View Full Version : Creating the Son of a Player Knight
Sir Tramtrist
09-27-2011, 03:24 PM
Hello everyone,
how do you handle the character creation for the son of a player knight? I don't really want these sons to be duplicates of their father's and was thinking about the random generation system of BoK with the addition of a bonus for every statistic higher than 15. Something like a roll of 3d6 + 5 for e.g. Lustful if the father has Lustful 20. But then I am kind of worried if that will lead to a lot of very high statistics.
Does anyone have a house rule for this?
Undead Trout
09-27-2011, 06:06 PM
I allow children of player-characters to be created several ways:
The child inherits all the traits, passions, and attributes of the parent of the same gender (presumably the main character of that player, if the other is not fleshed out);
The child inherits all the notable traits, passions, and attributes of the parent of the same gender (presumably the main character of that player, if the other is not fleshed out), the rest being randomly rolled;
The child randomly rolls all traits, passions, and attributes, just like a normal starting character;
If both parents are fully-developed characters, the child inherits traits, passions, and attributes from the parent of the same gender on a 1d6 roll of 1-3, the parent of the opposite gender on a 1d6 roll of 4-5, and randomly rolls on a 1d6 roll of 6.
If both parents are fully-developed characters, the child inherits notable traits, passions, and attributes from the parent of the same gender on a 1d6 roll of 1-4, the parent of the opposite gender on a 1d6 roll of 5-6.
Hzark10
09-27-2011, 08:15 PM
One thing I have always considered is the storyline of the game. Part of the nature of the game is you can tell certain facts about characters. Kay will always be _________, Lancelot is always ________. Notable traits and passions are those areas that define you.
The second aspect of the game is dynasty. I've heard about some that actually have reached the end of the GPC and having a character that started in it. Think about the stories of that family. To what heights did it reach? To what depths did it fall?
Having a son/daughter follow you in your footsteps is all part of this.
I would change one aspect of what Mike suggested. Subtract one from each notable trait for each successive son/daughter. The first son will be a chip of the old block, but something about the intensity of your passion with the 7th son may not be as strong.
What is important is what do you want to do with your game? Is it going to be one long time line uninterrupted or periods where there is little action because of casualties?
Robert Schroeder
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