spirit of PV, all of your "magical" creatures will have a mundane, if slightly twisted, foundation.I would disagree with this part of Taliesin's reply.
You can easily keep the "magical" aspects of KAP and GPC while adding in the plot and themes (and twists) of PV.

Go forth and HAVE FUN!!!

Khanwulf
10-26-2018, 02:31 PM
Well it's simply about cribbing the best ideas and chucking them into the story blender. If someone has gone to all the work to do a scenario, I'd like to make use of it and do so at minimum effort... so that can be spent on, oh-- reading on late-Roman bathroom practices, or somesuch.

I daresay my KAP efforts add about 100% more supernatural than vanilla GPC supports, but mostly behind the scenes. It's not hard to take mundane material and magic it up if required.

--Khanwulf

Atgxtg
11-18-2018, 09:55 AM
I would disagree with this part of Taliesin's reply.
You can easily keep the "magical" aspects of KAP and GPC while adding in the plot and themes (and twists) of PV.
!

Sure you can, but it doesn't fit with Foster's style in Prince Valiant, or Greg's notes of psuedo-supernatural in the RPG. Real magic is exists, but is much rarer in PV than in KAP. But mechanically there wouldn't be many problems.

Morien
11-18-2018, 02:25 PM
Sure you can, but it doesn't fit with Foster's style in Prince Valiant, or Greg's notes of psuedo-supernatural in the RPG. Real magic is exists, but is much rarer in PV than in KAP. But mechanically there wouldn't be many problems.

Sure, and given that the idea was to use KAP's world and adventures, just with the PV system, it should follow KAP's style over PV's anyway.

I think what the OP might have problems with is all the Trait and Passion rolls that crop up during the KAP adventures. PV doesn't have a similar mechanism.

It might actually be easier to do a pared down version of KAP and use that instead. For example, a lot of the skills are fluff and could be discarded. Attributes would be easy to drop/combine, too. Traits could be combined as well.

Atgxtg
11-18-2018, 04:40 PM
Back when I was running KAP 4, I used the PV episodes for KAP all the time. The format of the episodes, and Pendragon's standardized generic stats made that especially easy to adapt. In fact the Family In Distress episode actually lead to a long standing feud between the PK who defended the son at the trial, and a Knight from Levcomagus. It had some serious repercussions that led to an impromptu siege, the PKs getting banished, and winning a small kingdom and becoming a Pennath. Not bad for a two page adventure.